You'd have to run an anti-afk macro of some sort. But, I find that I get msgs for my stuff even if I am flagged afk. Just put an afk msg saying you'll get back to them in a few mins.Is there a way to not get flagged as AFK or otherwise open for business or something? I've got some stupid shit I'm trying to unload while I get some work done and on the trade site I'm just always going to come up as AFK.
Thinking on it its a system primed for abuse, but I'm sure there are ways. You wouldn't rate the specific account as negative, just the specific trade. Still wouldn't be perfect and prone to abuse obviously.Is there a way to not get flagged as AFK or otherwise open for business or something? I've got some stupid shit I'm trying to unload while I get some work done and on the trade site I'm just always going to come up as AFK.
The last 2 got me. Played for the first time during ultimatum. Played a witch -> arc elementalist and didn't read anything, as I prefer to learn games myself. (Feels like using a strategy guide for a 1st rpg playthrough). Put a ton of passive into elemental attack damage. Never once occurred to me to check the dps on the skill to notice that it wasn't going up....worst build ever.
The last 2 got me. Played for the first time during ultimatum. Played a witch -> arc elementalist and didn't read anything, as I prefer to learn games myself. (Feels like using a strategy guide for a 1st rpg playthrough). Put a ton of passive into elemental attack damage. Never once occurred to me to check the dps on the skill to notice that it wasn't going up....worst build ever.
Pretty sure that every single person has done that with any number of builds. It'd be an instant QoL if they had any kind of +damage / +life % overlay on any nodes. How hard could it be to mouse over a +5% hp node, and see it show "You gain 104hp" in a little tooltip
Do you not have 3rd party programs exile!?
You can SSF forbidden rite totems all the way to maven without any trouble, so I wouldn't worry too much about gear acquisition cause the league is winding down or whatever.
My other passion for the last 2 years is the epitome of data-driven game design failure - War Thunder. It has the best armor penetration, locality damage, weapon/ammo modelling of any tank/plane game of all time, and is just a fucking joy to play, IN GENERAL. But as far as I can tell, they balance their Battle Ratings (what vehicles/planes play against one another) based on data like wins/losses without taking any other context into play. They also have "repair costs" for vehicles in the game that are so unbalanced and illogical it boggles the mind. They still have 30,000 repair costs on conventional 4 engine late WWII bombers from when they were the best in the game, but now there are jet bombers of higher ranks that have repair costs that are a fraction of that. It is almost impossible to make 30,000 a game in that bomber so you always lose money.Chris seems like the kind of loser that geeks out on graphs and data points. Thing about data is its great when you already know your problem and are trying to solve it. But if you're driving your project around the data then it all falls apart. It's so blatantly obvious. As mentioned, WOW is such a great case study. The shit people were complaining about in SL BETA was so obvious, but ignored because (most assumedly) data driven metrics. And now we see when their biggest data point, the bottom line, is effected they throw the whole model out and go back to the basics, feedback.
Extra totem and faster totem placement. So the Mantle and the Ascension resulted in 2 more totems and significantly faster placement.Isn't the first ascension usually like +100% totem cast speed? yeah that alone makes things less gross
I went with freezing pulse totems with those replica rings that give flat dmg vs chilled and the fp unique jewelry. Top 5 twink leveling chars I've playedTotems are really great, I almost don't want them to become a meta as one of the reasons they are great is because nobody plays them, thus they are cheap. Holy Flame Totem's one of the best skills to get you through the acts if you do like them. The helmet enchants normally about 2-10c for extra projectiles on a half decent base and that gives them a good clear. Really great starter if you want to make ex farming before playing something else that's a bit more expensive.
No, you want them meta because after being nerfed into the ground, GGG will be forced to deal with their horrid design issue: unmodifiable totem setup time.Totems are really great, I almost don't want them to become a meta as one of the reasons they are great is because nobody plays them, thus they are cheap. Holy Flame Totem's one of the best skills to get you through the acts if you do like them. The helmet enchants normally about 2-10c for extra projectiles on a half decent base and that gives them a good clear. Really great starter if you want to make ex farming before playing something else that's a bit more expensive.
No, you want them meta because after being nerfed into the ground, GGG will be forced to deal with their horrid design issue: unmodifiable totem setup time.
Delayed killing time in modern poe usually ensures a skill is second class and sees low adoption. Traps and FR totems are just powering past this barrier due to lack of cheap competitive options.