They added a bunch of +strike to the tree and added some very powerful Masteries for it. +3 strike and one that gives you +30% range of strikes if they target multiple enemies.I don't understand why a bunch of melee skills lost range?
If the league mechanics requires near-copying so many base currencies, shouldn't the league mechanic itself be questioned? I feel like I'm watching some novice programmer copy functions and classes because that's less work instead of elegantly refactoring so that common code only exists in one place.
It's a 25% aura now
I was pretty annoyed/surprised at it but the mastery makes it better, although you now have to pay a skill point for something you used to get for free. Hmm seems they nerfed the 2nd source though, the +3 sword mastery used to be generic but I guess it's now +3 with swords only. You used to be able to grab another +3 via spending into sword nodes and getting that mastery. There is quite a bit of range on the tree compared to a while back though, so shouldn't be too much of an issue, but have to invest more points into it. Strikes should just have had normalized range increases instead but eh have to make the masteries desirable or something.I don't understand why a bunch of melee skills lost range?
Slaanesh69 You haven't paid for harvest and expedition tabs. I'm not saying you're wrong, but there hasn't been consistency lately. Especially after they released those tabs of middling quality(delirium, metamorph, and blight), Chris basically came out and said "hey, we gotta make money somehow, so we're going to keep doing this". And then they didn't.