Path of Exile

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Pyros

<Silver Donator>
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Minions nerf, kinda expected but wondering if they got it right. Probably still gonna go summoner first for safety to check act3 anyway. CI changes look interesting along with ES nodes buff, but that also comes with several ES items nerfs, so no idea if it'll be worth it at all or not. Better than what they planned on alpha anyway which would have made CI a huge noob trap but still super strong in endgame builds. Now it's clear about what it does and how.

Hope they update the passive tree before OB so I can see where the chaos resist nodes are and shit.
 

Krag

Peasant
475
47
Hope they update the passive tree before OB so I can see where the chaos resist nodes are and shit.
I think they said it draws data from the game, so it can't be updated separately. It probably won't be on 0.10 until sometime during the two hour window where they update the game servers.

It will be interesting to see how the stat requirements on gems progress now, it sounds like you'll have to use more points (or get more stats from items) for "off-builds" like bow using templars/witches and things like that.
 

Pyros

<Silver Donator>
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Yeah that sounds a bit harder to do but at the same time in a lot of my "off builds" I didn't even grab all the big +30 nodes I had access to anyway. Also it probably means you'll have to consider going through the middle more, that area is ripe with good passives and all stats, it's just rarely necessary to go there usually unless you need vaal pact or iron grip.

I updated my summoner guide a bit to fit the current changes but can't do everything until I actually play the game and see the extent of the nerfs for zombies and such.
 

feratua

Golden Knight of the Realm
5
0
Bowstrings now twang visibly when fired.

What a cool patch note entry. Take note Mr Wilson.

Oh! never mind.
 

Sparko

Silver Knight of the Realm
256
32
Not sure if the servers crashed or they ended closed beta early. I just got booted and can't get back in.
 

Pyros

<Silver Donator>
11,259
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Updated my guide thingie on page 7. Asked Draegan if he could move the post but it's apparently not possible, he suggested making a new thread with the guide as first post and closing this one/linking it to the new one. Thoughts?

And Sparko I can log in fine.
 
228
1
I dont mind a new thread we could get an in game name list going in the first post or second one as well
 

atalakas

Golden Knight of the Realm
100
16
could we put it in the competitive games thread, names and tips and tricks? or would it be better to leave here?
 

Lemmiwinks_sl

shitlord
533
6
Man Pyros, I tried your summoner build again, but couldnt get further than the white bear quest in Act 2. It was just so...dry. I dunno, felt a tad boring to me. Am I missing something?

Everyone says to go ranged in-game but I really dont see why. I have a Lightning Strike 2h templar, and a Claw spec shadow that mainly uses frenzy and flicker strike, teleporting 5x in a row is just too much fun, and they both plow through mobs. I also have a 2hb Marauder who does lifeleech/blood magic and he just rampages. No totems on any of the characters really used either.

If theres some ranged spec I'm missing out on that do better than 3 three guys Ive mentioned, then I mean, damn. Lol. Range characters really arent my style anyhow. Maybe thats why I dont like the summoner. I just like smashing things.

If anyone else here has tried the frenzy/flicker shadow, word up. Thats shit's crazy.
 

Pyros

<Silver Donator>
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Melees tend to hit a hurdle in merciless, when mobs actually do good dmg. It's like super easy all the time, then you run into a haste aura rare with a large amount of stupid ability mobs like flicker mobs or charging rhoas or whatever. And then splat.

Summoner can be boring. It's straightforward, it's a nuker with shitty dmg and pets pretty much, if you want to kill shit fast it's not gonna be the right class for a while(later on it's pretty quick imo). It's also noticeably weaker early levels than later on, so it can be more boring then. That said it's definitely not for everyone, I like it but I can see why other people don't.
 

Pyros

<Silver Donator>
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Test thread for draegan to work his magic, etc.

edit by draegan: next time don't title it the same exact name!

edit 2 by draegan: Sorry Pyros it didn't work.
 

Sparko

Silver Knight of the Realm
256
32
I tried a summoner as well and it just wasn't doing it for me. What finally made me go back to my Shadow was those damn cougars or whatever they are on the ledge that leave an area covered in fire and it kills your zombies every time. That shit got annoying real fast.
 

Pyros

<Silver Donator>
11,259
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I tried a summoner as well and it just wasn't doing it for me. What finally made me go back to my Shadow was those damn cougars or whatever they are on the ledge that leave an area covered in fire and it kills your zombies every time. That shit got annoying real fast.
There's a few areas in the game that absolutely suck dicks as a summoner, even at higher levels. Firedogs that leave burning ground on death, goatmen leapslamming shit especially with added damage mods(blues or within a rare aura), suicide bomb mobs in the cave before merveil or in western forest. I think that's it but these are really fucking annoying. Zombies are getting some elemental resists in OB though and once you have Purity it gets a lot less shitty. Also Saturated flasks of reanimation are fairly amazing for this kind of shit, get a strong health regen going all the time for your zombies, fixes shit like chaos bears and fire ground shit(to an extent, you run out of flasks fast).

That's the same with every class really, there's some shit that's specifically annoying. Doing anything multiple projectiles as a melee sucks horribly.
 

Vorph

Silver Baronet of the Realm
11,575
5,378
Anyone have thoughts on good synergies for a duo? Frenzy+Conduit / Discharge is an obvious one, but there's got to be better.
 

Pyros

<Silver Donator>
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Anyone have thoughts on good synergies for a duo? Frenzy+Conduit / Discharge is an obvious one, but there's got to be better.
Meh sounds like a lot of wasted points to get conduit but I guess it could kinda work. Discharge with only one type of charges doesn't do that insane dmg though iirc.

Stuff I'd consider is simply coordinating auras and curses to have good stuff, for example enfeeble+temporal to really make everything easier to deal with and bunch of dmg auras or using same element so you only need one resist curse. Could consider one of you running an EB build(EB bow or EB EK or EB wand conduit) to grab 6-7auras then have a pure damage build on the other to take advantage of it.

Shock stacks well with multiple users unlike Ignite and to an extent Freezing.

It's like diablo though, can kinda run whatever you want together as long as it's 2strong builds. Unlike Diablo3 there's pretty much no healing and everyone can support so there isn't as many dedicated support builds other than conduit or EB and conduit is only worth it in a few cases imo.
 

Vorph

Silver Baronet of the Realm
11,575
5,378
What about two charges though? Frenzy from the conduit and power from the discharge (witch).

EB with a ton of auras and curses sounds powerful, not sure about fun though. I'll take a look at it though, since this character will be strictly for duoing with a friend and I'll have other ones to play solo. Haven't played the game in several months so I'm kind of lost looking at all the changes in the meantime.
 

Pyros

<Silver Donator>
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Discharge doesn't give charges. If you want power charges you need to use Power Siphon(the wand attack) or you need to wear the Unique chest Voll's Protector(which has shit ES and eats 50% of your max mana). So it's unlikely you'll have power charges unless you build for it. Technically you could run a wand siphon+frenzy conduit char, adding frenzy to a typical wand wouldn't be so bad, wand is fairly meh I guess though but you could like EB wand + frenzy + siphon + conduit feeding tons of charges to other guy. Auras are fairly shitty with spells in general however and Discharge is a spell so yeah probably not good either.

I think a Discharge spammer could work in a team build with more people where there's a few different people using more balanced builds(and one EB wand) but with conduit and feeding him endurance/frenzy, and basically the discharger just focus on elemental/spell dmg, crit/crit dmg and cast speed and just spam discharges with whatever he gets non stop. Could be fun even but the Discharge build would be absolute shit out of this group ^^.
 

Skrigg

Golden Squire
229
1
Pyros maybe you could give this a quick look. Im looking to do a hardcore cold Templar with a spell totem for skeletons. Im just checking to see howthislooks as a build. Im mainly wondering if my survival is decent enough for HC and if my offensive stats are good enough to make freeze pulse/ice spear work.

If anyone has any suggestions please let me know and thanks.


Stats in the builder
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SYr9WO0.jpg
 

Pyros

<Silver Donator>
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Yeah this seems standard cold build tbh. I'd take the Arcane Potency node over the one on the top, it has more crit multi and only slightly less crit%. Would take both eventually though. Also, drop these 6% cold in the templar, go through the bottom, costs only 1 str node vs 3 cold nodes, saves you 2points and 6% dmg nodes are shit you want to avoid if you can. I also grabbed Nimbleness, 3.33%cast speed per point is basically the best cast speed on the board besides the 6% 1pt you have in templar area.

After that I'd go toward Shadow area, it's juicy with great shit, crit, chance to freeze on hit, more crit and castspeed/spell dmg.

http://www.pathofexile.com/passive-s...PwaxXn1U_edw==

With that said, that's the beta builds. OB is supposedly gonna be harder, so might have to give up on a lot of that shadow stuff and focus on more defenses, like the 2nd body and soul node, the shield nodes in templar area and maybe going toward the middle for a lot more health. It's really hard to say what's going to be viable for sure I think until we've tested it. Kripp tested some but he also tested some with really stupid setups and declared it unviable. Like how melees couldn't survive anything, and then some guy with a random melee build with groundslam 1H, shield charge and lightning strike was actually surviving just fine. So it's hard to tell.

Things to remember about builds however is you should plan further than before. Each difficulty provides 6skill points, +1 from bandit quest. I assume 40hp would be worth taking over the skill point for early survivability but eventually it'll be worse I think, need to redo the math at 40. Anyway that's the first factor to count points and then the fact you can farm in a piss easy area like fellshrine or western forest until 70 at least. So that's 69points from levels, 12 from quests in normal and cruel, 3from quests in merciless(act1 and 2 quests) and then +0-2 depending on bandits. So you can aim at a 85point build as your base at least.