I went for an Arc Totem Hiero build for a while, but it just fell apart in deeper red maps. The defense just isn't there ever since GGG has seen fit to "LOL ONE SHOT IS FUN" mechanics all over the fucking place.Live blog post on LLR's league experience so far:
I've been INCREDIBLY lucky (relative to my past) on raw div drops this league, with 5 raw drops and 1 from ritual. And I'm only 1/3rd through red maps at this point. That has enabled me to actually get some non-dogshit gear to get this silly build going.
The build? Well, I started with an Arc + Galvanic Field Heiro using min power charges to 9 . But holy crap was it too squishy without giga damage to kill things. Maybe if you went for some cold conversion for freeze/chill it could have improved it, but leveling and early mapping was pretty painful. Though Galv Field isn't too bad, it's just a bit too DOT like in playstyle without the accompanying survivability. Soo, since the lightning builds are all kind of similar, I pivoted to a Ball Lightning with mana stacking using Abyss jewels and the redone abyss uniques. Figured what the hell, never played a mana build, F it. So far it's not too bad, but it's a bit short on defensive layers, kinda. It HEAVILY relies on MOM effect (59% for me now) and massive mana regen for defense. I'm currently aiming for 3100/sec+ with 10-11K mana.
That said, BL is pretty good for offense, shit just falls over. POB says I'm at like 7-9M and I chewed through the quest Black Star/Endless Hunger before they could do almost anything. All of this is on like a 8-ish DIV budget since mana items like Atziri's Foible and Pledge of Hands are relatively cheap.
Will this level of performance hurt me once I get into harder stuff? Very possibly. But eh, it's kinda fun so far, as long as my regen isn't overwhelmed.
There's other guys on poe ninja running the same thing basically, and they're lvl 98+ so it is viable I think. Even the other build is probably viable just not as a starter.I went for an Arc Totem Hiero build for a while, but it just fell apart in deeper red maps. The defense just isn't there ever since GGG has seen fit to "LOL ONE SHOT IS FUN" mechanics all over the fucking place.
Ended up switching to a TR ballista build and the defense is almost night and fucking day different. With how GGG has consistently been smacking player power while simultaneously buffing mobs (mostly through AM fuckery), you either have to go crazy defensive, or play a build with just absolute bullshit dumb damage that can offscreen hit everything, while you pray to god you never get touched.
I still have some easy upgrades to do like catalysts and such, and mapping has been better and better the higher regen I get.If you aren't especially satisfied with your Hiero an Astral Projector is like 15 chaos this league and cold convert shockwave totems are a house.
The regular 10 bosses invites are worthless and a complete trap.
You get splinters from guardian/conqueror witness battles. Like 5-8 per on those depending on quant and luck.
The special invites can only drop from guardians/conquerors now I wanna say? Or at least I can't remember ever getting one that wasn't from a shaper/elder guardian or similar
Trying to figure out how to get my 3rd and hopefully 4th voidstone. I followed the maven missions up to T16 and got an invitation from her, but when I went in I had a big fight with a whole bunch of bosses I just couldnt keep up with. (tornadoes, big guy with tentacles out of his face and a couple others that just put way too many area denial effects for me to live through). I am assuming that beating that fight gets me a 3rd voidstone. Is that correct? The list just says Maven, but that was not a fight trying to fight her so was a little confused. What is my best option to get those last two stones? A carry? If so, what is the protocol for that as I don't have any more invitations. I think I can do that fight if I get a little more gear (I hope) and get a little luckier on which bosses show up. (that darn tornado wench was wrecking me) Searing and Eater stones were pretty easy to get.
Yes, VC being at least a 10x damage multiplier for Splitting Steel will be specifically fixed. It should be noted that even in its busted state, the skill is still not meta due to Call of Steel. People would rather play that stupid totem build than a Call of Steel skill.All ubers dead this morning, yes including sirus and cortex. All invites done with ease. Vengeant cascade is not an okay node lol, the damage is just completely absurd for almost no effort.
What makes it have more multiplier on splitting steel then say FB or LA?Yes, VC being at least a 10x damage multiplier for Splitting Steel will be specifically fixed. It should be noted that even in its busted state, the skill is still not meta due to Call of Steel. People would rather play that stupid totem build than a Call of Steel skill.
For most projectile skills, yes, it will likely be tuned down. I hope it's something like "returning projectiles do 50% less damage" and not completely nuked. It's not obvious on the surface level, but returning projectiles adds a ton of functionality to projectile skills. I hated SST before this patch and now it's one of my favorite. The returning projectiles add so much coverage. Before, I didn't like how precisely you had to aim the skill. Now, I feel like I'm almost playing mines.