Mantra of flames doesn't exist anymore. It got deleted in the great unique jewel downsizing of 3.20 unfortunately.
Got to 420 (drugs)+ rating last night in TOTA. If I've got one tip, it's this:
EDIT: WRONG TRIBE
Make sure you get Rongokurai the fuck OUT of there ASAP. I literally challenge him twice immediately before he can get turtles and omega flankers and shit. At 400+ he does something like 20,000 damage in a hit bypassing between 50% and 100% physical damage reduction. Yes. 20,0000 damage. How do I know? He one shots my 18k zombies. You just die if it hits you and it's AE is slightly larger than half a 1080p screen. His goliaths of night are just as bad as they will hard target you on attacker, cannot be slowed, and have very little to no telegraph for the same damage in a smaller AE. And not even to mention the Titanic Shells which haven't been nerfed yet. Two of those on one team? There's like a 5% chance and a small window you win if you have enough damage to kill everything protecting, then BOTH turtles, then manage to channel one turtle totem down. But that's not fucking likely as they have something like 5x the hp of Shaper right now so 300 million effective hp? A bit much.
So yeah, round 1 and 2 that guy, bait him over, kill his flankers while kiting, then run over with your 4 flankers and hopefully kill his flankers totems then you win. He's very offensive oriented so you just take out his flankers then you strike while the irons hot.
Everyone else I can fight and beat in every round as skelly mage Guardian. Kaom can be a shit because he and his ravager boys do a billion AE dps and can kill minions near instantly. The burningskin or whatever the fuck guy is annoying because he molten shells totems, but he himself isn't as hard to kill as Titanics and I've never seen two. And if you have one on your team they bypass totem protection.
Chaos lady sucked until I get 75% res. Now she's a joke, but I still wouldn't stop moving because her Death From Above shit bugs out and hits without a voice line sometimes.
Rewards were either stealth buffed last night (most likely) or once you hit 300-400 range they get pretty good. I can get about 5 chaos per every fight and outside of Rongokurai and the final match most matches take me less than 2 minutes. I will aim for favour over rewards unless the rewards are amazing like divines or good 21/20s or something like that.
Basically to win: stack flankers. kill their flankers off the bat, all of them. Now you can either play defense 100% and let your boys work OR you can rush in their and distract/kill protectors and fighters while you or your boys dunk their totems. It can be scary having people attacking your base, but one or two good defenders can hold them off if they're not elite flanker types and when you despawn their totems you destroy that unit.