MBXtreme is currently doing a build like this.I messed with cyclone a bit in PoB and with 25 extra strike range it gets pretty fucking large - not quite original legion league large but big enough I think
Are you running ash and ancestral cry? Clear seems fine to me.Has anyone loaded up a melee build with tons of strike range tattoos? I've been trying out Boneshatter and I dislike how small the "bubble" of reliable clear is. Sure, indoors, you can get those nice pulse chains, but you cannot reliable on them.
I'm wondering if slapping +20 strike range on a melee skill will give it similar clear to something like Smite. Smite can reach top and bottom of the screen with very little help.
No to ash, I'm doing pure phys impale. Yes to ancestral cry.Are you running ash and ancestral cry? Clear seems fine to me.
Ah yea i get it. I used to care about stragglers but on anything but juiced maps i don't care if I even hit < 50 mob count. Reason being sustain id brain dead. Just hit a loop leap slammin from pack to pack one tap move on do the circuit. Well see how it is in a proper juice strat where getting your mob count < 50 kinda matters (not really?)No to ash, I'm doing pure phys impale. Yes to ancestral cry.
The problem I have is kinda hard to put into words, but let me try again. You will explode a pack but not always. Sometimes there will be stragglers on the outer edges that got hit by 0-1 pulses. You are planning how you are going to move while you are right clicking the pack, thus it is annoying if you have to stop and change direction just to pick up a straggler that is now out side of your strike range.
Skills like Smite, Frost Blades, and Lightning Strike(pre proj nerf) do a good job at mitigating this by allowing your skill to reach most stragglers. Thus, you don't have to change what you're doing, just stutter step and hit the skill again.
Those are fair points. Just bothers me. Sometimes the stragglers are things that should be killed, like a rare.Ah yea i get it. I used to care about stragglers but on anything but juiced maps i don't care if I even hit < 50 mob count. Reason being sustain id brain dead. Just hit a loop leap slammin from pack to pack one tap move on do the circuit. Well see how it is in a proper juice strat where getting your mob count < 50 kinda matters (not really?)
mine runs depsair, desicrate, bone offering. Wish I had thought of Arcanist Brand. Who uses it besides utility?
Right, utility. Does anyone use it as a damage skill?mine runs depsair, desicrate, bone offering
I am running that and the no reroll +100% extra favor and cleaning out the inventory each run. Nothing really good has come out of it so far, but it has been interesting.Kinda unimpressed with the new Atlas Keystones. Dunno maybe I just don't have the vision but none of them seem worth it. Maybe the ritual one that decreases or increases how much favor and item needs but its a gamble.
That's pretty good return. I heard Ziz say it wasn't worth it so didn't do any more research beyond that. Were you doing wandering path harvest or some other variation? I think he was doing a non-wandering path so that might've skewed results.I played around with the tier 1 plants/plants of different colors can upgrade Harvest keystone today. Its a little hit or miss but you can get some huge returns on it if you play it right.
Most lifeforce I got out of a single Sacred Grove was ~2400 and I wasn't using the duplicate life force sextant.
See the no reroll thing kinda put me off. Unless its a full grid of items the reroll is almost necessary to get good stuff in ritual.I am running that and the no reroll +100% extra favor and cleaning out the inventory each run. Nothing really good has come out of it so far, but it has been interesting.
That's pretty good return. I heard Ziz say it wasn't worth it so didn't do any more research beyond that. Were you doing wandering path harvest or some other variation? I think he was doing a non-wandering path so that might've skewed results.
See the no reroll thing kinda put me off. Unless its a full grid of items the reroll is almost necessary to get good stuff in ritual.
Best mix of base atk speed and base crit.Why does every bow build that I see that deals with elemental damage use a Spine Bow base? Is there something special about it?
That's pretty good return. I heard Ziz say it wasn't worth it so didn't do any more research beyond that. Were you doing wandering path harvest or some other variation? I think he was doing a non-wandering path so that might've skewed results.