Dunno how others have been doing it but I'm low rank so take with a grain of salt. I go for reward, unles snothing appeals to me then I go for total favor unless total favor is shitty gods (kitava, tawhoa, arohongi) compared to a good stack of units I need to fill up. Rush good flankers and attackers first. Fill good defenders near the end of the match.I haven't really done any of the TotA mechanic...Are there any tribes you want to "save" for later rounds to get better rewards? Or certain tribes you want to kill asap if they can get OP later on? Or should i just pick the best reward every round?
Thanks for that.Flankers >>>>>Escort then attackers or defenders are equal depending on the enemy teams aggression and your playstyle. I tend to play initial D so I'd rather have full flankers, escorts, and attackers harassing them at every point while I defend the fort.
Escorts are VERY undervalued as they do two very important things:
1: they help you channel totems when you attack
2: when you die, they run back to your totem to defend it AND your base. They play flanker and defense. Very undervalued in most of these strat guides.
My strat for 1000+ was getting at least one win over the Night clan because fuck that guy, but the higher I go the less of a real threat he was compared to the shitshow that is Spear dancers. If you knock him out early your chances of dealing with a bugged ass Titanic Shell is close to 0% and if you face in him the final 3 or so rounds he's almost guaranteed to have one and it's got about a 50% chance of fucking you over.
Generally you just go for god tier rewards first, then the most unit currency of value. I'd much rather have 800 Ramako favor than say 900 Tasalio. Certain units are definitely better.
And if you use Fieldmasters on Flanker, beware. They often bug out your other flankers who decide to attack the friendly walls or forget pathing all together and they can completely nullify your team. However, if you use ONLY Fieldmasters they all know how to navigate fences perfectly well for some reason. Even mobile units like Tbirds can get fucked up by their fences.
Sunset Sages are definitely the best flanker unit, hands down. Put either Massive Chissel, Cyclic Baubel, Jawclamp Earrings, or even just Tough Snack and watch them win the whole fucking game.
Well my run was 100 coins for 16 raw Divines, so there's your averaging out. That wasn't including the 6 link omen or the 4D 21/20 gem or such, just raw fucking divines, but it's definitely streaky. Think we noticed it at 800+ rating where the currency multiplier maxes out.
The Goliaths of Night, Warcallers, and Hinekora's Horn can all oneshot slam you with little to 0 telegraph so thats most of the problem with those slams. They mostly get me when I get greedy channeling a totem or when I walk into them attacking another unit.
If your character is fun to play but sucks at Tota, just save the coins for another character better suited. I've got 3 characters 90+ but I just funnel them to my character with the best build for it so I don't lose any value from the coins at all. You can also make a cheesy character for it, but I'm pretty sure they're patching tomorrow so we'll see what nerfs they put on the units to make it less ass-poundy.
My best find so far was 3 nurse card stack on a ritual. Was like awwwwwwww yeah.Yeah it was the Cortex map. Decided to run it for completion, dropped a Nurse card for 2.2 Divines so that was a profit.
I've never played this far in earlier leagues. Usally die quick in red maps and quit. But my RF build is rocking along, even got an Aegis Aurora on him. Killed Searing Exarch and the Eater of worlds. Next step is getting fragments for Elder I guess?
I had a full stack of brothers gift on first day of league, last league, i couldn't defer. Was sad times.My best find so far was 3 nurse card stack on a ritual. Was like awwwwwwww yeah.