Zaphid
Trakanon Raider
- 5,862
- 294
Hey, they finally nerfed the desert boss a league or two ago
I'm not sure, buffing their hp is the only way to make you play the fight a bit, since otherwise you are going to faceroll them. Ascendancy gives you some crazy bonuses, so I'm not surprised the new enemies take that into account, I'm pushing 10k dps with EQ with shit gear and with a totem on top, I think I'm at 25k+ dps, anything that ISN'T a boss gets oneshot. It also gives you some sense of progression and achievement, previously once you capped resists and hit 4-5k HP, you were good to go until t10+, thanks to Atlas the bosses are what you have to build and gear around to kill, which is nice, since previously it was mostly about movespeed and aoe. Of course, I have a feeling I'll be bitching about the exact same thing in a day or two, since I'm playing melee after all.
Anyway finally got into maps, I think I'm liking the Atlas, but since they removed random high lvl map drops, it is definitely more of a grind, hopefully I'll feel the bonus soon.
I'm not sure, buffing their hp is the only way to make you play the fight a bit, since otherwise you are going to faceroll them. Ascendancy gives you some crazy bonuses, so I'm not surprised the new enemies take that into account, I'm pushing 10k dps with EQ with shit gear and with a totem on top, I think I'm at 25k+ dps, anything that ISN'T a boss gets oneshot. It also gives you some sense of progression and achievement, previously once you capped resists and hit 4-5k HP, you were good to go until t10+, thanks to Atlas the bosses are what you have to build and gear around to kill, which is nice, since previously it was mostly about movespeed and aoe. Of course, I have a feeling I'll be bitching about the exact same thing in a day or two, since I'm playing melee after all.
Anyway finally got into maps, I think I'm liking the Atlas, but since they removed random high lvl map drops, it is definitely more of a grind, hopefully I'll feel the bonus soon.