khalid
Unelected Mod
Mine grows on its own ...
Maybe you have to log in and out? I dunno, I deleted it and put it back and it had an extra stack on it.
Mine grows on its own ...
People talk life vs ES.but that is wrong, its "ES vs Eva, vs armor in relation to life."
ES protects life from hits, degens, nonhits, attacks, spells, physical and elemental. it ONLY does not protect from Chaos damage.
Eva protects life from attack based hits in a degrading deterministic way.
So, Eva will fail over multiple hits/rng, and fail vs spells, degens, non-hit.
Armor protects vs physical damage hits. Again, no protection vs degens, nonhits, elemental.
Supporting them via passives.
ES then again has "two" weaknesses. it regens out of combat, and does not protect from chaos damage. Massive sources of chaos damage have been limited in the game lately. And CI of course outright removes this only form of actual weakness.
The ES recharge is then negated in several ways as well. Faster recharge, faster start recharge. As well as Zealots oath regen, and ghost reaver leech. Any combination of these totally removes the only downsides of CI. no in combat regen, and chaos damage. Thus a player can rely ENTIRELY on ES for defense.
Eva.
Evasion as noted has many weaknesses. It only protects vs attacks that hit. Then notable passives do not buff it remotely as much as CI/ghostreaver/zealots. Look at acrobatics. 30% dodge, 50% less armor/es, 30% less block. Again, CI removes ES's only weakness. Acrobatics does the opposite. it double downs with a superiour version of evade, and kills alternative defense methods. EVA is so bad, the notable passive buffing it, gives you something else entirely. Dodge is eva but 30% not as shit. Since, it is not negated entirely by accuracy and "hits can't be evaded". Phase acrobatics is better, finally adressing the weakness of EVA, by giving spell dodge. But however, it is again only 30%. Compared to CI's total immunity. Arrow dancing. Instead of addressing Eva's weaknesses... just double downs again on evade. So, what it comes to, no matter how much you invest in Eva, you MUST still invest in raw life, because Eva will not protect your life in all situations. More absurd is investing in eva does not actually scale with acrobatics/phase acro. So, in reality no one is actually even scaling Eva, they are usually scaling DODGE.
Armor.
Armor design wise is in a better place then Eva imho. Again its weakness is degens/ground effects/bleeds/nonhits, and elemental. But, elemental resist is supposed to be doing that... Given armor's placement in the tree, and closeness to str and life nodes. it also makes sense for armor to not DR degens, etc. it doesn't need to. your life pool should be enough to take these slow damage sources. The main problem then is not armor itself. but elemental damage scaling. Due to insane ES effective life since ES scales with elemental resists, GGG has been balancing elemental damage sources off the charts. 75% resists are not enough. you have to overcap, by a large amount with 5-7k life, far more then a 10-15k ES..
Armor needs a passive notable:
Insulation gain 1% max elemental resist for every 1500 armor.
This would then have the same sort of power that CI brings.
Raw life/regen would then deal with degens/nonhits/ground effects. which is available to str/armor.
Fixing Eva.. man I don't know. needs a total rework. Eva naturally in tree has little life. So eva needs to give TOTAL defenses. it must negate/protect from degens/nonhits, spells and attacks. In theory, eva should be the "Lowlife" defense.
Just had an Exalt drop in one of my tier 1 maps haha, thinking about trying to trade it for a 6L. I'm playing a firestorm build, should I shoot for Armor + ES base or just pure ES? I wasn't sure how great ES is since it doesn't seem to actually provide mitigation...
What the fuuuuuck?! Why did exalt spike in price so much? They were selling for 18c a few weeks ago. Glad I held on to all of mine.
What the fuuuuuck?! Why did exalt spike in price so much? They were selling for 18c a few weeks ago. Glad I held on to all of mine.
People need chaos to roll maps and exalt crafting becomes viable for more people. Also huge influx from the chaos recipe.
Temp Chains ís also the reason why I love Juggernauts. Never again slowed !Most builds are based around doing any maps mods so I don't think as many chaos are being dumped into em. Still a lot ya, but not as many as a few seasons ago.
Also, fuck temp chains god damn. I don't get how they push the game into the current high pace meta (which I like), and they leave that in as a map mod. To argue with myself a little, it's probably the biggest chaos sink in the game honestly.