This alone practically kills it. no longer 20 hit/s for leech and charges.Instead of separate hits for each active blade
Sounds good to me, I like totem builds. How serious is that nerf to Ancestral Warchief?
Was going to do SRS, SRS seems buffed. So outside of them straight up lying about the SRS's doing more damage individually, I'm happy.
Not sure if self-cast or totem SRS will be better though. Will be pretty similar trees anyway.
A bunch of stuff is kinda confusing. No real ES nerf, no blade vortex nerf, only 10% buff on scorching sounds kinda poop, no idea where blade flurry ends after all the changes. Bunch of summon buffs but not sure why, or why these buffs, like giving spectres resist.
Well even if they buff them I think you'll lose "some" damage on flat auras like wrath and anger(mostly anger, don't think ppl ran wrath much) since 20entities with the same flat dmg versus 50 isn't quite the same, but the fact you can probably drop echo and slap some other shit on that instead and the fact you should be able to maintain a higher proportional amount of damage for general map clear(running around with ~10SRS is going to be way stronger than it was before) should easily compensate. Should be pretty good, also should help potentially help the AI a bit more.Was going to do SRS, SRS seems buffed. So outside of them straight up lying about the SRS's doing more damage individually, I'm happy.
Not sure if self-cast or totem SRS will be better though. Will be pretty similar trees anyway.
you do get hit blinking around at mach 3. phasing+immune to elem status, and dodge/spell dodge is still very valuable with flicker. yes, attackspeed/onslaught is not.I dunno, I don't see how raider will be much better than trickster/assassin are for it right now other than slight QoL benefits and a tad more freedom with gear and passives. My CI assassin flicker was going pretty well, especially considering he was still in fairly trash gear when I started my next char. Trickster seemed easier to play with the 0 mana cost ascendency point since one of my biggest headaches were when I didn't get enough mana back from a flicker to do it again but that didn't happen too often and probably would've happened even less often as my gear got better.
The worst case scenarios were I'd run out of frenzy charges on a boss and have to hit him with my 4L frenzy a couple times then continue flicking but I had frenzy on a janky 4link, if I had a 6linked 2hander it would've probably been my 100% go-to boss killer for anything that didn't spawn a bunch of adds like jungle valley.
Most of the raider ascendencies do nothing for flicker unless you're doing ele flicker (which would probably be oro flicker... which as far as i can tell doesn't need the frenzy charges on hit ascendancy to work...). Onslaught and phasing are wastes since you're blinking around at mach 3 already and probably won't need any extra attack speed unless you wanted to do something silly like flicker strike with a maul or something.