For starter builds do people just do whatever or do you aim for a specific build right out of the gate? I'm looking up builds but I don't know the difference between one you can go for as a first character vs. one that requires 83 particular drops of an exact thing oriented by the 7 moons or whatever. Facebreaker is obvious because it just requires level 16 unique gloves to start but I don't even know how hard that is to achieve.
For starter builds do people just do whatever or do you aim for a specific build right out of the gate? I'm looking up builds but I don't know the difference between one you can go for as a first character vs. one that requires 83 particular drops of an exact thing oriented by the 7 moons or whatever. Facebreaker is obvious because it just requires level 16 unique gloves to start but I don't even know how hard that is to achieve.
I played around with static dash and I couldn't verify that it does the same amount of attacks per cast. How are you determining this?
That tool seems to imply that shorter dashes will have fewer attacks. At least, that's what I get when I play around with DChargedDashMaxDist.
This has been my experience with it, yes.Charged(lightning, fuck you) Dash still going well. Damage is good. Clear speed is really good. A few big problems though(mentioned in an earlier post):
1) Certain bosses are really hard due to the fact that single target DPS is you doing very short channels over and over again. Meaning you have to be practically on top of the boss.
2) The skill itself is pretty weird and counter-intuitive. To maximize single target DPS, you want as little move speed as possible, and as mentioned earlier spamming the spell over short distances. There is no real charging. Or moving fast. You have the same amount of attacks per cast if you channel for 0.5 seconds or 2 seconds. The faster your move speed, the less amount of attacks you do, but the faster you reach the maximum distance cap in order to get your 100% more damage. But mathematically, a full charge does less because the lower amount of attacks means there's less overlap on any single target since the attacks are more spread out over a greater distance. Without move speed, getting to max distance takes a good 3 seconds or more. With move speed, you don't do enough attacks. Yeah. Dumb.
3) For some reason, you get only 0.1% damage in 19 levels of the gem. That's literally <0.01% per gem level. Like really?
Still, made it to tier 13, done uber lab, atziri. All cake walks.
Oh and I think you fucked me on your Oak recommendation for bandits. Nobody is going Oak for frost blades!This has been my experience with it, yes.
I feel there may be a minimum on on buildup. Like, a .2 or 3.s attack will not make all the hits. and even when 7+, I think >.5s might be needed.
Path of building was updated with a charged dash calc option. it, still considers attacks/s. which is wrong. the skill clearly has breakpoints. But, the calc option gives a LINEAR increase of 0-100% more damage.
I am not sure if this was datamined or assumed. meaining. is it 0-100%, or is it 0,0,0,0,100%.
I went raider. A mistake. Trickster is obviously the superior choice.
odd. oak, passive or alira shoudl all be solid for frostblades..Oh and I think you fucked me on your Oak recommendation for bandits. Nobody is going Oak for frost blades!
I should've done Alira or passives.
Oh and I think you fucked me on your Oak recommendation for bandits. Nobody is going Oak for frost blades!
I should've done Alira or passives.
Ok - everything totem/mine/trap/archer/scorching ray is boring me to tears regardless of the efficiency since I'm not playing hardcore yet while I learn the game and have no reason to play that safe.
Can anyone recommend a melee based build that starts well from budget friendly leveling and ramps up with late game gear? I liked exploding palm monk build and charge or leap/quake barb builds from D3 if there is something similar.