anyone reccomend a good loot filter?
I'm in the new league with a goofy flickerstrike build plan. I suspect I'm going to have to trade for stuff to make it work
Neversink standard filter works well for me.
They are buffing their strength and rewards next week.I feel like Harbingers are garbage. Please somebody tell me I'm wrong.
As i'm leveling up should i be ID'ing items before i sell? Or just mass sell shit un-iD'd and save all the currency for higher levels? Only lvl 24 i think about to wrap up ACT 2. (First character; witch); please tell me i get a bigger primary items tab? 1 tab is so limiting...bought some extra stash slots but even taking just rare/yellow is constant porting back to base.
So I think I'm missing something regarding flasks
While clearing a map I have an AHK script set up to spam-activate my buff flasks and it works pretty well, I get around 100% uptime on them.
On bosses, which right now with my frostblade build are the only challenging things I'm facing, I can't do that because on most bosses I'm not recharging my flasks. So I manually activate them when needed and that's fine, but I run out of charges long before I kill them. I've found that ditching buff flasks entirely and just loading up on health flasks (with the pantheon ability of recharging health flasks) works much better on boss fights.
What do ya'll do with your flasks on boss fights?
So I think I'm missing something regarding flasks
While clearing a map I have an AHK script set up to spam-activate my buff flasks and it works pretty well, I get around 100% uptime on them.
On bosses, which right now with my frostblade build are the only challenging things I'm facing, I can't do that because on most bosses I'm not recharging my flasks. So I manually activate them when needed and that's fine, but I run out of charges long before I kill them. I've found that ditching buff flasks entirely and just loading up on health flasks (with the pantheon ability of recharging health flasks) works much better on boss fights.
What do ya'll do with your flasks on boss fights?
Frostblades are an ass for killing bosses, not much you can do about it, but many people use extra skills. I run 4link Ancestral Warchief with culling strike for extra 20-30k dps and culling strike, Frostbite for -%cold resist and Vaal lightning Trap for +15% damage taken and once I bother to buy it, Vaal haste for extra attack speed. Oh and Whirling Blade+Fortify for the buff. T10 bosses still take a while to melt, but with smoke cloud, chill and my dodge they are mostly harmless. If they have durable adds or twinned, try to position yourself that the blades hit the boss rather than your primary hit.So I think I'm missing something regarding flasks
While clearing a map I have an AHK script set up to spam-activate my buff flasks and it works pretty well, I get around 100% uptime on them.
On bosses, which right now with my frostblade build are the only challenging things I'm facing, I can't do that because on most bosses I'm not recharging my flasks. So I manually activate them when needed and that's fine, but I run out of charges long before I kill them. I've found that ditching buff flasks entirely and just loading up on health flasks (with the pantheon ability of recharging health flasks) works much better on boss fights.
What do ya'll do with your flasks on boss fights?
So, when you say DPS check it makes me think I'm fighting them incorrectly. I mostly jump in, take my shots and jump out either before they hit me with their big attack or whatever nonsense they're attacking me with stacks too much.Bosses are a DPS check, so if you are running out of flasks before the fight is over then it's a pretty good sign you need to improve your gear and/or passives.
With 3.0 they really increased boss's health bars, so it is more of a pain in the ass to kill now for sure. Like you I also use the recharging health flask minor pantheon. There is a major god that mitigates damage when you are only fighting one mob (ie a boss) that would be good to change to during boss fights.
Do people run extra skills as in, they switch out their five or six link chests for a different skill to fight bosses? Or do they just have supporting skills?Frostblades are an ass for killing bosses, not much you can do about it, but many people use extra skills. I run 4link Ancestral Warchief with culling strike for extra 20-30k dps and culling strike, Frostbite for -%cold resist and Vaal lightning Trap for +15% damage taken and once I bother to buy it, Vaal haste for extra attack speed. Oh and Whirling Blade+Fortify for the buff. T10 bosses still take a while to melt, but with smoke cloud, chill and my dodge they are mostly harmless. If they have durable adds or twinned, try to position yourself that the blades hit the boss rather than your primary hit.
So, when you say DPS check it makes me think I'm fighting them incorrectly. I mostly jump in, take my shots and jump out either before they hit me with their big attack or whatever nonsense they're attacking me with stacks too much.
Do you just facetank every boss and if you don't kill them before your flasks run out that's it?
Do people run extra skills as in, they switch out their five or six link chests for a different skill to fight bosses? Or do they just have supporting skills?
Culling strike is a good idea, I swapped that in on my ancestral protector.
I thought they changed prophecies to where you can complete all of them in maps? Am I wrong. What do you guys do if you have to go back? Seal and destroy or just finish them real quick?