Caliane
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Endurance charges.
Endurance charge
It will be a little orange ball rotating around your character.
your build is based on them. But, actually, you do not have a means to generate them yet. your juggernaut ascendancy will eventually. but atm, you dont have one. making those +1 end charge passives totally useless to you atm.
Get Enduring cry skill gem. Use that periodically before battle to keep the charges up. it also heals you on use. after you get unflinching in juggernaut, you can drop end cry.
warlords mark, I see you have in an weapon swap, also allows end charge gain on kill.
crafting benches is a whole deal. yeah, look it up.
life flask. seething or bubbling prefix. instant recovery. suffix.. up to you.
you want one of the utility flasks to have immune to frozen, another to have immune to bleeding. (possibly immune to curses as well)
yes, you can use chaos orbs on your chest.
the guide recommends witchfire brew. witchfire brew was changed in 3.1. it previously, gave vulnerability, which buffed all damage over time. it was changed to give the new curse, despair. which is dot and chaos damage.
Bleeds are physical, so witchfire brew is not part of the build in 3.1. the creator notes this in the comment section. he says use vengeance curse on hit+vulnerability.
Ancestral warchief, life gain on hit, cast on melee kill, and enfeeble. I just noticed this. that.. doesnt work.
The warchief is getting the life gain on hit. but.. why? no real point of that.
cast on melee kill+enfeeble does not work for the warchief.
cast on melee kill in general has no value for you. it will not activate on damage over time kills.. aka your bleeds. it will not activate on minion kills, the warchief.
Endurance charge
It will be a little orange ball rotating around your character.
your build is based on them. But, actually, you do not have a means to generate them yet. your juggernaut ascendancy will eventually. but atm, you dont have one. making those +1 end charge passives totally useless to you atm.
Get Enduring cry skill gem. Use that periodically before battle to keep the charges up. it also heals you on use. after you get unflinching in juggernaut, you can drop end cry.
warlords mark, I see you have in an weapon swap, also allows end charge gain on kill.
crafting benches is a whole deal. yeah, look it up.
life flask. seething or bubbling prefix. instant recovery. suffix.. up to you.
you want one of the utility flasks to have immune to frozen, another to have immune to bleeding. (possibly immune to curses as well)
yes, you can use chaos orbs on your chest.
the guide recommends witchfire brew. witchfire brew was changed in 3.1. it previously, gave vulnerability, which buffed all damage over time. it was changed to give the new curse, despair. which is dot and chaos damage.
Bleeds are physical, so witchfire brew is not part of the build in 3.1. the creator notes this in the comment section. he says use vengeance curse on hit+vulnerability.
Ancestral warchief, life gain on hit, cast on melee kill, and enfeeble. I just noticed this. that.. doesnt work.
The warchief is getting the life gain on hit. but.. why? no real point of that.
cast on melee kill+enfeeble does not work for the warchief.
cast on melee kill in general has no value for you. it will not activate on damage over time kills.. aka your bleeds. it will not activate on minion kills, the warchief.
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