The launch was shit, afer numerous hotfixes and patches the actual mechanic that is the point of the league has been tweaked so it's actually usable, then you have the point of red beasts being so rare you get one every 5-10 maps or so, which can be up to an hour of gameplay depending on how fast you go, whether you run into zanas/breaches etc. Then you have to look through your recipes, figure which one is worth a try and pull the lever. And hope you don't get oneshot by some funky bug or interaction you managed to overlook, which would render all your league interaction in the past hour completely pointless. See where people might have a bit of a problem with it ? Not to mention extra fun of net management.??
No, it's like saying the beast-crafting is not worse than essences or any of the other crafting that has ever been in this game. If you could just roll up, capture 4 beasts and get a 500ex set of gear from using them, would that make beastcrafting 'useful'?
Crafting is rng just like item drops, always has been and always will, whether that's essences or normal crafting or beastiary crafting.
The launch was shit, afer numerous hotfixes and patches the actual mechanic that is the point of the league has been tweaked so it's actually usable, then you have the point of red beasts being so rare you get one every 5-10 maps or so, which can be up to an hour of gameplay depending on how fast you go, whether you run into zanas/breaches etc. Then you have to look through your recipes, figure which one is worth a try and pull the lever. And hope you don't get oneshot by some funky bug or interaction you managed to overlook, which would render all your league interaction in the past hour completely pointless. See where people might have a bit of a problem with it ? Not to mention extra fun of net management.
Crafting has never been anything but RNG in this game, but when you can try your luck once an hour, unless you nolife it, the amount of attempts at any single recipe is laughable. Oh and don't forget to bring the appropriate crafting base from your HO, because the technology just isn't there yet.
Stop using 500ex gear as a measuring stick, if it was common, it wouldn't cost 500ex you dimwit.
They obviously do since they're always talking about the economy and whatever and they do have a fair amount of standard players. The only time they go crazy with shit is when they void the leagues, and tbh the void leagues are often the most fun, because it feels kinda like D3 where you make vast progress quickly in terms of gearing without having to trade at all. I also wonder really how much you can fuck standard when so much there is already 99% perfect gear and legacy uniques and whatever and exalts is the basic currency for everything. Like yeah that item that's worth 20exalts might be worth 30exalts after but I'm not sure that matters a whole lot when the items are already not worth 30exalts, it's just there's so much shit on standard everything is massively infalted.I wish they would do a league that made crafting (and thus currency drops) more accessible. Would be pretty fun. I mean sure it would fuck standard but does anyone really care about that?
Honestly the bigger danger is player expectations, the backlash from this league where the mechanic basically gave zero loot and even nerfed currency drops at launch shows how much of a problem that can be. I'm all for them doing a poor league, but they seriously need to communicate it better and it just makes everybody play RF or summoners. As it is, you are never sure if your drops are a fuckup, RNG or a feature. They even brought back legacy for all the broken shit of leagues past, it's obvious they don't care too much. The past few leagues have been quite consistent with giving broken items that get nerfed once the league is over. Essence was dumpstered, Perandus is Zana only, Abyss gives fewer drops and the uniques got nerfed too etc.They obviously do since they're always talking about the economy and whatever and they do have a fair amount of standard players. The only time they go crazy with shit is when they void the leagues, and tbh the void leagues are often the most fun, because it feels kinda like D3 where you make vast progress quickly in terms of gearing without having to trade at all. I also wonder really how much you can fuck standard when so much there is already 99% perfect gear and legacy uniques and whatever and exalts is the basic currency for everything. Like yeah that item that's worth 20exalts might be worth 30exalts after but I'm not sure that matters a whole lot when the items are already not worth 30exalts, it's just there's so much shit on standard everything is massively infalted.
Honestly what I think I'd like is higher loot+void SSF league, but probably wouldn't happen due to fragmentation of the playerbase and shit. Just it'd be probably nicer.
So I'm looking for a general price check on this. Not great with trading, but all the browsing i've seen max life/life %/life recovery rate is pretty rare. Closest thing i saw on trade was a leather belt with 15% life recovery and crafted max life and life % for 3ex. Could use with my jugg but would rather sell if it'd fetch a high price.
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I need to borrow you more often when it comes to corrupting t15's into vaal temple. It took me probably 20+ t15's corrupted to get mine. Argh!
Anyone play with a degen at red tier maps? I'm having trouble compensating for certain map affixes and I'd rather not just "not run them". Normally, the Oni-Goroshi and blood rage degen is 90% countered by a lot of passive regen. But in the presence of any of these map mods, it becomes a huge pain in the ass:
I've tried playing a scion slayer to counteract the degen, but slayer leech is less effective than one would assume in this situation. It's quite easy to trigger the degen on packs that don't provide enough leech to counteract it. Feelsbadman hopping from pack to pack at -30% max life, that will get you killed in higher tier maps.
- Max minus resists
- Elemental weakness(I do have a stibnite flask of warding)
- Vulnerability(increased the degen from Bloodrage)
- Reduced regen all the way up to no regen at all. These are separate mods, so they come up more than you'd think.
- Shocking ground. I was a little surprised by this one, but it does increase the damage taken from degens.
How did you deal with the degen in between packs?I did Oni MS Jugg and had zero problem with map mods of all tiers other than no leech (more of inconvenience, but not impossible) or ele reflect (not possible).