Nah, hopefully they make it so I can have 5000 exalts and a full set of perfectly rolled uniques and mirror tier gear for the slots I don't want uniques within 8 days of playing 2 hours a day. Also I want to be able to hit level 100 within 24 hours playtime.
You keep acting like loot dropping like crazy is a problem. I grant you that if there really was a league where everything dropped in the first few hours it might be boring. However,
given the leagues that we have had, has there ever been a league that dropped too much loot? Perandus had lots of cheap uniques, was a shitload of fun and I don't remember getting bored because I ran out of different shit to do. Breach was fun the entire time. Once harbinger's got fixed a few times, people liked it even though it had the "problem" that you could easily sustain highlvl maps.
What makes leagues shitty is unfun mechanics that slow down your gameplay for no good reason or that feel pointless. Or that are wrapped up in so much pointless "complexity" that you would rather just fucking ignore it and kill shit. Lots of prophecy where they kept sending you back to lowlvl zones, the endless shitty talismans to get anything worth using, original beyond mobs with necrovigil and super regen bullshit, harbinger initially where you had to wait forever for stuff to spawn, original abyss that was annoying to follow. The worst offender really though, was bestiary. Bugged nets, mobs dying before they could get netted, and an endless series of shitty recipes and how difficult it is for people new to the mechanic to figure out if something they killed is worth anything (genus, group, family, rarity, affix), all wrapped up in shitty search functionality when trying to find crap.
So until they actually release a league where people start quitting in large numbers early because of all the loot, I think we will be fine.
On the subject of bestiary, I think it is a huge waste that it isn't going core. Tthey should have scrapped at least about 3/4th of the recipes, increased the rarity of endgame beasts and had them kneel down when defeated and then be able to be netted. In other words, discard the junk and make it feel worthwhile everytime you see a beast. Much like how this worked with essences, where now you don't see them as often but when you do you will see an essence with 3 or 4 things and it is likely worth some good money. They clearly put a shitload of development work into it, but I guess given its horrifically bungled release, it was just too toxic to spend time on.