Sure, but a per-skill toggle for it is even better.Y'all didn't have a macro for that already?
Well your first runs will probably picking random shit because the info won't be out there for a little while. Honestly I don't think it'll be super userful while leveling, you'll probably pick the least annoying shit to get some free loot and get the fuck out. Currency/gems I think is what you'd look for, leveling gear isn't really worth it. It'll start becoming more relevant once you hit 60-70+ or whatever and the loot can actually be good. At least that's what I think.
Aoe mechanics should be a godsend. its still namelock by default. however that is largely meaningless with anc call/mutltistrike, and volley/lmp/gmp.The skill revamp everyone was waiting for!
Forum - Announcements - Skill Revamp - Elemental Hit - Path of Exile
Numbers will tell because in terms of AoE mechanics, I don't think this offers anything unique. I would say *maybe* for bow characters, giving them a KBesque playstyle. Maybe this will the skill to use if you want to do tons of elemental damage?
AOE wise, I don't think it's much different than a skill like Sunder, or some single target skills with melee splash attached.Aoe mechanics should be a godsend. its still namelock by default. however that is largely meaningless with anc call/mutltistrike, and volley/lmp/gmp.
Damage scaling is the issue now. Still adds flat elemental. now deals no other damage... not chaos or phys either.. so, conversion is basically required. really screws with heralds and auras too. as well as general added damage.
Attack speed and crit are primary scaling.
Works with EE! great, but thats in a very specific part of the tree..
stormcloud/tempest?
haste
lit golem
elementalist?
Aoe mechanics should be a godsend. its still namelock by default. however that is largely meaningless with anc call/mutltistrike, and volley/lmp/gmp.
Damage scaling is the issue now. Still adds flat elemental. now deals no other damage... not chaos or phys either.. so, conversion is basically required. really screws with heralds and auras too. as well as general added damage.
Attack speed and crit are primary scaling.
Works with EE! great, but thats in a very specific part of the tree..
stormcloud/tempest?
haste
lit golem
elementalist?
They said they want to nerf it but last time they talked about it they also said they didn't know if they were gonna nerf it this patch because they weren't sure how to nerf it. I think they could potentially nerf it by making it damage based, so for example applying very small hits of an element doesn't give as much resist reduction or only gives damage reduction for x damage. In which case ele hit would still be good, but still like orb of storm or lvl 1 ball lightning or whatever wouldn't really buff shit. The intent of the keystone is alternating similar power spells for bigger damage so I don't think they'd nerf that.I thought we were expecting an EE nerf due to all the RF/Orb of Storms shenanigans.
They said they want to nerf it but last time they talked about it they also said they didn't know if they were gonna nerf it this patch because they weren't sure how to nerf it. I think they could potentially nerf it by making it damage based, so for example applying very small hits of an element doesn't give as much resist reduction or only gives damage reduction for x damage. In which case ele hit would still be good, but still like orb of storm or lvl 1 ball lightning or whatever wouldn't really buff shit. The intent of the keystone is alternating similar power spells for bigger damage so I don't think they'd nerf that.
Well, if they don't nerf it, does anyone have a good life based RF templar build that can switch to LLRF at higher gear levels?