Well, I just learned about the 1 curse limit (barring certain exceptions, of course) today!
That blows. I mean, I get it from a game-making standpoint, just that I had extra sockets available and I thought I was really king shit with all the curses I was putting on mobs. I literally had 4 of them, plus 1 implicit

Time to change that up and maybe put a few more buffs/debuffs up instead.
Just so I'm 100% clear, you can debuff a mob as much as you want, correct? Curses are the only ones limited?
Warning, lots of theorycrafting below!
I have Tombfists that inflict level 10 Vulnerability on hit, which is a curse, so not only will that always be up on mobs (except unhexable), but any curse I have associated with CWDT, like Warlord's Mark, will pretty much instantly be overwritten by Vulnerability again as soon as I swing again (Resolute Tactics, so no misses). Correct?
However, I can maim, bleed, ignite, blind, intimidate, etc. to my heart's content, right?
So instead of the multiple curses I had, I need to find something else to put up instead. My attack skill (Vaal Double Strike) currently has the Maim support gem, but I might switch that to something else since Vulnerability gives a chance to Maim already. One of my weapons Intimidates, so that is taken care of. So it sounds like I should put Blind on there instead?
As far as personal buffs, I've already got Arctic Armor and Herald of Ash (which I added myself, wasn't in the build), and I'm going to put Immortal Call up since I use endurance charges anyway, might as well. Obviously I'd love Aspect of the Spider, and I can buy it on relatively cheap shit if I don't care about having an otherwise shit item, but does it require mana reservation when granted by an item? Or do you just get the buff automatically?
Fortify is always great, obviously. I could put that on Leap Slam again like my last character. The build guide has Blood Rage supporting it, but I sorta feel like I'm not getting much use out of that with it linked just to Leap Slam. And it is granting me frenzy charges, which I currently don't use for anything special beyond the passive bonus. I see that it is probably there to give me a little more dps (I'm a jugg), but not a ton, and I feel like Fortify is more useful since I don't bunnyhop around the map all the time, but I do hop into the middle of a group of mobs quite often, and a little extra mitigation is always nice. So ok, replace that with Fortify, but I still have three more fucking curses to replace (one going to Immortal Call), and 2 CWDT sockets!
Mana reservation kind of limits how many things I can manually have up at a time, so I'm kind of at a loss here. Thoughts?