This one should be a good start: Forum - Marauder - [3.4] UNDENIABLE-JUGG | 1H Sword'n'Board | FARM ALL CONTENT - incl. Uber-Elder - Path of Exile
Do people use the FoH guild at all, or should I just find Korrupts?
Sometimes the build uses a specific secondary skill for some reason, but movement skills are generally interchangeable, as long as they can be used with the same weapons(for example can't switch leap slam to whirling blades if not using a dagger/fist/sword weapon). So yeah you can definitely switch it if you want.Someone please correct me if I'm wrong, because I don't understand this stuff well enough.
If a build I am looking at (Forum - Templar - [3.4 Video Guide] Dominating Blow "Call to Arms" League Starter Build - Path of Exile) has Leap Slam, but I want to use Consecrated Path, all I need to do is use the different skill gem for the build and everything else should essentially stay the same? Both are red movement and attack gems, so for the most part they will just work interchangeably, right? And if I'm looking at PoB correctly, CP would actually double the dps of LS, although I assume the majority of my damage would come from other stuff.
Or am I missing something synergistic with the build because I don't know wtf I'm looking at?
Mods on weapons only apply to attacks, unless specified otherwise(by stating it's Global for example), although some interactions aren't as clear(for example implicit on sceptres work globally on all types of damage, while not being worded specifically that way). Wiki has a more specific rule on how it works, if a mod is applied to a base stats of the weapon(for example increase physical damage % on standard weapons, or increased lightning on this when it does lightning damage instead of physical, or increased attack speed%/critical % and such, it will be local(as in applies to the weapon only, so to attacks using the weapon only), while if it's a different stat, it'll apply globally, especially if it's a conditional stat(when X gives Y% damage or whatever).Really stupid build idea: Scourge arrow CWC Arc with The Tempest. Would the lightning damage mod on the bow even apply to Arc?
Probably gonna try a molten strike plan still I think. The nerf doesn't sound too bad, and maybe it'll turn enough people off the build that the gear won't be too insanely expensive.
Leap Slam is there for movement, gap crossing, and applying Fortify. The damage is so small that it's completely irrelevant, even if doubled. You can always try Cons Path but it seems like a poor substitute for what Leap Slam is doing for the build.Someone please correct me if I'm wrong, because I don't understand this stuff well enough.
If a build I am looking at (Forum - Templar - [3.4 Video Guide] Dominating Blow "Call to Arms" League Starter Build - Path of Exile) has Leap Slam, but I want to use Consecrated Path, all I need to do is use the different skill gem for the build and everything else should essentially stay the same? Both are red movement and attack gems, so for the most part they will just work interchangeably, right? And if I'm looking at PoB correctly, CP would actually double the dps of LS, although I assume the majority of my damage would come from other stuff.
Or am I missing something synergistic with the build because I don't know wtf I'm looking at?
Mods on weapons only apply to attacks, unless specified otherwise(by stating it's Global for example), although some interactions aren't as clear(for example implicit on sceptres work globally on all types of damage, while not being worded specifically that way). Wiki has a more specific rule on how it works, if a mod is applied to a base stats of the weapon(for example increase physical damage % on standard weapons, or increased lightning on this when it does lightning damage instead of physical, or increased attack speed%/critical % and such, it will be local(as in applies to the weapon only, so to attacks using the weapon only), while if it's a different stat, it'll apply globally, especially if it's a conditional stat(when X gives Y% damage or whatever).
Conc Path is FANTASTIC for mobility/curse on hit/fortify in most situations. its faster, and has a larger aoe then leap slam. And even drops the aoe consecrated ground for hp regen.Someone please correct me if I'm wrong, because I don't understand this stuff well enough.
If a build I am looking at (Forum - Templar - [3.4 Video Guide] Dominating Blow "Call to Arms" League Starter Build - Path of Exile) has Leap Slam, but I want to use Consecrated Path, all I need to do is use the different skill gem for the build and everything else should essentially stay the same? Both are red movement and attack gems, so for the most part they will just work interchangeably, right? And if I'm looking at PoB correctly, CP would actually double the dps of LS, although I assume the majority of my damage would come from other stuff.
Or am I missing something synergistic with the build because I don't know wtf I'm looking at?
The "100% increased lightning damage" is global. % inc element damage on weapons is global, since ... i don't know.. not innate? who knows.This is actually pretty interesting because I just tried it and it works in PoB.
The "100% increased lightning damage" is global. % inc element damage on weapons is global, since ... i don't know.. not innate? who knows.
"% inc physical" on weapons local. since weapons deal physical innate.
""% inc element/chaos" on weapons is global, since either of those needs to be added to deal that kind of damage.
"Adds flat element/chaos" on weapons is local, and only applies to that weapon on attacks. it will specific spells if it adds it to spells.
The Tempest
So in this case, you ARE getting 100% inc lightning damage to the lightning spells.
And tempest is a solid 1.77-1.95 a/s bow.
This would be fairly solid. not sure base, if you are going deadeye, do note, "rupture" needs physical to apply bleeding, for crit, crit multi, and life on hit vs bleeding.
Do people use the FoH guild at all, or should I just find Korrupts?