Path of Exile

Deathwing

<Bronze Donator>
17,181
8,195
Temp chains and enfeeble are getting net lateral move, the other curses are getting buffs where they matter.

Why do you care? You're just going to play KB - Ranged Attack Totems - Mines.
 

Jonkimble

Lord Nagafen Raider
625
202
They also outlined that they were addressing melee in 3.7. So it's not like they are ignoring the complaints or issues, it's just not right now.
 

zombiewizardhawk

Potato del Grande
10,300
13,453
Granted I don't really know what the changes to leech duration will impact but was there some huge broken build that I was somehow unaware of? If not, just seems like a slap in the face to anything that isn't using LGOH. They already started buffing ES numbers back up, now they're adding ES leech back into the game while also nerfing life leech (even if it's just quality of life). I can understand putting something off for the next big patch but why throw a nerf in there? Quick way to get back to the "ES is 100000x better than life" meta, IMO.

Just looked at a write-up about the curse changes, didn't know they were gonna make curses maybe viable (depending on how much they lowered boss curse effect reduction) where you need em, which is shaper/guardians/elder/hard bosses. Don't need curses to clear trash mobs, anyways. Here's to hoping it's like 10% reduced effect for normal bosses and 20% for shaper/elder tops, cause otherwise I still don't see a point in using them.

As far as the blasphemy bane thing, I have no idea how it would work, if it will work, but i'm assuming GGG isn't gonna let people run 5curse blasphemies on 35% mana reserve through it.
 

Xequecal

Trump's Staff
11,559
-2,388
Granted I don't really know what the changes to leech duration will impact but was there some huge broken build that I was somehow unaware of? If not, just seems like a slap in the face to anything that isn't using LGOH. They already started buffing ES numbers back up, now they're adding ES leech back into the game while also nerfing life leech (even if it's just quality of life). I can understand putting something off for the next big patch but why throw a nerf in there? Quick way to get back to the "ES is 100000x better than life" meta, IMO.

Just looked at a write-up about the curse changes, didn't know they were gonna make curses maybe viable (depending on how much they lowered boss curse effect reduction) where you need em, which is shaper/guardians/elder/hard bosses. Don't need curses to clear trash mobs, anyways. Here's to hoping it's like 10% reduced effect for normal bosses and 20% for shaper/elder tops, cause otherwise I still don't see a point in using them.

As far as the blasphemy bane thing, I have no idea how it would work, if it will work, but i'm assuming GGG isn't gonna let people run 5curse blasphemies on 35% mana reserve through it.
Vinktar's provides 20% leech. If you hit for 250k damage with it, you get a 50k pool leech instance that restores 2% of your max life per second until the pool is exhausted. With 5k life, this instance lasts 50,000/100 = 500 seconds. Hit 10 mobs and you have 20% "regen" (40% with Vaal Pact) for like 10 minutes.

Edit: I'm dumb and was off an order of magnitude. You get the point, though.
 

Pyros

<Silver Donator>
11,307
2,415
Yeah slayer regen that didn't stop was always kinda fucking stupid. I do think the nerf looks a bit harsh though, and I think preferably they could have let it go instead of prenerfing it a full league before they're looking into melee(which is mostly what slayer played I believe?).

Not gonna lie though, them doing a full melee focus league has me kinda excited about what could change, much more than what the synthesis league will change. The only thing that'd be more exciting would be a minion league, but pretty sure they already kinda did that partly with the dom blow/heralds reworks. I guess they mentionned specifically summon phantasm getting buffed this league though, so might still go for my usual summoner(maybe occultist summoner to ride that sweet ES OP patch shit until next league where they'll probably knee jerk overnerf it while buffing life for melee viability).
 

Xequecal

Trump's Staff
11,559
-2,388
Enfeeble/Temp Chains going to half effectiveness on Syndicate encounters is hilarious though. That was the only reasonable way to make their damage survivable. Not looking forward to having to auto abandon every map that spawns them on HC.
 

dizzie

Triggered Happy
2,509
3,940
Enfeeble/Temp Chains going to half effectiveness on Syndicate encounters is hilarious though. That was the only reasonable way to make their damage survivable. Not looking forward to having to auto abandon every map that spawns them on HC.

Pretty bad for delving in the end game too.
 

Fogel

Mr. Poopybutthole
13,946
56,484
C'mon guys, there'll be some new unique/passive/build combo GGG introduces this patch that will rebreak what they fixed, have faith.
 

dizzie

Triggered Happy
2,509
3,940
I'm pretty hyped overall, I like the look of this board game type thing and what we can do with it, crafting looks good, new skills to mess about with.

Finger's crossed it will be better than betrayal, which was a bit of a letdown from a gameplay perspective.
 
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Deathwing

<Bronze Donator>
17,181
8,195
Enfeeble/Temp Chains going to half effectiveness on Syndicate encounters is hilarious though. That was the only reasonable way to make their damage survivable. Not looking forward to having to auto abandon every map that spawns them on HC.
Are you sure they didn't already have some curse reduction? I'll wait while you Google.
 

Caliane

Avatar of War Slayer
15,901
12,542
I'm thinking this might be a cast on crit league now.
So, there are now hybrid mods with caster weapon nods, giving spell damage, etc.. And, consecrated ground gives 100% inc crit, and no added crit %, however can get 100% chance now.


Caster Weapon Passives
We've added and adjusted a number of passive tree clusters that affected Staves, Dual Wielding and Shields for casters. These provide powerful bonuses to spells that were previously only found on very generic skills, including a lot of Cast Speed for casters that are Dual Wielding, a lot of damage and defences for those using Shields and bonuses to Area of Effect for staves. We've also made various additions and improvements to some underutilised passives that affect spellcasters.



Critical Strike Chance
Previously, an effect that could critically hit was capped at 5% minimum critical chance, and 95% maximum critical chance. We've set both of these caps to 0% and 100%.

Effects that gave enemies an additional chance to be critically hit have all been changed to instead increase the chance of critical hits against them, or give additional critical chance before modifiers, as if the attacker had critical bonuses against the target rather than an additional chance added on top.
 

Slaanesh69

Millie's Staff Member
6,333
18,710
They also outlined that they were addressing melee in 3.7. So it's not like they are ignoring the complaints or issues, it's just not right now.

I would bet large sums of cash that this is yet another smoke screen to keep the rabble at bay.

"Standard" Melee (ala Heavy Strike) is beyond redemption at this point, and only an entire rework of armor and defense in proximity to mobs would start towards some sort of fix.

I stand beside my prediction that melee NEVER gets fixed in this game - not that prophetic 7 years in, but there you go.
 

Caeden

Golden Baronet of the Realm
7,762
13,044
That’s the only thing that turns me off about this game. Melee is just flat busted compared to range.
 

dizzie

Triggered Happy
2,509
3,940
I was reading the reddit and this came up:



What's the point in having a poe team in the e-sports environment?

Game just doesn't seem suited to that at all, is there something i'm missing?
 

Needless

Toe Sucker
<Silver Donator>
9,547
3,504
I would guess it's like how EG, C9 and other teams have people that aren't players but just streamers under the organization? can't imagine PoE being any sort of esport lmao

like how cdew is a streamer under Method, but not an actual method raider etc.
 

Pasteton

Blackwing Lair Raider
2,915
2,086
What about 1 or 2 hour races? First to kitava etc shit like that I know ziz has like a whole video on kitava speed runs.

Im not sure how watchable that would be as an esport but would be funny to see the announcers try n act excited when a 4link drops
 
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dizzie

Triggered Happy
2,509
3,940
I didn't know poe streamers had that amount of followers. I don't really watch it streaming though.

I know there's the races but didn't realise they were so popular - has there even been one in the last couple of leagues?
 

zombiewizardhawk

Potato del Grande
10,300
13,453
Probably gonna start this league with ed/contagion/soulrend and hope that soulrend isn't like a 2second duration. 50/50 on whether it will have a decent duration or force an annoying playstyle of spamming multiple spells constantly on bosses.

I wonder if contagion will spread soulrend like it does ED...