Path of Exile

Deathwing

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How would an AH "simplify" the market? What does copy/pasting a message and looking up things for sale on poe.trade add to the complexity of the current system?
Knowing what sells. Knowing how to sell it in an efficient manner. An AH would make the opportunity cost for market interaction so low, there would be very little incentive learn how to sell effectively.
 

Caeden

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You've been playing this game for how long? I started in Breach league, I remember what map sustain used to be like. The game has only gotten less grindy since. I don't see how you can make that claim, GGG is absolutely aiming for 15-20 hour/week players. Daddy Tencent wants their cut.

You can make something non-tedious while still preserving QoL. It's likely very tricky, look how much they've waffled on sextants recently. But I think ending up in the state where the player gives absolutely no thought towards any primary game system not ok.
Hm. I think they’re aiming for 30 hour per week or more players based on what’s his face said. Nock? The other dev. Can never remember his name.
 

Kirun

Buzzfeed Editor
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Knowing what sells. Knowing how to sell it in an efficient manner. An AH would make the opportunity cost for market interaction so low, there would be very little incentive learn how to sell effectively.

How does poe.trade help you learn what does/doesn't sell whatsoever? The only thing that teaches you that is game knowledge about good/bad affixes. 80% of which you gain by playing and I'd say the other 20% you get by watching YouTube. Hell, I've been playing since slightly before breach and I still use poe trade macro for pricing shit. Because I don't have the time to fucking study every minute detail/affix on an item and how it rolled/interacts with the meta. It automates that process and improves the QoL of the shitty trade system so I can get back to the part that is actually fun and addicting - killing shit for more pulls of the slot machine.

An AH would actually make trading even riskier than the current system, thereby actually increasing the opportunity cost and forcing you to do more research before listing (especially if you're limited to X number of listings per day). How? Because in the current system if I list an item and get a torrent of messages in the first 20 seconds, I know I probably listed that bitch too low. Or, it's a low-cost item with relatively high demand (maps, leveling items, etc.). So, I can back out of the trade and relist the item for closer to its "actual" value. In an AH style system, that shit sells instantly and now I just cost myself a lot of currency.
 

Caeden

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I would pay for a SSF that CANNOT be deactivated on a character that has adjusted drop rates/roll probabilities. I’d give those fuckers $500 for it right now. Maybe even $1000.

I prefer ssf. But I’m not willing to hamstring my build diversity to play a game not designed for it.

I loved 3.9 map sustain. Fit me perfectly. But I’m one that does all content I can because it’s fun to me. Probably not efficient. I love the shit they’ve built. It’s all fun to me.
 
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elidib

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Newish player here, but my thought for an in-game AH would just be a special person in your hideout who has an inventory space about exactly equal to your players inventory space (so 5x12) that acts like a premium tab for listing things on trade, BUT ALSO auto-invites other players when they send you a whisper for the item, then auto-trades the required amount.

So you can list a small group of items or currency in the normal stack sizes of your inventory, and when someone finds it on the trade site and messages you, your little merchant-bot invites them, they port to your hideout, open trade with your merchant, the merchant puts the item in the window and only clicks accept when your required price is met and the accept button is clicked by the other person.

This prevents mass market manipulation, because you only have a limited space to work with, it prevents having to stop what you're doing while in a map to trade some 1c item, and it prevents your whispers falling into a blackhole because the people you're trying to trade with are busy doing a zana map-within-a-map or deep delve or something.

On the topic of sustain, also remember that metamorphs were a very large source of all those maps you got in 3.9, and that is mostly going away in 3.10. It's possible, though unlikely, Delirium bosses have a higher map drop rate than metamorphs. None of those Delirium orbs they showed were delirium map orbs though.
 
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Deathwing

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How does poe.trade help you learn what does/doesn't sell whatsoever? The only thing that teaches you that is game knowledge about good/bad affixes. 80% of which you gain by playing and I'd say the other 20% you get by watching YouTube. Hell, I've been playing since slightly before breach and I still use poe trade macro for pricing shit. Because I don't have the time to fucking study every minute detail/affix on an item and how it rolled/interacts with the meta. It automates that process and improves the QoL of the shitty trade system so I can get back to the part that is actually fun and addicting - killing shit for more pulls of the slot machine.

An AH would actually make trading even riskier than the current system, thereby actually increasing the opportunity cost and forcing you to do more research before listing (especially if you're limited to X number of listings per day). How? Because in the current system if I list an item and get a torrent of messages in the first 20 seconds, I know I probably listed that bitch too low. Or, it's a low-cost item with relatively high demand (maps, leveling items, etc.). So, I can back out of the trade and relist the item for closer to its "actual" value. In an AH style system, that shit sells instantly and now I just cost myself a lot of currency.
You don't use the trade website for learning. Btw, I truly hope you aren't using poe.trade still, it's missing some crucial features. And you definitely should not be using the trade macro to bulk pricing. Toss everything your Very Strict filter says is worth picking up into a quad tab for 1ex. When it fills up, fill up another 1ex tab. When the second one fills up, mark the first one down by half. Repeat until the first tab is at some price you don't consider worth your time, vendor the items, and cycle the tabs through again. It's a very simple strategy that can definitely be refined. Like tweaking your filter because Very Strict still shows jewelry and that often isn't worth even picking up. Or knowing what is meta and worth picking up.

You're right, you get most of this from playing and youtube. I surely didn't come up with the above. But it feels like opportunities to apply choices to my play time, I really like that. And I feel a typical AH would eliminate that because the opportunity cost is so low. I'll admit I didn't consider time-based limit to concurrent auctions. That might work, I'd have to think it through some more.

I don't think your other scenario, mispriced items, would be valid for very long. Too many people would get burned by it that quickly a mod would be made to rectify the situation. Basically, the playerbase market would work around it, just like they have with so many other rough edges on PoE.
 

Slaanesh69

Millie's Staff Member
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Well they could try it for a league and see how it does, with telling people that there is no expectations they would keep it. that would be a real test. Who the fuck knows what impact it would have on the economy. I still think the china gold sellers would have more control over stuff though then they already do.

This. I don't know why they haven't tried it. They gave us Harbinger and went WHOOPS, TOO MUCH PLAYER AGENCY! and off it went. I would be interested to see how a free for all AH would do in a league time frame.

I think the answer to Why Haven't They Tried It? is: Because It's Never Going To Happen. Unfortunately.
 

AladainAF

Best Rabbit
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I also just started halfway through metamorph and found almost everything easy and intuitive once i read up on it. Except the syndicate. it really needs to be simplified into the ground.

Also, as a new player there are some EXTREMELY questionable balance choices that i think are only in the game because they've been there forever and it would be sacrilegious to remove them.

*cough View attachment 251501 cough*


Btw, is there really any reason to join a guild other than just having guildchat? if so, who do i ask for an invite to the FOH guild?

I'll never understand why people flip the fuck out over headhunter so much. It helps you clear screaming fast. It lets you delete bosses with a button. But all of this is predicated on having a weak as fuck build that's practically worthless without stacks, and any boss that doesn't let you get 15-20 stacks is impossible to kill. And if you die to it, and have a clear map? The map is over, or you're switching to another build. Also, without any inspired learnings, it's still hard to manage, so you need 2-3 ILs to be useful as well.

Headhunter is great for map clearing at the end of the day. That's about it.
 

dizzie

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I would pay for a SSF that CANNOT be deactivated on a character that has adjusted drop rates/roll probabilities. I’d give those fuckers $500 for it right now. Maybe even $1000.

I prefer ssf. But I’m not willing to hamstring my build diversity to play a game not designed for it.

I loved 3.9 map sustain. Fit me perfectly. But I’m one that does all content I can because it’s fun to me. Probably not efficient. I love the shit they’ve built. It’s all fun to me.

You can gear and play nearly anything you want in ssf. You should watch some streams from people like Steelmage who play hc ssf exclusive. They do builds that require certain items all the time. In fact all the hc/ssf players who race will have a build that requires some farming. Sure, is it a pain farming one zone for div cards over and over, yes, but it requires skill and knowledge to use the atlas to your advantage now.

Adjusting drop rates for ssf would completely ruin the experience. It's hard and it's meant to be hard. If you don't have the patience to play in it then there's the trade league.
 

krismunich

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How would an AH "simplify" the market? What does copy/pasting a message and looking up things for sale on poe.trade add to the complexity of the current system?

Price fixing and scamming is a meta game on its own and adds to the game imho. And let's be honest GGG wants you to visit the flashy hideouts from other people and see their expensive MTX.
 
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Caeden

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You can gear and play nearly anything you want in ssf. You should watch some streams from people like Steelmage who play hc ssf exclusive. They do builds that require certain items all the time. In fact all the hc/ssf players who race will have a build that requires some farming. Sure, is it a pain farming one zone for div cards over and over, yes, but it requires skill and knowledge to use the atlas to your advantage now.

Adjusting drop rates for ssf would completely ruin the experience. It's hard and it's meant to be hard. If you don't have the patience to play in it then there's the trade league.
That’s what I said....i don’t have the time. Therefore my build diversity is inherently limited. It’s fine for me to disagree on the “challenge” of farming vs the challenge of content. I don’t think comparing my time to streamers is an apt comparison.
 

Thregin

Blackwing Lair Raider
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So is there any reason to use spellslinger over coc except as a poormans version before you can get the gear to coc?
Just odd to me they make a more limited version of coc (wand only) thats has such a heavy downside (mana reserve)
 

Caliane

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So is there any reason to use spellslinger over coc except as a poormans version before you can get the gear to coc?
Just odd to me they make a more limited version of coc (wand only) thats has such a heavy downside (mana reserve)
its not CoC, its poets pen in a skillgem.
6-link spellslinger with a bunch of spells. 5 link wand attack in gloves. or something like that. spellslinger is not linked to the attack. its a SEPARATE active skill, that reservers mana, AND it procs when you attack with wands.
 

Deathwing

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I'll never understand why people flip the fuck out over headhunter so much. It helps you clear screaming fast. It lets you delete bosses with a button. But all of this is predicated on having a weak as fuck build that's practically worthless without stacks, and any boss that doesn't let you get 15-20 stacks is impossible to kill. And if you die to it, and have a clear map? The map is over, or you're switching to another build. Also, without any inspired learnings, it's still hard to manage, so you need 2-3 ILs to be useful as well.

Headhunter is great for map clearing at the end of the day. That's about it.
It's content the casuals can never have would be my guess.

There are legitimate reasons to dislike Headhunter. It's a design constraint, you can see that most easily with how they change emblem encounters when Legion went core. You should not be designing the game around one item. I wonder how much more content was changed for HH before it was even released.
 

Kirun

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I surely didn't come up with the above. But it feels like opportunities to apply choices to my play time, I really like that.

What "choice"? You're relying on Neversink to make 98% of the choices for you. At the very best you're tweaking the filter settings a bit and then letting Neversink automate the process. That just seems like a more tedious version of an AH. It's not a "choice", it's a longer timesink. And if this is really about trade being a timesink that you don't want to see go away, fine. We're obviously never going to see eye to eye on that one. Because, I think systems are designed poorly that add unnecessary timesinks to things which don't require actually playing the game.

Price fixing and scamming is a meta game on its own and adds to the game imho. And let's be honest GGG wants you to visit the flashy hideouts from other people and see their expensive MTX.

If you like the price fixing aspect, an AH would probably make that aspect of the "meta" even stronger. You might have a point on the MTX side of things, but simply make it so you have to visit a person's hideout to "buyout" the item they listed on the AH. Like someone said, you could do this with a new master in your hideout which handles your auctions while online.
 
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Pyros

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So is there any reason to use spellslinger over coc except as a poormans version before you can get the gear to coc?
Just odd to me they make a more limited version of coc (wand only) thats has such a heavy downside (mana reserve)
Spellslinger only eats one support in your setup, it's 5L+1 support for example, and then your attack isn't linked directly. You can do a 6L attack with a 3L spellslinger setup as another example, or like 5L Hungering Loop spell setup with your main attack still being a 6L. Point is you can scale both aspect, while a CoC will generally only scale the spells and the attack is there as a trigger only that only benefits from some of the supports maybe(projectile stuff).

You can also in theory have several spellslinger setups, and proc even more things. Could have 2 hungry loops with 5L spells and 2 3L setups in boots/helm triggering off your 6L attack, or whatever. Probably not a great idea but there's a bunch of flexibility. Not entirely sure Hungry Loop will work that said, I think it should since it eats supports but since this is a "skill/support" I don't know for sure. Would need to check if hungry loop can eat blasphemy(there's one on standard so probably work).
 

Valderen

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I said a few days ago that I had tried this again for like the 4th time, but got annoyed by camera zoomed in to close. Well a friend started playing too and I joined him.

I'm finally getting used to the camera, it's still to close but I'm getting used to it. I made it to 54 in act 6 now on a Trickster. I'm really enjoying the game now.

It's pretty overwhelming as a new player though. There's a lot of system to take in, and everything is a bit complicated.

I'm mowing through the regular mobs and doing fine on some bosses, but some just destroy me. I think I may have focused too much on DPS passive and not enough on the ones that help with survivability. I switched about 10 points and it made a big difference, so next time I'll split points a bit better. Maybe I'll look at a guide too, rather than try to figure things out by myself.

Well this is time to learn and make mistakes before the next season in 10 days. I hope I make it to the endgame before that to see a little how it is before restarting.
 
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Ridas

Pay to play forum
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Every new player makes the same mistake, in that you neglect life for dps. We all did it, when you start without a guide.
 
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Borzak

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Guess I was backwards as usual. I got to a point on my first attempt with no guide that I would almost never die. I just couldn't kill anything lol.
 

Caeden

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The spellslinger support may get me to play a month this league after all. That shit sounds fun.