I'm not looking to target farm. More just looking not to run shitty layouts or bosses with phases.I'd say it's worse if you just want to run one map over and over, but it's better in terms of how it integrates and makes more "sense" than having to remove maps out of your atlas and shit. You're looking at like 60-80% chance to get the map you favorited 3times depending on how many other maps at in the tier and you can still tweak to an extent by removing 1watchstone from certain region with minimal loss unlike before(can remove 3 and only lose 1 awakening level).
If you really have a 1map run plan though, like div card farming stuff, you can still choose not to complete the atlas competing maps. Can't go back if you fuck it up though but say you fuck it up and unlock one map, you'd have a 97% chance to drop it favorited anyway so not a big deal as long as you don't fuck up too many times.
Any recommendation for a HC build ?
Your build kinda makes no sense, seems like you just picked random things together, I'd assume that was your first build? It has molten strike AND vaal double strike, but also traps for some reason, and it's full uniques which is generally 100% a newb trap since uniques are often situational and most builds only end up using 2-4 of them total. I'm not entirely sure what you can do to fix it, the tree obviously has issues but you wouldn't really be able to kill anything with these items I think? Barely any life, might cap resists but not even sure, and like 0 damage.What I was trying to do with that old build was basically, life leech and attack speed, but they changed to bleed? I am really kinda lost atm lol. My stash is full of Remove only tabs and etc.
Yes very first build, the molten strike does pretty well, but yes the lack of life is a killer, I have to constantly be hitting enemies to stay alive basically.Your build kinda makes no sense, seems like you just picked random things together, I'd assume that was your first build? It has molten strike AND vaal double strike, but also traps for some reason, and it's full uniques which is generally 100% a newb trap since uniques are often situational and most builds only end up using 2-4 of them total. I'm not entirely sure what you can do to fix it, the tree obviously has issues but you wouldn't really be able to kill anything with these items I think? Barely any life, might cap resists but not even sure, and like 0 damage.
Not too sure what you can do about it, there's just kinda nothing really worth keeping. I guess you can just assign your points in whatever and go swing at stuff, but I think you might find it somewhat hard to even do normal areas(not even maps).
I'd heavily recommend checking out a guide, even if you don't follow it 100%, just to see how builds are generally done.
Can anybody please help me with respeccing my passive tree, I haven't played in about 3 to4 seasons I believe and I have a free full reset and A LOT of shit has changed.
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That's the tree right now, but I have 25 points I could put somewhere cause of changes I suppose but that would sacrifice my full reset, also trying to link my account info if possible. I haven't played in quite a while and wanted to get my feet wet on my old Toon before season starts later tonight. Any advice would be greatly appreciated.
Thank you!
KRA! KRA!
Any recommendation for a HC build ?
Can anybody please help me with respeccing my passive tree, I haven't played in about 3 to4 seasons I believe and I have a free full reset and A LOT of shit has changed.
That's the tree right now, but I have 25 points I could put somewhere cause of changes I suppose but that would sacrifice my full reset, also trying to link my account info if possible. I haven't played in quite a while and wanted to get my feet wet on my old Toon before season starts later tonight. Any advice would be greatly appreciated.
Thank you!
KRA! KRA!
This is the build I was planning on starting, 16k HP and block/spell block capped with no crazy items. DPS is meh but Soulrend clears really well and Allelopathy/Blight will still put out 500k DPS against bosses which is more than enough to kill anything.
Still trying to rework this into an EK/Blade Blast build for Archmage support but I think I'm going to wait on that until later when I can see how clunky or not that ends up being.
Yes very first build, the molten strike does pretty well, but yes the lack of life is a killer, I have to constantly be hitting enemies to stay alive basically.