Pathfinder: Kingmaker

Shmoopy

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The game get's easier as it progresses, until it doesn't. Avoiding spoilers here, but you'll know you're getting to the Bad Part when you're told to head to a place west of Pitax. Someone had malice in their soul when they did the encounter design there.
Uh yeah last two acts get real tough.
 
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Gavinmad

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I probably made the game harder for myself because I kept semi-useless characters in my party because I liked their narrative. Also, I never multi-classed any character in my party. I knew that would make the game more difficult, but I wanted a less min-maxed experience.
iirc pathfinder rewarded sticking with a class with more bonuses that scaled based on your class level. Some degree of multi-classing was almost always more optimal from a pure min-maxing standpoint, but single-classed characters were at less of a disadvantage in pathfinder.
 
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reavor

I'm With HER ♀
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yeah dipping into a few levels of other classes will most likely be worth it on the whole, except maybe for pure casters.

the game definitely gets easier as you get higher level until you hit the house at the edge of time, where the game ramps up to the extreme (at least on hard and unfair difficulty) so unless you've built your party really solidly with planning it's going to be a tough slog through hordes of overpowered enemies.
 

Urlithani

Vyemm Raider
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Ok so im almost done with the game. Waiting for ch 6 to start ...Few thoughts...

So this game gets easier and easier as it progresses. Especially once when you figure out which skills are worth a damn and which are shit. And which buffs stack and which dont. Or if you use one of the build guides that are all over the internet. Second, the whole city management thing just gets on your nerves after a while. Yeah its cool to take it from a wicker club house to a full grown city, but over time that element of game play, at least for me, was more of a chore than adding enjoyment.

Dont get me wrong, its an excellent game. Im especially loving the character building part of it, now that im closer to lv20. But you can see the balance kind of taper off in the mid game and on. Maybe its because they expect people to build shit characters? I mean who knows.

Oh and obligatory OP as fuck wizzard build... ( its with a mod that adds a ton of caster things, so it might not be totally fair, but its fun as fuck) Now this is what I think of when I think of DnD Wizard.


Welcome to high level PF1 play. The game devolves into rocket tag and hoping you have the right buffs. In PnP higher levels are a slog as casters get ridiculous.

"I win initiative? I cast Maze on the Wizard."
"The enemy cleric casts Gate, a familiar Marilith steps through from the portal. Varishniki, Baroness of the Mountains of Boiled Infants, Herald of Andirifkhu, glares at you while her six arms twirl deadly rune-covered blades."
"The cleric grabs a rod on his belt and let's out a quickened Blasphemy."
"Since the Marilith was called and not summoned, she summons *rolls dice* 3 Glabrezu and a Nalfeshnee."

Basically it takes 30-60 minutes for a round or two of combat because every caster is throwing out disintegrates, horrid wilting, maze, flesh to stone, feeblemind, project image, walls of force, freedom of movement, miracles, wishes, etc.

I kind of like it and hate it at the same time for PnP but it's a lot of fun in the video game (dear bad guys: have fun running through 2 pit spells, sirocco, ice storm, incendiary cloud, acid fog, and obsidian flow!)
 
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Kirun

Buzzfeed Editor
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Welcome to high level PF1 play. The game devolves into rocket tag and hoping you have the right buffs. In PnP higher levels are a slog as casters get ridiculous.

"I win initiative? I cast Maze on the Wizard."
"The enemy cleric casts Gate, a familiar Marilith steps through from the portal. Varishniki, Baroness of the Mountains of Boiled Infants, Herald of Andirifkhu, glares at you while her six arms twirl deadly rune-covered blades."
"The cleric grabs a rod on his belt and let's out a quickened Blasphemy."
"Since the Marilith was called and not summoned, she summons *rolls dice* 3 Glabrezu and a Nalfeshnee."

Basically it takes 30-60 minutes for a round or two of combat because every caster is throwing out disintegrates, horrid wilting, maze, flesh to stone, feeblemind, project image, walls of force, freedom of movement, miracles, wishes, etc.

I kind of like it and hate it at the same time for PnP but it's a lot of fun in the video game (dear bad guys: have fun running through 2 pit spells, sirocco, ice storm, incendiary cloud, acid fog, and obsidian flow!)
This scenario is how almost all PnP combat plays out, no matter the system. It isn't really unique to PF.
 
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reavor

I'm With HER ♀
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the best parts of RPGs are the mid-game, high enough level to actually land hits and fight enemies tougher than basement rats, tough enough to feel like you're actually making an impact in the world, and low enough for things to not get ridiculous.
 
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Burns

Golden Baronet of the Realm
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Pathfinder: Kingmaker: Free Weekend and 50% off in preparation for the release of the next game, starting at 10am PDT tomorrow.

2021-08-26 18.37.20 steamcommunity.com 5bf04bfd3205.png
 
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Hateyou

Not Great, Not Terrible
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Played this for an hour tonight. I have zero experience with Pathfinder. Holy shit is there a lot to choose from when developing characters lol. Sure I’ll specialize in a weapon...oh there’s 40 types to choose from. Sure I’ll specialize in a magic school, oh there’s 20 and I have no idea what any do.

I’m sure this is awesome for people into pathfinder, I mean the game engine and graphics and story/options in conversations are pretty cool. Is it feasible to just put everyone on auto level and just go with whatever the game tells me to do? I got some character who is a tower shield specialist which made me think “wtf I would never pick that.” Every screen and choice is just so overwhelming idk if I want to keep going lol
 

Hatorade

A nice asshole.
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Played this for an hour tonight. I have zero experience with Pathfinder. Holy shit is there a lot to choose from when developing characters lol. Sure I’ll specialize in a weapon...oh there’s 40 types to choose from. Sure I’ll specialize in a magic school, oh there’s 20 and I have no idea what any do.

I’m sure this is awesome for people into pathfinder, I mean the game engine and graphics and story/options in conversations are pretty cool. Is it feasible to just put everyone on auto level and just go with whatever the game tells me to do? I got some character who is a tower shield specialist which made me think “wtf I would never pick that.” Every screen and choice is just so overwhelming idk if I want to keep going lol
The auto level up is actually decent, you can also look up builds online there is a bunch.
 

Del

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I think you'd have more fun following some build online that interests you than playing on auto pilot.
 
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j00t

Silver Baronet of the Realm
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That remains my biggest complaint about kingmaker. I'm very experienced with dnd, and a played a bunch of 3.5, which is what Pathfinder is based off, bit I never played any pathfinder before this.

I would have LOVED some in game player's handbook. Even if it was a truncated version of it. I shouldn't need to go scouring the internet for that kind of stuff, especially since certain stuff in the pnp didn't transfer over to the game identically
 
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Burns

Golden Baronet of the Realm
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Played this for an hour tonight. I have zero experience with Pathfinder. Holy shit is there a lot to choose from when developing characters lol. Sure I’ll specialize in a weapon...oh there’s 40 types to choose from. Sure I’ll specialize in a magic school, oh there’s 20 and I have no idea what any do.

I’m sure this is awesome for people into pathfinder, I mean the game engine and graphics and story/options in conversations are pretty cool. Is it feasible to just put everyone on auto level and just go with whatever the game tells me to do? I got some character who is a tower shield specialist which made me think “wtf I would never pick that.” Every screen and choice is just so overwhelming idk if I want to keep going lol

As Hatorade said, auto-level is decent, and should be fine for companions on normal (or below) difficulty.

For your main, I would recommend building yourself, to get the somewhat complicated but not a full on build out the whole party complexity that is needed for the higher 2 difficulties. If you would rather not follow a guide, the auto built party should be able to carry you, if you totally fuck up. You can then respec for free with a mod, once you learn more.

If you want to go with the build guide route (the guy who made this list did a good job getting builds together and giving a rundown of them): HERE
 
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Grabbit Allworth

Ahn'Qiraj Raider
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1 week + 3-4 months for them to roll out a couple dozen patches to fix everything that was broken at release.
I was a day 1 purchaser of the 1st game and went through all of that crap so I'm a bit apprehensive about the sequel though I'm still going to buy it too on launch day. Hopefully, they've learned from the mistakes that were made in the original game because it did eventually evolve in to the best Iso-RPG ever made.
 
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Burns

Golden Baronet of the Realm
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I was a day 1 purchaser of the 1st game and went through all of that crap so I'm a bit apprehensive about the sequel though I'm still going to buy it too on launch day. Hopefully, they've learned from the mistakes that were made in the original game because it did eventually evolve in to the best Iso-RPG on ever made.

I learned how to circumvent the bugs with editing the saves in Kingmaker, at release, so will defiantly be playing day 1, regardless. The Wrath beta was stable though, so I should at least get through two thirds of the game before needing to dust off Notepad++.
 

Qhue

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A great many of the issues were engine related which have been ironed out. They also had a much longer alpha and beta test for this one. I'm sure there will be some bugs, but it should be overall rather stable at release.
 
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Urlithani

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That remains my biggest complaint about kingmaker. I'm very experienced with dnd, and a played a bunch of 3.5, which is what Pathfinder is based off, bit I never played any pathfinder before this.

I would have LOVED some in game player's handbook. Even if it was a truncated version of it. I shouldn't need to go scouring the internet for that kind of stuff, especially since certain stuff in the pnp didn't transfer over to the game identically

In the game the enemy is also stupid and wouldn't do things they would in table top.

You could play a straight up sorcerer/wizard and just saturate a choke point with pit, sirocco, stinking cloud, cloudkill, web, grease...and they'll run right through all of it. Facing a group of 20 mobs? No problem, only 3-4 will make it through at a time.

I think in Wrath though they added flying(?), and demons are immune to electricity and poison, and resistant to fire, acid, cold.

That's my only problem with Pathfinder/D&D in general. I like to play physical classes in tabletop, but in CRPG's arcane casters get all the fun as hell reality warping shit that screws up the mobs. Once I played through with sorcerer in Kingmaker I didn't really have an urge to play again as something else.