Maybe...but why can't they secure any private funding?Better to have an earlier pathfinder than a later one... also TLDR stories- I'm a 35$ donator, worth it imo
I don't think what they're trying to do it that far reaching. If they were going for a wow-styled game with quests, raids, and instances then I would agree with you. But it sounds like they're basically shooting for an EVE-style economy sim. A content lite, player driven MMO seems like a reasonable goal for a Kickstarter project. I also disagree that the subscription model is dead. For WoW / GW2 style MMOs this might be the case, as they need to provide a steady stream of content to keep their player base interested, and they might as well sell it to their customers directly. But for "sandbox" MMOs, and long as their backend infrastructure is scalable, they should be able to host their game in the cloud. Since they don't need to generate a ton of content to sell, they can make a steady profit without having to invest a ton of development time. They might be able to make a steady profit with less than 10,000 subscribers.Honestly, this game seems as if its going to fall flat on its face. The team is small, old and then wants to have huge aspirations. Theyre going after a subscription model that even Blizzard has stated is a dying model. Theyre barely going to meet their kickstarter funding. Now theyre going to include dual platform support? I mean, holy shit. Ill chime in and say the ideas sound great, but this game being any meaningful addition to the genre is a pipe dream.
They failed to find financing after the first KS so had to do another to keep the lights open and show that there is momentum. But since they are not financially streetwise it won't change. Right now not a single pub will fund an MMO.It's their second kickstarter... Lol kind of greedy IMO.
Is the whole budget coming from this Kickstarter?
No. Most of the budget is being provided by our initial investors, but the money we're raising on Kickstarter is the difference between a 4 year development plan and a much faster, much larger plan
They have not raised funding to make an MMO. They knocked a lot of doors and they were sent packing. Right now that money covers for a few more months of wages.Oh, and they did say on the video and the kickstarter page that they got investors and this kickstarter was to speed up the development time:
So how does the kickstarter work then, I was under the impression that once a project got funded via kickstarter they had to release a project, is that not the case?They have not raised funding to make an MMO. They knocked a lot of doors and they were sent packing. Right now that money covers for a few more months of wages.
I would welcome a Pathfinder MMO, just I know the source of money in the industry and there is little chance it can be made without compromises.
To release an MMO you need dev + infrastructure + live team, not counting marketing and distribution expenses. Hard to do it under $20m if you want a commercial product. Hard to do it under $100m if you want to seriously compete in this market. Still peanut compared to the money wasted in Hollywood. Pathfinder used the 1st MMO as a springboard to go and find investors for the 'big' MMO and to show that there was real demand and there were early adopters ready to throw money at them.So how does the kickstarter work then, I was under the impression that once a project got funded via kickstarter they had to release a project, is that not the case?
From theKickstart FAQSo how does the kickstarter work then, I was under the impression that once a project got funded via kickstarter they had to release a project, is that not the case?
Ryan Dancey posted:
I've mentioned before that there's a misconception that "sandbox" means "unlimited freedom". Sandbox means that you build with the tools we provide, and you often astonish us with the unexpected uses to which you put those tools.
But that's the "sand". The other word in that term is "box". The box is the envelope we establish that defines the game and how it is to be played. One of those definitions is "don't be a jerk". Jerkiness is defined along one (of many) axis as killing without meaning.
As we've said many times before, dealing with disruptive greifing requires a multi-layered approach; there is no silver bullet. Therefore, there are in-game and out-of-game processes that are designed to limit such behavior, and responses that scale from warnings to substantial mechanical penalties as well.
We have also been clear that there are lots of forms of PvP that we consider inherently good for the game and are not jerkiness. Territorial warfare and banditry are two that we've been very up-front about. Banditry implies Bounty Hunting, and we've been up front about that as well.
There are forms of PvP that we consider inherently unacceptable behavior. If you are engaged in killing characters without an in-game rationale, just "for the lulz", that's not ok.
There are lots of gray areas in the Venn Diagram of "ok" and "jerkiness" when it comes to PvP, which is why we have a multi-layered, multi-dimensional, escalating approach to dealing with the problem. You will have meaningful choices to make about semi-jerky behavior, because engaging in those behaviors will have some, but not total, often not permanent negative consequences. You will have to decide if the fun you get from doing something that is "semi-jerky" is worth the price you'll pay in mechanical and social penalties.
These parts of the "box" mean that there are things you can do that we'll support, and things you can do that we won't, and things that if you do them, you'll face increasingly stiff penalties to the point where we hope you'll quit and go play some other game. You will not have unrestricted freedom to do whatever you wish, whenever you wish, to whomever you wish, for any reason.
This is Pathfinder Online not Lord of the Flies Online.
RyanD
Thoughts about Paladins
This is just me, Ryan, writing, not me Ryan the CEO of Goblinworks, and not Ryan giving directions to his game designers. So don't take any of this as anything but one persons' opinion.
Paladins are not bounty hunters. They are not sheriffs. They are not enforcers of the law. They are not Delta Force commandos.
Paladins are heroic adventurers who use Good and Law to fight evil and chaos as expressed primarily by outsiders, undead, monstrous creatures, aberrations and magical beasts, placing themselves into extremely dangerous situations and using the powers gifted to them by their patron deities to confront and vanquish elemental evil and chaos.
Paladins should not be engaged in killing other characters except in defense of Lawful Good Settlements. They should not be taking revenge for harm caused to other characters by 3rd parties.
Paladins should be standing in ancient barrows fighting wights, or issuing challenges to ogres who are terrorizing the Common Folk, or hunting and killing demonic creatures that have infiltrated civilization.
Paladins should serve as an example to others of the power and the glory that comes from living a righteous life, adhering to a rigorous code of honor, and placing oneself - one's very soul - at risk to protect the weak, defend the Realm, and upholding the tenants of the Faith.
RyanD
Then things break down into Dancy arguing about alignment interpretations and implementations with random posters.Ryan Dancey posted:
There is no good reason to play a chaotic evil character except if you like being other people's content.
I think the strongest opposition that Lawful Good Settlements will face will come from Lawful Evil Settlements.
I think that many players will find that their choices often funnel them towards Chaotic Good social structures, thus those communities will often be the largest, most diverse, and most active.
I see most of the "neutral" positions on the alignment grid as either a delicate balancing point that you have to work hard to maintain so that you can be a bridge between other, larger social structures, or a temporary waypoint as your character's actions pull them towards one of the four corners.
RyanD
So dude is still a retarded faggot? Got it.Then things break down into Dancy arguing about alignment interpretations and implementations with random posters.