Burns
Avatar of War Slayer
I am not smart enough about Pathfinder to know how to make the best character with the best dips, etc. so I just made my main character what I wanted (2h Fighter) and am following guides for the companions. I guarantee my main character could be better with some research and dips, but I would literally just be taking someone else's word for it and not coming up with the ideas on my own. I also have the issue that I wanted greataxe, so I chose Rovagug as the god, which means the only non-evil alignment I could start with was CN (which I've subsequently changed via convo choices to CG for the DR bypass), which means I'm SOL on any dips that require lawful (paladin, monk at least I know.) And I know early game a vivi dip is pretty big, but at this point (act 3) an extra 1d6 sneak attack doesn't really matter to me. Mutagens sure, but meh.
Anyway, my biggest issue right now is the motherfucking stack of doom blocking me from getting to a bunch of quest locations on the map. My main army has a level 9 general and is "ranked" 7, and I'm buying new recruits as fast as I can, but they are coming relatively slow. That stack of doom is somehow only ranked 8 (which I have beaten before), but has its own general that fucking nukes me back, like 9 different troops (most meaty as fuck) and a stack of like 500 archers that just one-shot any of my own archers/infantry that aren't tough boys. Can't resurrect if the whole unit is dead! Does the difficulty level in the options affect army combat? Because I'm at the point where I either wait months and months to recruit more troops, or I bump the difficulty down and just say fuck it. If that even works.
Gods no longer grant weapon feats and it is just flavor/dialog for everyone but Cleric / Warpriest.
For your troops, I remember one fight my archers kept getting 1 shot, but I thought that it wasn't a fort, so my party could just walk through them. I eventually reloaded until I had rolled better initiative and nuked their archer stack with a flame bolt/fireball from my general, then just healed my way though the rest of the fight. You could also use cavalry to charge them, maybe.
I didn't try this, but you may be able to throw a hodgepodge army, made up of the various free troops and mercs, at the tough enemy army to soften it up.
Small spoiler for chapter 4 army: Generals are always useful in the end, but the chapter 2 and 3 army is just there to get you through the end of chapter 3.