Playable World - Upcoming Sandbox MMO (Raph Koster)

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Kharzette

Watcher of Overs
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It somehow looks even more cartoony. 😑

That run animation is like trying to make it to the toilet.

The brief shot of combat looked about 5 fps :emoji_laughing:

I'll play it though! SWG mantle style mining was so good, and the crafting too.
 

ilmarz

Trakanon Raider
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Koster was also part of the Crowfall team for awhile, we all know how that went.
I swear I remember him hyping it up but now any time it's mentioned he insists he wasn't actually involved, just giving it shout-outs.
 

Srathor

Vyemm Raider
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He was a paid consultant who went over world building ideas with Thomas Blair and J Todd.
Back in pre pre alpha and kickstarter start up.
 
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Fucker

Log Wizard
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The thing that always gets me with these new MMORPG efforts is that they always create the wheel from scratch. There's been hundreds of failed MMORPGs in the past. You would think that some of those companies would want to recoup some of their losses by selling or leasing their engines that they spent many years developing to start up companies.

I mean yeah I get the fact that a ton of it will be throw away, but parts of the networking, server, and client code should be re-usable for any MMORPG. Instead of re-inventing the particle system, shaders, etc, use what some other company spent many millions making, and spend your time on creating new art, game rules, and content.

Not all failed MMORPGs are obviously good candidates for this kind of thing, but there are some out there where it wasn't the technology under the hood that caused them to fail, but rather it was the direction of the content, game rules/mechanics, and marketing that caused the game to not succeed.

If I owned a company that spent 50-100 million on a MMORPG that ultimately failed, I would take that fucker and turn it in to a MMORPG game engine that I would lease out to everybody and their dog in order to recoup as much money from it as possible. In fact, I would go one step further, and make it free to use for learning and small projects in order to indoctrinate young developers in college who might then take those skills of working with my engine to a future company that would buy my license for their big triple A game.

I just don't get the whole, hey we wasted 100 million dollars, and failed. Oh well. Fuck it. See ya later guys. You're fired.
Game engines are a dime a dozen. Want to know why? That's all they are worth.
 

Fucker

Log Wizard
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Every new MMO is the same exact thing at this point. They should just constantly reskin the same code. Everyone is publishing an open world pve pvp social solo grindy no-grind game with on the rails freeform questing.

One day someone will come up with something new but right now they just jam as many buzzwords in to a concept as possible and they all turn out to be unfun pieces of garbage.
That's most games these days. Copy someone else's work that they copied from someone that they copied from someone. "We need another crafting/survival/builder/buzzword game!" of the week, then it gets made, fails, and they sit around wondering why.

They all look the same, play the same...because they are all the same. The only thing that changes is the name on the box.

What's going to change? Nothing. Nothing at all.
 

Fyff

Ahn'Qiraj Raider
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That's most games these days. Copy someone else's work that they copied from someone that they copied from someone. "We need another crafting/survival/builder/buzzword game!" of the week, then it gets made, fails, and they sit around wondering why.

They all look the same, play the same...because they are all the same. The only thing that changes is the name on the box.

What's going to change? Nothing. Nothing at all.
I posted that almost 5 years ago and this copy of other shitty games is still vaporware I assume.
 
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Kharzette

Watcher of Overs
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Wait... you guys are saying a Koster game is going to be samey?

SWG was really odd. I wouldn't even call it good, but It didn't really play like anything else.

Then again, and maybe this is just me being old, but it does seem like everything that could be done has been done. I had ideas running out my eyeballs when I was 20, but no skill to make it. Now I can make anything but struggle to find something I want to make.
 

OneofOne

Silver Baronet of the Realm
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SWG was fun for some people (like myself). Exploring worlds, getting new pets and bots, mining resources, shops, etc etc etc. What other game is going to allow me to have a 30ft high turtle pet that shakes the ground as it moves? It remains a sad "what if" among the many games I've played. They really fucked that game up.
 
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