Perhaps their Chinese masters bitched about it.
The pacing issue has always been player driven. 3/4ths the server hot drops, 90% of those people die, then the midgame is "slow" because everyone murdered each other in the first couple minutes. They need to find a solution to that and fast fast early game circles isn't that (that just compounds the problem). I like the slower DayZ tactical game. If people want OMGWTFBBQ fast pace, Savage map will address that.
8PM CST or so unless you're still in shitty Fargo bruh.
In the early versions of the game there were three planes and it spread out people more. Maybe they need to go back to that.
Finding a mid game boring and hot dropping are not related. On Erangel I never drop School. Sometimes Pochinki in squads, but rarely. Almost never military unless I'm in the mood. I like George but it's a great way to die, same with Poly. I drop hotter but reasonable places when solo, the Factory, Gatka, Shooting Range, Severny, Stalber. These are places that get people so I have some early action, but it's rarely more than a few. The mid game is still boring. From minutes 5 to 20 you don't see much. The new circles really fixed that, because people played the game instead of camping out in some random spot for 15 minutes. Miramar? I'm dropping Hacienda constantly because so many places are just shithouse. All the big cities have to many multistory buildings where people just camp in windows, you're too prone to random death. The places not like that have trash loot, or are prone to getting dumpstered by the circle, or take way too long to loot. Prison has a vehicle problem, military has a take forever to loot and vehicle problem, the 3 cities close the military all suck ass for loot. Power grid can be pretty good, and has decent outside of it loot potential with some of the complexes. So I just drop Hacienda, even in squads. We come out alive more often than not, and have loot that doesn't take 30 minutes to get. Plus it puts you in the center of the map with a lot of potential to put you in places people need to go past so you can get fights.
The genre is called BATTLE ROYALE. Not bush simulator where you watch grass grow. Not inventory management BATTLE. It's in the name. The new circles really promoted this. You had reasonable fights, and not just did you have reasonable fights, consistently, you had the ability to actually fight them and not just die to a blue you couldn't deal with.
The genre is called Battle Royale, but it obtains its format from the movie of the same name. They were survival movies where you engaged when you had to, especially if the enemy had better shit than you. The whole point was to be last man/woman standing, not be the terminator and have a 20 person body count. I know many people like that style of play, but honestly I don't. I'm not going to win a finger twitch battle with a fucking 19 year old kid on redbull. I like the more methodical, strategic game. A lot of that goes out the window when you're having to holster your weapon and sprint 90% of the time now because of punishing early circles.
Clearly didn't read. Outskirts are bad late in the plane because you lose to much time before you even get there. Long dropping also had this problem. It's viable, but you don't get to do it and then bitch about not having enough time. You don't have enough time because if the decisions you made since you didn't consider the consequences.I read slippery's post, and honestly it sounds like you want a different game. Why bother even having 2/3 of the map that are on the outskirts? Seriously, what the fuck are the buildings even there for if not for someone to potentially land?
Shit, the devs even added a ton of buildings on the desert map that are on the outskirts.
Anyway, I will agree with the loot being shit. We played a ton of games last night, but I had one where we just could NOT find anything for longer range than a red dot. We had to move from the Mylta area to Farm (we got this circle like 4 times in a row), and in that area you're engaging at 200+ meters. With a red dot, it was fucking pointless. Can't run out into the fields because you get picked off. Can't fight because good luck hitting the guy that far away while he snipes you in 2 shots.