PlayerUnknown's Battlegrounds

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Hekotat

FoH nuclear response team
12,245
11,894
o3yKA1-76Fpvt12flEluanRpCoxI7LzKvql6yALFj5E.png
 
  • 4Worf
  • 2Like
Reactions: 5 users

Xevy

Log Wizard
8,888
4,105
Replay is better than the game right now. Not that the game isn't good, except footsteps and my regular blue circle complaints:

 
  • 1Like
Reactions: 1 user

Muurloen

Pronouns: zie/zhem/zer
13,876
39,473
Steam Community :: Group Announcements :: PLAYERUNKNOWN'S BATTLEGROUNDS

Crash fixes

  • Fixed a crash that occurred on player opening the inventory screen
  • Fixed a crash that occurred on the observed player aiming (RMB)
  • Fixed a crash that occurred on player swapping a throwable for another weapon type

Replay
  • Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9
    • This function is unavailable if the allocated character is over 1km away from own character
  • Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad)
    • The camera will be moved to the location below, if a number isn’t allocated

    "0"Key : Novorepnoye / Prison
    "1"Key : Severny / La Cobreria
    "2"Key : Georgopol / Torre Ahumada
    "3"Key : Rozhok / Campo Militar
    "4"Key : Yasnaya Polyana / EL Pozo
    "5"Key : Pochinki / San Martin
    "6"Key : Lipovka / El Azahar
    "7"Key : Mylta / Valle del Mar
    "8"Key : Primorsk / Los Leones
    "9"Key : Military Base / Puerto Paraiso
  • You won’t be able to watch the replays made in the previous client version.

UI/UX
  • Added an option to remap the replay function keys (Timeline on/off, Play/Pause, Play Speed)

Bug Fixes
  • Fixed the issue where there were stairs missing in some buildings
  • Fixed the issue where some objects were floating in the air
  • Fixed the issue where character would get stuck in certain terrain features
  • Fixed the issue where the teammate’s character was invisible when invited to the team
  • Fixed the issue where using bandages or boost item was canceled even when driving on flat surface
  • Fixed the issue where reviving a teammate was canceled intermittently
    Fixed the issue where character model in the inventory didn’t rotate with RMB drag
  • Fixed the issue where when shooting with Kar98k in prone stance, the position of fingers and hand was unnatural for a reloading animation
  • Fixed the issue where the maximum falling speed in FPP was slower than TPP
  • Replays
    • Fixed the issue where when the timeline moved while the map was opened, map control was impossible
    • Fixed the issue where character was underground, stuck in an object, or floating in the air
    • Fixed the issue where when the world map was opened, the mouse cursor bounced intermittently
    • Fixed the issue where players in a vehicle had their information displayed incorrectly
    • Fixed the issue where when the timeline moved to the kill event, the vehicle passenger was invisible
  • Improved Japanese font

Others
  • Reverted the changes made to the size and color of blood particle effects over long range


(Previous Patch notes)

Lobby
  • Added Replays menu
    • Added replay function which can record up to 1km around the character
    • Please enable the replay saving in Options before you enter a match
    • When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu
    • Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20
    • Control Guide
      • J: Time line ON / OFF (Player can move to desired time, pause)
      • P: Pause
      • ↑, ↓: Play speed change
      • B: Back to own character
      • W, A, S, D: Camera move
      • E, Q: Camera height change
      • Holding Shift, Ctrl: Camera move speed change
      • TAB: Open the player list (If you click the ID, camera moves to that player’s view)
      • V or LMB: Observing camera (You can see the view of the selected player)
      • C or RMB: Following camera (The camera follows selected player and you can control the camera angles and zoom)
      • F or SPACE: Free camera (Move to the camera view which can freely move on the map)
      • L: Open the battle list (You can check engagements with and around the currently selected player)
      • M: Map (If you LMB click the player’s icon on the map, you can move to the observing camera of the selected player. If you RMB click any empty area of the map, you can move to the free camera at that position)

Gameplay
  • Adjusted the size of Miramar’s first blue zone, considering it was relatively large
  • Win94
    • Bullet loops can now be attached to Win94
    • Added red tip for Win94 ironsights for easier aiming
    • Increased the zoom level on Win94 in ADS while holding breath
    • Increased recoil
  • Increased the drag effect on Kar98k
  • Increased slightly the drag effect and reduced base damage of M24 by about 2%
  • Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)
  • The size of blood particle effects has been toned down at greater distance

UI/UX
  • Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys

Animation
  • Added a new animation for Win94. Its lever action is now about 30% faster

Items
  • Adjusted item spawn rate of Miramar to better optimize for Miramar area

Vehicles
  • Increased the fuel efficiency of Pickup
  • Adjusted the front skin of Aquarail

World
  • Removed rainy and foggy weather from Erangel (Test server only)
  • Road signs in Miramar are now breakable when hit with vehicles

Sound
  • Reduced BGM volume in lobby
  • Reduced the volume of window breaking sound effect
  • Added a sound effect for road sign breaking
  • Lowered the reverb for the character’s voice when getting hit indoors
  • Adjusted the short distance volume of Pickup and Buggy

Bug Fixes
  • Fixed the issue where trying to aim while freelooking would produce an undesired visual effect
  • Fixed the issue where the Kar98k thumbnail in inventory screen had magazine clip in view
  • Fixed the issue where in parachute or plane in FPP mode, there was a viewing angle limit applied
  • Fixed the issue where the SKS did not have gun sway
  • Fixed the issue where the motorbike and buggy would slide down when parked on a slope
  • Fixed the issue where the report button would appear at the battle result screen even when player had won the game
  • Fixed the issue where a player could climb up on a blocked off floor of a particular building in Military Base
  • Killcam
    • Fixed the issue where a character was not visible or sound came first when killcam was played
    • Fixed the issue where if a character was more than 400m away, they seemed to be shooting through a closed door even when the door was open
    • Fixed the issue where the camera would show the inside of a character’s face
  • Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines
 

slippery

<Bronze Donator>
7,910
7,732
I'm sad the patch doesn't go live for 12 more hours. Can you really even call that the 20th, because for the whole fucking world it isn't.
 

brekk

Dancing Dino Superstar
<Bronze Donator>
2,193
1,749
I'm sad the patch doesn't go live for 12 more hours. Can you really even call that the 20th, because for the whole fucking world it isn't.

It really is a pile of bullshit. PST might be half an hour of playtime before the 21st. I guess Hawaii gets some reasonable playtime.
 

xzi

Mouthbreather
7,526
6,763
It makes sense, they're launching at primetime in Korea. Still pretty dumb as fuck though.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,267
7,813
Nahhh, the China/Korea player base is just plain bigger than NA, and it's a Korean company so thems the breaks.
 

spronk

FPS noob
23,357
27,215
in the 90s i laughed because the rest of the world had to deal with PST/EST centered server maintenance
now in 2017 i cry because asia rules the timezones
in 2027 i will probably have to farm gold and ammo for chinese men
 
  • 2Worf
Reactions: 1 users

xzi

Mouthbreather
7,526
6,763
Where it is quite solidly the 21st

This is mostly the issue I have with it, lol. It's not launching on the 20th at all. But it doesn't actually matter and is just petty shit, I'm still gonna play it tonight and probably rubber band an insane amount cause servers are gonna be the same kek
 

slippery

<Bronze Donator>
7,910
7,732
This is mostly the issue I have with it, lol. It's not launching on the 20th at all. But it doesn't actually matter and is just petty shit, I'm still gonna play it tonight and probably rubber band an insane amount cause servers are gonna be the same kek

That's why I'm annoyed about it. I just got off working 10 days straight, and have today off and was hoping to be able to play. Nope. Back at work tomorrow :(
 

xzi

Mouthbreather
7,526
6,763
I don't know why my dumbass stayed up it's not like the game is significantly changing lmao

oh well I'll play tomorrow after it's delayed again :^)
 

Araxen

Golden Baronet of the Realm
10,452
7,843
I don't know why my dumbass stayed up it's not like the game is significantly changing lmao

oh well I'll play tomorrow after it's delayed again :^)

I just feel like they pushed out this 1.0 release so Playerunkown can meet his promised of end of the year out of early access. I honestly do not believe the game is ready to come out of early access.
 
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spronk

FPS noob
23,357
27,215
Played one game today on 1.0/PC, new desert map I've never played before, get first place. I think I should never play this game again so I can preserve that perfect 100% win ratio lol

everything ran flawlessly for me, 90 fps entire game and the new vaulting mechanics are really cool, I was just vaulting over everything. new map is awesome too. replay mode is cool but weird, not sure the keys but hopefully helps with anti cheating and stuff