a_skeleton_05
<Banned>
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Wait you don't think the next gen will try to go beyond 60 fps? I mean you could be right in what you've said here but it seems like it's the next logical step to try and push for those 144. Maybe the technology isn't there yet at the price point. But I feel like it would be an insult to cap base systems at 30 fps with the progress consoles have made. Then again we took a step back with backwards compatibility after PS2 early PS3 and now we're fucking praising them (rightfully so) for putting it back into the PS5 (rumored?).
EDIT: Also I'm a little out of the loop with current TV refresh rates and how that impacts FPS on consoles so maybe I'm drawing too many parallels to the PC market where its more complex then that.
Any games that would be capable of 144fps would be smaller third party games like rocket league and ones like that. AAA games are going to focus on 4k and good visuals before they aim for 60fps, let alone 144. We can't even get that high @ 4k on PC hardware yet(in AAA games), let alone w/e the consoles will have.
As for VRR, it's going to largely remove the need to aim for a specific set frame rate and let them have some variance in the performance without it being a stuttery mess. But, the user will still need a capable display for it, so it's not as though they can just throw away optimizing smooth framerates altogether.
In the end I think what we'll see is that developers will have a whole lot of options available to them, but whether or not they focus on all of them is up in the air, and just how many people are still stuck on old-ass displays