I dont really know where to go with this game right now... until I find a dungeon that I cannot cheese with double anubis and good matching skills... What team is there to aspire to? I can think of many different setups that they could use to stop my anubis... but then I can think of counters to that as well...
A boss that deals X amount of damage before your turn requiring 4x HP, or 2x hp + resist... Elemental of his color activated at the end of the previous round...
HP above 10million (current legendary/mythical has 3-4m)? A 10+combo deals approximately 2.5m per sub with just one combo of their color. That dungeon would also bore anyone else to tears or be undo-able for anyone NOT running double anubis.
Armor above 10million? I suppose that would require a shiva sub... or the void armor ability will have to spread to more places to be doable... or make due with 75% armor break but what else would you pair with 10m armor that would still pose a challenge yet be doable?
My current Double Anubis setup is this:
Anubis + 3 Rainbow Keeper + Echidna + Anubis
Depending on Friends Anubis, this puts me close to 14k HP.
Tricolor Anubis
Anubis Red Blue Green Rippers + Utility Sub Anubis
Because its so much easier to get 10X on tricolor (I am currently getting 80%+ when not focusing on 5matching). Change your Rippers for high atk/utility for whatever dungeon you are running. There is always room for an Echidna
Where does the game go from here?
GOdin and Zombie teams gave rise to most bosses having multiple hit skills AND teams that attack before your turn starts (not sure if thats on US yet).
Within the confines of the current game... what else can they introduce? Autoheal + Resist was fine for a while... which gave way to double HP teams... mudflation will go to... resist + HP leads.
Its already gotten to the point in the game where delay is so much more useful and will continue to get stronger. To counter delay they have the "shield" mechanic.
Conditional Dungeons like no leader just shifted focus to skill usage... Rainbow/Color Requirements were a big change from the monocolor standard, but Egypt gods already started that change anyway.
The new mechanic on the collab dungeon where if you kill one the other goes berserk is interesting... which requires controlled steady damage. Maybe a dungeon that requires specific damage amounts... more reactive bosses... (dont deal huge dmg during thorns buff etc)
Maybe Dungeons where you only get X amount of turns for the entire dungeon rather than just a crazy boss that powerups and OHKOs you...
So where else do you guys see the game going?