Puzzles and Dragons

Df~_sl

shitlord
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Strategy discussion for Goemon:

These numbers are for Legendary with Mythical following like this:
Legendary (Mythical)

Couple things to be aware of... its a 5 round dungeon, but there are places for you to stall.

You will see low and mid Red Blue and Green ninjas. Ninja Fox Girl. And Goemon.

First round will have 5 random low ninjas
Second round will have 2 random low, 2 random high
Third round will have 4 mid ninjas
Fourth round is Ninja fox girl
Fifth round is Goemon

All of the low ninjas have a single target 1-5 turn bind that they can use ONCE when they are under 25% HP

All of the mid ninjas have a powerup that makes them hit for about 4x damage for 5 turns that they use when under 25% HP



With that being said...

Round 1:
Damage taken per turn = 21655dmg(31950dmg)from Red Green and Blue from 5 sources
Monsters def = 2667(3000)
Monsters HP = 8133-8337 (12000-12300) X 5

1.This is NOT the round you want to stall on!
2. You must make sure NOT to get more than one ninja below 25% at a time. Preferably you take them from above 25% to dead in one round. Having one of your leaders bound, could lead to next turn death. Having BOTH of your leaders bound assures it.

Might be the most difficult round due to the randomness of damage sources and randomness (get 2 ninjas that lock down both your leaders and good luck sir..)

Round 2:
2 Low Ninjas, 2 Mid Ninjas
Normal Damage per turn = 14152(20880)or 19642(28980) with a powerup attack.
Mid Ninja Defense = 60000
Mid Ninja HP = 12(15) x 2
Low Ninja def = 2667 (3000)
Low Ninja HP = 8133-8337 (12000-12300) X 2


1. Kill off the low ninjas first, making sure NOT to get two of them below 25% health at the same time! Preferably you take them from above 25% to dead in one round.

2. When attacking the mid ninjas, at 25% their damage spikes. You can deal up to 8(10) damage before they use their powerup. If you deal 9(11) damage, they will use their powerup for one turn, then hit you for 8235 (12150 dmg) the turn after, meaning you have one round to deal 3 (4) dmg to a mid ninja before he lets off a big hit.

3. You can stall by keeping one mid ninja above 4HP. The healing requirement for this would be 2745(4050) HP per turn.

Round 3
4 Mid ninjas
Normal Damage per turn = 10980(16470)or 19642(24300) with a powerup attack.
Mid Ninja Defense = 60000
Mid Ninja HP = 12(15) x 4

This is the easiest of the Ninja rounds and again, a great place for you to stall if you need to.
Remember, you can deal 8(10) damage to each ninja before they will use their powerup... make sure to target correctly after orbs finish falling!

Round 4
Ninja Fox Girl
Max damage per round 8480(14380)multihit when lower than 30% HP, 5653(9587) per turn before that.
HP = 1029236 (1745584)
Def = 270(336)

The first round she binds all blue pets for 1-3 turns...
The second round she laughs at you.

1. If you are running monoblue, you could take 3 turns of dmg = 16959 (28761) dmg with NO leader skills up.
2. Once she gets below 30% assume she will hit for 8480(14380) dmg every turn.

Round 5
Goemon
Max dmg 20250(34344) first turn only, 10125(17172) dmg per turn 15190(25760) multihit dmg when below 25%
HP =2071597 (3513429)
Def = 1550 (2480)

First turn he will hit you for 20250(34344) multihit.
Second turn he will bind 3 monsters for 2-3 turns (lets hope its not your leaders...

1. Make sure to have enough HP or a defensive skill ready for the first round and the bind he uses on the second round.
2. He will rarely use smokescreen, blacking out your orbs... clear them and try to make a combo!
3. When he gets below 25% health, his damage increases by 50%, make sure your dps/defense skills are ready to use at that point and burn him down fast.



Now as for some team strategies...

4x HP of any color is almost required. 2xRCV is useful but if you can get to 4xRCV its probably more beneficial.

Green Odin Leader is not useful as all the high damage abilities are multihit.

75% Red damage reduction is viable, but it makes the first three rounds more difficult than using 4xHP and if you go 4xHP/RCV you get the same benifit as 75% damage reduction to all...

Mono green is the least viable of the team setups due to reduced damage.
Mono blue is very viable, but must be ready for team to be bound for 3 turns during Round 4.

Defensive/Offensive cooldowns can be valuable... as you will need to do approximately 518,000 dmg while taking 50% increased dmg.

Reflect damage is a nifty sub ability, activating it on first round will give you 150,000 damage over the first five turns. Waiting for skills to recharge before pushing him below 25% will give you a nifty 227850 dmg over five turns... (which if you had Amon would almost kill him by itself due to double damage). Leaving you with only 300,000 HP for you to deal with (Lucipher haha)

Viper/Naga stun work on every wave. If you can fit it on your mono team without losing too many stats you should seriously consider it.

Anyone else have any thoughts?

edit: added reflect damage note
 

Ishad

Ahn'Qiraj Raider
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Df, I was going to run mono red (as it is all I got) I'm concerned that if I run 4hp/4rcv I won't be able to break d on the first round.

If I run 1.5 atk/3hp/3rcv, I should break d but my HP will be 36k and rcv will be 7k.

Which gives me the better shot?
 
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Again, fantastic write-up. I'll likely give Legend a go with Persephone/Luci leaders and Keepers/Ancient Dark/Hera. I'll hope for a drop, because I haven't got the team to take on Mythical.
 

Composter

Golden Knight of the Realm
505
22
I think I am going Loki/AALuci, which should give me around 28khp. Subs would be hades, RK, RK, and either CDK or Vamp Lord.
 

Df~_sl

shitlord
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Df, I was going to run mono red (as it is all I got) I'm concerned that if I run 4hp/4rcv I won't be able to break d on the first round.

If I run 1.5 atk/3hp/3rcv, I should break d but my HP will be 36k and rcv will be 7k.

Which gives me the better shot?
What subs do you have? (how much attack are they packing?) As the low ninjas only have 3000 defense...

Mono red means you have a possible squishy target if any greens spawn... and are even up against the reds.

If you really think you couldnt break the 3000 defense on demons... then you should definitely go with 1.5/3/3 but if you think you could break the defense, even on just the green ninjas (pretty good chance you will get 2 of them!) then its probably better to go 4HP/RCV giving you 48k HP and just shy of 9300RCV

Going in with 36k HP means Goemon will kill you in 3 rounds during his Enrage

While 48k will give you an extra round of no healing before death during Enrage

Now... running monored will allow you to bring Naga... which you most definitely should! This combined with your 48k HP means that worse comes to worse... you can survive 7 rounds with no healing during enrage... thats... pretty nice.

Try a couple practice runs with your monored team in endless halls and see how much dmg you can reliably put it with your 4hp/rcv team...

that's not a bad idea, I could do mld, rk*3, vamp lord, AA luci.
If you have access to AA Lucipher on friends list... things become MUCH MUCH EASIER....

AALuci and 3 Rainbow Keepers...

Without ANY other subs/skills... thats already 20k HP.
Using AALuci skill leaves you with just 200,000HP to kill Goemon.

Its a better plan than an underpowered red team.
 

Plaid_sl

shitlord
230
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It's disappointing I can't get into this game. I've tried. Tons of game forums have long threads about it which speaks quite loudly for it. It's just not for me. I never got into pokemon or card games which might say why.
 

Ishad

Ahn'Qiraj Raider
4,843
4,885
What subs do you have? (how much attack are they packing?) As the low ninjas only have 3000 defense...

Mono red means you have a possible squishy target if any greens spawn... and are even up against the reds.

If you really think you couldnt break the 3000 defense on demons... then you should definitely go with 1.5/3/3 but if you think you could break the defense, even on just the green ninjas (pretty good chance you will get 2 of them!) then its probably better to go 4HP/RCV giving you 48k HP and just shy of 9300RCV

Going in with 36k HP means Goemon will kill you in 3 rounds during his Enrage

While 48k will give you an extra round of no healing before death during Enrage

Now... running monored will allow you to bring Naga... which you most definitely should! This combined with your 48k HP means that worse comes to worse... you can survive 7 rounds with no healing during enrage... thats... pretty nice.

Try a couple practice runs with your monored team in endless halls and see how much dmg you can reliably put it with your 4hp/rcv team...



If you have access to AA Lucipher on friends list... things become MUCH MUCH EASIER....

AALuci and 3 Rainbow Keepers...

Without ANY other subs/skills... thats already 20k HP.
Using AALuci skill leaves you with just 200,000HP to kill Goemon.

Its a better plan than an underpowered red team.
Red teams:
Shiva 70, flame deity horus 70, Phk 55, flame shrine maiden 58, Enchida 58
Friend would be a 76 uriel, so everyone is in the 1k attack range.

Shiva could be swapped for a max Noel dragon

I have sorrows and another high level AA luci I can use if dark is better.
 

Df~_sl

shitlord
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Haha, yeah my bad, after being used to Horus almost every single dungeon... I forgot how little damage 4hp/rcv teams do...

To break through their defense using a 4hp/rcv team... you would have to focus on getting 2 3gem red combo... along with 4 other combos... Not the easiest task in the world... but very doable (you have a little less than a 50% chance of having the board spawn with 6 red orbs)


I think you would have a better chance running 2hp 4rcv 2atk dark team using someones AALuci as leader. BUT I would make sure... that whatever setup you use... that you have more than 30380 HP... as this will allow you to survive 3 rounds during goemon enrage... and 4 regular rounds without a heal...

If that means subbing in a 4th rainbow keeper rather than your vampire lord... then thats what you should do. The slight amount of extra burst you get from Vampire Lord isnt nearly as useful on this dungeon as surviving another round AND having more defensive cooldown.
 

Intrinsic

Person of Whiteness
<Gold Donor>
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I'm running pengdra village to try and get my Lucifer above 70, he's been stuck there for a while. Spent some exp to evolve Archdemon Lucifer fire the heck of it too, but if anyone needs me to refresh Angel Lucifer tomorrow I can do that.
 

Ishad

Ahn'Qiraj Raider
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Haha, yeah my bad, after being used to Horus almost every single dungeon... I forgot how little damage 4hp/rcv teams do...

To break through their defense using a 4hp/rcv team... you would have to focus on getting 2 3gem red combo... along with 4 other combos... Not the easiest task in the world... but very doable (you have a little less than a 50% chance of having the board spawn with 6 red orbs)


I think you would have a better chance running 2hp 4rcv 2atk dark team using someones AALuci as leader. BUT I would make sure... that whatever setup you use... that you have more than 30380 HP... as this will allow you to survive 3 rounds during goemon enrage... and 4 regular rounds without a heal...
Screw that, dark it is. I've got to keep practicing to get my matching skills up for horus.
 

Df~_sl

shitlord
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So some tips for your dark team...
With that setup, your RCV might be low (3 Rainbow Keepers only give you 461 RCV). I assume with 4x you should get around... 5k RCV...

But... one 4gem dark combo with 3 other combos added in will break their defense and kill one demon on the first turn. And should probably get another one to half HP. The double hit from MLD and AALuci will also help clear the Mid Ninjas more reliably as well.

You can match a 3light combo to just deal 1 dmg... whereas a 3gem dark combo would deal 7 dmg
wink.png


Sample first turn for your 2/4/2 team...
Unless you get ridiculously unlucky... You should have 4 dark gems.

If you do end up getting 5dark gems... if you can make the 5gem combo but still manage to match 3 other combos of whatever... the round is immediately over.

If you have 4 dark gems... match 3 more combos and you will end up killing one of the ninjas. Avoid matching hearts on your first turn.. You will need them during your second turn. (make sure to target a devil that has 1 turn timer, instead of a 2 turn timer)

If you have 3 dark gems... DONT MATCH THEM. You need a 4gem match to break their armor and kill them.

If you have 2, 1 or 0 dark gems... then make as many matches as you can to get more dark orbs to fall...

Turn 2 will have 3 possibilities...

Worst: You just took 21655dmg. You have 9XXX HP left.
Killed/Delayed one: You just took 17385dmg. You have 13XXX HP left.
Killed/Delayed more than one...

Now your healing love starts... Assuming you make at least 4 matches per turn... One of them needs to be hearts or you will die during turn 2.

You should follow the same logic as the previous round... 4 dark gems... match em + 3 other combos

2 1 or 0 gems... get as many combos as possible

HOWEVER, you must also match at least 3 hearts. Doing so will get you approximately 10,000+Healing and allow you to HOPEFULLY survive a full second round attack from 5 ninjas.

Turn 3 is more of the same... but your healing requirement lessons as you kill more ninjas. You should not be getting them sub 25% with this setup so you shouldnt need to worry about getting bound.

Remember, dont waste dark orbs unless you get 4gem combo + 3 other matches!
 

Df~_sl

shitlord
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I enjoy the strategy and planning. Especially when the people actively respond.

Also starting holiday soon and nice stress release for me.
 

Df~_sl

shitlord
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Current plan is to run Goemon right as it comes up... not as useful as the first Zues helping others get zues ... but :p

Its available haha.


Also... I would say that a double horus team to go after[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */stones... wouldnt work.


But... it IS doable.
Horus (red)
Hera(gravity) (black)
Zues (light)
Viper Orochi (Blue)
Green thing... Uhh Highlander? Susano? Whatever...
Horus (red)


First turn on Goemon... Zues -> Hera(other gravity) -> 942577HP left.

Viper-> +5 turns

Giving you 6 turns to finish off 942577HP

157100 dmg per turn which is... just about the minimum of damage you can actually do while activating horus...


Doable on Legendary.

Mythical... also doable but would require 6-7 combos per turn while activating horus... thats a bit more difficult to manage... yet still doable. You can buy yourself one more turn if you had Susano... and eating the fireworks... but yeah... very tough.
 

SorrowsEnd

Trakanon Raider
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I wasn't busting your balls. I was just stating you have contributed more to the strategy in this thread than I have in actually doing my job today. =)
 

Intrinsic

Person of Whiteness
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Think I've decided on running Lucifer, D/D Hades, Hera, RK, Siren, Friend Lucifer tomorrow. I really feel like my luck with heart orbs is pitiful and want the siren as a safety blanket, otherwise I'd probably use an Echidna since my Orochi isn't evolved. My 2nd Hera is only like level 20 or I'd use it instead of the RK which is there mostly for the added HP rather than the defensive. Any number of other Gods / things I could put in place of him though, B/D Neptune that is level 70 might be worthwhile. Will try Legend 1st thing as long as a friend Luci is up and then Mythical if that goes well.

*edit: In fact, if someone would be so kind as to throw up a SoD Lucifer that'd be awesome. Would like to test something.