Puzzles and Dragons

SorrowsEnd

Trakanon Raider
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I don't expect to see Athena for a few months. If she shows up before November I will be pleasantly surprised. I will be tossing quite a few stones at that dungeon to farm it for skill ups.

I will farm up one Zeus-Dios as a possible sub for god teams. I can't wait for the new skills to be added to certain gods. The bind immunity has me very excited. I fucking despise that mechanic when it takes out your leaders in hard dungeons. Pretty much equals a loss of a stone for most teams. I hope they give an anti smoke-bomb/screen blind skill to some monster I already enjoy using. Fuck ninjas and their sneaky tricks.
 

Df~_sl

shitlord
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Search this thread for my Hera-Is writeup... I go over the resists and suggested team comps...

Working on writing up the Zues Dios strat now...
 

Df~_sl

shitlord
975
0
Zues-Dios Descended

Compeleted:
Stats and Abilities

To do list:
Strategy
Suggested Team Comps
Notes


##Round 1 Berserk and Highlander
Berserk DMG 14085 blue Delay 2 HP 1117076 Armor 66
On Berserks first attack he will bind fire monsters for 10 turns.
When HP less then 25% he will use Clean Cut every attack for 28170 blue dmg.

Highlander DMG 8181 Green Delay 1 HP 533920 Armor 22000
On Highlanders first attack he will use smoke bomb to hide gems. (Sorry Sorrows...)
When Highlanders HP is less than 75% he will use a Multi-Hit for 6852-13704 green dmg most of the time. (3-6 Hits)


##Round 2
Griffin of Gale DMG 23550 Green Delay 2 HP 340950 Armor 460
Before your turn he does Preemptive 11775 Green Dmg
When HP is less than 30% he will use a Multi-Hit for 94200 (4 Hits)


##Round 3
Archangel DMG 11160 Light Delay 1 HP 647700 Armor 900
Has a 10% chance to glare at you. threateningly
When HP is less than 20% she has a 50% chance to go back to full HP ONCE.
When HP is less than 75% she has a 20% chance to change Dark Gems to Jammers


##Round 4
Hera DMG 10028 dark Delay 1 HP 2085486 Armor 310
Before your turn Hera will hit you with a Preemptive 5014 dark dmg.
When HP is less than 60% she has a 50% chance to use a Triple-Hit for 18051 (3 hits wtf?) dark dmg
When HP is less than 55% she can turn 2 Gem Colors into Jammers ONCE.
When HP is less than 25% she will use "Gathering Energy".
The turn after she uses "Gathering Energy" she will use Graviton Bomb for 60168 dark single hit.
Not sure if she will use gathering energy again or another Graviton Bomb after the first one.


##Round 5
Zeus-Dios Dmg 18778 green Delay 1 HP 3989653 Armor 5100

Before your turn Zeus will hit you with a Preemptive 14084 green dmg.
On his first attack Zeus will put up Status Shield.
When HP is less than 70% he has a 75% chance to Multi Hit for 22532-33798 Green dmg.
Once his HP is less than 50% he will Bind Gods on his next attack for 2-4 turns once.
When HP is less than 30% he has a 75% chance to Multi Hit for 37556 (4-6 hits) Green dmg.
 

Df~_sl

shitlord
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haha, fuck a bunch of that
When the dungeon was orignally released, they had max murai attempt it on live TV... before any of the skills were known...

He went with a full red team... First turn got smoke bombed... second turn got 10 round bind... third turn... haha... fourth turn died.

I have a feeling that Sorrows may just skip this dungeon due to the worthless drops and Smoke Bomb :p (even if its just one turn... but you KNOW it will happen the first turn.)

By the way... I am not sure if smoke bomb MOVES the gems like dark wind does...

and then there is the trick of touching each gem and noting its color on paper to plan SOMETHING....
 

SorrowsEnd

Trakanon Raider
1,477
816
I'm looking at what Zeus-Dios is as a sub...don't really see the point of it.

I'll still try out the dungeon, why not? Fun to have a challenge here and there. I just don't see myself throwing stones at this like I would Athena.
 

Dandain

Trakanon Raider
2,092
917
I think I might have a chance in hell against hera is - As long as I meet the HP Requirements, is there any intrinsic weakness to this team - B/D Neptune / RK / RK / Siren (max) / Third RK or Hera Evolved (hp will be close) / Brands 4299 Odin

Basically - If I can't squeak hera in is 3rk's passable?
 

Ao-

¯\_(ツ)_/¯
<WoW Guild Officer>
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nfc what type of team comp can beat that beyond "horus + gangbang".
 

Intrinsic

Person of Whiteness
<Gold Donor>
14,957
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I think I might have a chance in hell against hera is - As long as I meet the HP Requirements, is there any intrinsic weakness to this team - B/D Neptune / RK / RK / Siren (max) / Third RK or Hera Evolved (hp will be close) / Brands 4299 Odin

Basically - If I can't squeak hera in is 3rk's passable?
I think I used almost that exact team, would scroll back to my post at the time but am on mobile. If I remember I did it 3-4 times and found that Neptune + Odin team a lot easier than dual Neptune (or maybe it was Neptune+ other color resist).
 

Df~_sl

shitlord
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Random ramblings before edit...

Well... as usual... Lucifer is a good choice... as having over 60k HP is pretty damn nice... If you have a low cooldown heart maker... good, even if its not dark... Its a bit difficult to 0 stone due to god bind at 50% on zues... but with rainbow keeper and some luck... it is doable...

Its not really worth bringing Shaitan just for the god bind... unless you know you can get to him without much trouble...

In General:
Round 1:
Unless you already know better... Your strat should kill Berserk while leaving Highlander above 75%. Highlander is actually more damage over time... but less likely to kill you since you have time to heal up afterwards...

Under no circumstances would you want to get Berserk below 25% and Highlander below 75% at the same time... no reason to take so much increased dmg.

After clearing the fog off the board... and having all your fire monsters bound for 10 turns... your damage intake will alternate between 8181dmg on one turn and 22266 dmg (combined) the next (averages out to 15224 dmg per turn). Until Berserk goes... Berserk!

Berserk goes Berserk at 25% and will have 280k hp left... the damage spikes you will take at this point are pretty big... alternating between 8181HP on one turn... and 36351 (combined) the next... (averages out to 18176dmg per turn).

If you couldnt charge up skills while killing Berserk... you should consider stalling before Highlander goes below 75% as this is the lowest damage per turn you will see the rest of the descend...

Final note about round 1... Make sure to have more than 11775HP in order to survive the Round 2 Preemptive attack!


Round 2:
Pretty straightforward. 11775dmg green preemptive hit... followed up by 23550 dmg every 2 turns. Until 30%
The kamikaze 90k attack after 30%... not so scary if you actually look at the stats...

He has a 2 turn delay... and 30% is 100k HP... which means 50k dmg per turn... Ancient dragon doesnt cut it... but a high level red samurai dragon can almost clear it with just its skill. There is also no preemptive attack in round 3 so you could lucifer kill it :p
 

Df~_sl

shitlord
975
0
I think I might have a chance in hell against hera is - As long as I meet the HP Requirements, is there any intrinsic weakness to this team - B/D Neptune / RK / RK / Siren (max) / Third RK or Hera Evolved (hp will be close) / Brands 4299 Odin

Basically - If I can't squeak hera in is 3rk's passable?
The HP requirement if you are using Godin + Resist is not very high at all... If you are planning on 0 stoning the dungeon... there is a different HP requirement...

When Hera binds 5 of your pets for 1-2 turns... Assuming worst case of Both leaders and siren get bound... Your strategy would be... Activate Rainbow Keeper and Siren (even if there are just a few red orbs) during first turn of Hera. Make a 3 gem non heart match and try to keep your hearts safe from cascade... 3 turns on shield.

She binds... Godin, B/D Neptune, Siren, XX, XX for 2 turns and hits you for 7568 dmg. 2 Turns left on shield. You attempt to heal up as much HP as you can with the hearts you saved from first round... Worst case... no heal. Godin, B/D Neptune, Siren, XX, XX are bound for 1 turn. She hits you for another 7568. 1 Turn left on shield. Assume you get a small heart combo during this turn... she hits you for 7568. Godin, B/D Neptune, Siren, XX, XX are unbound. A second rainbow keeper should be free to activate... you may or may not have heart orbs for a heal. Hera-Is hits you for 3784dmg a turn for 3 turns... then things go back to normal...

So what should your minimum HP be? 15136... Which assumes you can manage to get some sort of heal during the turns you are bound...
 

Dandain

Trakanon Raider
2,092
917
I'm always trying to zero stone, I haven't spent a dime and don't plan to, and even though they do give out a lot of stones, they are precious. I definitely would use a stone - but I'd have to know that I could complete the rest, that's predominately why I beg out of dungeons when I die, I generally expect it to happen again. is that 15,136 hp threshhold the zero stone threshold in a worst case scenario? I think in your info post you said 15700 or so - which I hit with brands 4299 odin, thanks for all your assistance in these dungeons DF / Others. I would have lost interested in this game a long time ago without all the chat here.
 

Df~_sl

shitlord
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Yeah... with current design, You either have spike 25x 36x teams... or 4xHP 4xRCV teams... (snow globes or angels) of which only dark has access to a 300k nuke...
 

Ao-

¯\_(ツ)_/¯
<WoW Guild Officer>
7,879
507
I'm always trying to zero stone, I haven't spent a dime and don't plan to, and even though they do give out a lot of stones, they are precious. I definitely would use a stone - but I'd have to know that I could complete the rest, that's predominately why I beg out of dungeons when I die, I generally expect it to happen again. is that 15,136 hp threshhold the zero stone threshold in a worst case scenario? I think in your info post you said 15700 or so - which I hit with brands 4299 odin, thanks for all your assistance in these dungeons DF / Others. I would have lost interested in this game a long time ago without all the chat here.
15200 is the LOWEST you should consider going in with. Anything more increases survivability.

First round is two demons. Focus on whichever causes the biggest headache (with BD resist and GOdin, it's going to be blue demon). Under no circumstance do you get them both below 30%
Second round is blue sky or dark sky dragon. Hope for blue. Match hearts, stay full, etc.
Third round is Helheim. Match hearts, stay full, etc.
Fourth round is Ice Mechdragon. Match hearts, stay full, he heals at 40% so don't blow a load until AFTER the heal.
Fifth round is Blue Chaos dragon or Dark Chaos dragon. Hope for blue, it hits for less and has less hp. Black will fuck you up.
Sixth and final round is Hera-Is. She hits like a truck, so you'll be matching hearts EVERY TURN. her first attack is a bind of 6 months. It CAN multi-target. I'll post my screen shot of her leaving my GOdin unbound and hitting a RK twice. Pre-cast RK for easier survival. You will fuck up once and take a hit from her attack without Odin being available. at 50% or so she turns 2 random colors into blockers. Sub 40% she does a 2/3 round bind. Sub 30% she starts hitting like a truck (and it's multihit). Match hearts, stay full. If you have a BD neptune as your resist, good, poison helps. If you have Pierdrawn: good, hearts help.