JAP2.0 Gods:
As leader/sub
Black = Awesome/ok
Nice dmg multiplier for combos... (anubis light). Great stats (but no RCV). One turn delay is useful especially on dark teams.
Light = Medoicre/Situational
The dmg mod has a caveat.. 3x doesnt. The stats are meh and the active skill is OK,
Red = POOP/POOP
Yes... as if Red even has RCV... multiplying nothing by 1.5 is still... Nothing.
Blue = Good (5x for good color combos!) / Ok
Kirin for Blue! Nice mix of colors. Decent orb change active
Green = Great / good
Anubis like... but can use on weekend dungeon too! Doesnt screw you over for only getting a 9 combo! Active skill is on low cooldown, yay.
Just max awokened my green odin...
I noticed an interesting sort option... "Fuse" it lists things by how many times you have fused the card...
Lowest amount of fuses for max lvl monster: 44 - SoD Luci
Highest amount for NON max lvl monster: 100 - Chu Chu (lvl 84 but skill maxxed)
Interestingly... I have more +eggs on JP side... less days played but I have no max lvl monsters there. I leave monsters once I get them above lvl 90. Currently have 19 between 90-99
Some other interesting things from my fuse list...
It took 5 fuses to get 6 skill ups on my shardran. I specifically ONLY fused him using 5 marine goblins at a time and havent touched him since. so 6/25 on skill ups for him. Nice