Red 99 SZ/Team Server

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pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
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imo... combo Rallos Zek (item loot) + Firiona Vie (no NO DROP tag) rules, with added code so that you can loot items that are in bags.
 

Gecko_sl

shitlord
1,482
0
Well item loot dooms the server before it even opens. It will have a population of about 60 and everyone will be on the same team because you won't be able to raid otherwise .
It depends on how it's done, really. It'll be tough to prevent rampant griefing, though, especially at higher levels. I can't see a scenario where this server tops 100 people after a few months, just like Red99.
 

Chanur

Shit Posting Professional
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Item loot is always going to turn off most people unfortunately. It's a bad way to go. Coin loot was fine I thought.
 

Big Flex

Fitness Fascist
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3,166
Item loot is always going to turn off most people unfortunately. It's a bad way to go. Coin loot was fine I thought.
As much as I like item loot, I agree. This dude named Milburn or something posted a system that people are saying is like old Asherons Call (if anyone played AC please elaborate) loot system. Seems interesting. I think a new, custom loot system if done well could be great.


Just to summarize my thoughts on the Asheron's Call style item loot.

DROPPED Items : 1-5
LOOTABLE Items: 1

What items drop?: First one to five items with the highest VENDOR SELL VALUE.

Reason?: Allows for people to still use powerful items but at a cost of increasing their passive coin drop, also at the risk of slipping up and dropping actual items. This keeps PVP impactful and fruitful.

WARNING - Below example does not use proper item values, made up for science!
Example: Millburn has on his body three powerful items he has looted along his adventures which he does not want to lose. These items are a Fungi, a FBSS, and a Sweet ass Broom of Trilon.

Fungi sells to vendor for 400pp
FBSS sells to vendor for 300pp
Broom of Trilon sells to vendor for 500pp

To make sure he doesn't drop any of these items, Millburn always carries around 3 stacks of gems with him, each stack sells to a vendor for at least 501pp so that when he dies, the three items up for grabs from his corpse are these stacks of gems.
 

Blackyce

Silver Knight of the Realm
836
12
As much as I like item loot, I agree. This dude named Milburn or something posted a system that people are saying is like old Asherons Call (if anyone played AC please elaborate) loot system. Seems interesting. I think a new, custom loot system if done well could be great.
The system you listed is exactly how the loot system on AC and Darktide was.

Again as stated, items dropped depended on level. The higher the level you were the more items dropped.

Items that dropped where the highest value items you had both on you and in your inventory. No drop quest items, DID NOT DROP!

This is why everyone on Darktide ran around in the best and cheapest armor they could find and high dmg or high armor items that had very low value were worth the most on DT.

What everyone then did is carried a bag of Death Items. Usually very light (weight still meant something in the old MMO?s) and high value items like jewelry or gems so that these would always drop instead of stuff you were wearing. If you were careless though and didn?t replenish your DI?s before getting into a fight, you could actually lose the stuff you were wearing.

The loot system was a bit different in AC though, it was all ROG stuff and items were valued not by how good they were but by what they were made of. Example, my UA/Archer on Darktide used a Pine 113+ yumi (bow). Pine is a very low end material so even though my bow had max damage, it was valued by the game at very little. Teak, Ebony or other high end wood bows that dropped would be valued more because those woods were deemed more valuable.

In EQ it will have to be different because items aren?t ROG based, they will just have a sell figure to the vendor. It actually makes it easier, you just have to make sure to carry items that are valued more than anything you wear.
 

Nirgon

Log Wizard
14,011
22,448
I have this insane idea

Use the classic item loot mechanics

I know, I know

I got a crazy hair today
 

Big Flex

Fitness Fascist
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3,166
I have this insane idea

Use the classic item loot mechanics

I know, I know

I got a crazy hair today
because nilbog has this whole "its a science experiment, custom teams and custom item lewt" thing going on. about 60% of "the people" are not too pleased.
 

pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
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This dude named Milburn or something
Millburn is my homeboy
smile.png
he's in the same Blue guild as Gecko and myself... smart dude.
 

Zaide

TLP Idealist
3,923
4,779
I'm surprised so many people here are opposed to item loot. I enjoyed the old one item, no bags no weapons system. Then those dedicated pvp guilds can get raid loot without raiding.
 

Chanur

Shit Posting Professional
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Well I played RZ later on basically Luclin + and all that happened was people full no drop gear fighting or deleveled thinks as raping everyone in sight. There was very little actual item looting as the no drop plus bagging and plugging meant you had to face up to lose anything important. It was lame as fuck. Specifically with all the anti pk bullshit the server turned into.
 

axeman_sl

shitlord
592
0
It's especially dumb when you realize the actual reason why R99 failed: the admins did nothing to stop people like Holocaust and their likeness from griefing/annoying everyone off the server. While other factors contributed, that is ultimately what kills a server. Itemloot is only going to make that a lot worse as the incentive to ultra-grief people into the ground is so much greater. If everyone played the pipe dream way and didn't constantly try to fuck everyone else over, itemloot would actually work. Instead you just know it'll be a server where 75% of the playerbase are druids/necros/wizards, people will train and hack and corpsecamp, zoneplug and bag gear, avoid any fight that isn't completely one-sided, and the atmosphere will be so vile that no mentally balanced adult can tolerate it for any length of time. This is why they need to make a PvP server that can function despite these inevitabilities, not one that's doomed to fail because of them.
 

Big Flex

Fitness Fascist
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It's especially dumb when you realize the actual reason why R99 failed: the admins did nothing to stop people like Holocaust and their likeness from griefing/annoying everyone off the server. While other factors contributed, that is ultimately what kills a server. Itemloot is only going to make that a lot worse as the incentive to ultra-grief people into the ground is so much greater. If everyone played the pipe dream way and didn't constantly try to fuck everyone else over, itemloot would actually work. Instead you just know it'll be a server where 75% of the playerbase are druids/necros/wizards, people will train and hack and corpsecamp, zoneplug and bag gear, avoid any fight that isn't completely one-sided, and the atmosphere will be so vile that no mentally balanced adult can tolerate it for any length of time. This is why they need to make a PvP server that can function despite these inevitabilities, not one that's doomed to fail because of them.
Holo was banned for doing the same shit Nilly was doing. That is what ruined the server, not "griefing".
 

axeman_sl

shitlord
592
0
I don't know anything about what went down later on, I quit after like a month which was when the server basically died. This was before Nihilum was even formed. At the time, the server was falling apart for three reasons:

1) Null's ridiculous custom resist system that nobody wanted

2) The devs had launched the server and then promptly left it to fend for itself, ignoring it completely

3) The VZTZ people (most of whom were in Holocaust at the time) were griefing to the absolute max, causing dozens of unguilded players to quit each day

They obviously weren't the only griefers, but they're the ones who make a deliberate goal out of getting as many people to quit as possible. Rampant training, camping of newbie zones, things like that. There's a distinctive group of people in that community (I lump VZTZ and P99 in with "that community") who get a kick out of being as vile and hostile as they possibly can, creating an unbearable environment both on the forums and in-game. There's room for them if the server is built in a way that they don't get to destroy it, but that wasn't the case on early R99 since the admins were pretty much ignoring everything but a few of the most notable exploits, and if they really do make T99 an itemloot server, this type of player will have an even easier time destroying that server.

The server will need to be somewhat enforced to prevent the more extreme forms of abuse (corpse camping newbies for entire days, training over and over, etc.) and also have a hardcoded design that encourages PvP instead of discouraging it. There's always gonna be people who fight dirty and that's not a problem in itself, but if the server is set up in a way that they're allowed free reign to do as much damage as possible with no safeguards against excessive griefing, so many players will quit that the server isn't sustainable. It's frankly silly to suggest that the server was ruined by Holocaust getting banned. Quite a lot of them should have been banned before they did, and even so, a server doesn't die because 5% of its playerbase gets banned.

Amusingly, the initial Holo crew would never really PvP, part of the reason I quit was that there simply wasn't any PvP unless you ran around alone and looked for 1v1s. They just fucked about in the most remote places, getting PLed by Cast and running at the first sign of trouble. I never managed to see a single IF vs. Holo fight in like three weeks and then I quit out of boredom when I saw that the server was dying already. People quitting the server was what killed it, not the banning of a group of players. It was dead before Nihilum was formed, they were a symptom of the server being DOA.
 

Rathar

<Bronze Donator>
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2) The devs had launched the server and then promptly left it to fend for itself, ignoring it completely
This in spades, hearts, clubs and diamonds. SWTOR came out approx 1 week after Red and Rogean utterly ignored Red despite pleas from both players and staff for what? A couple months? It ran with it's starting setup with no "Oh hey this is a dumb bug/system/etc" patches since only Rogean supposedly had the power to initiate a patch.

Null and whomever had lots of "Hey guys when we patch XYZ will be fixed, hold tite!" stuff ready to go and then had to look like asses because Rogean wouldn't respond to initiate a patch. For 2+ months.. By then I and 90% of the people I'd seen or known of had quit playing. Most of them in my opinion because of being shown that their concerns and whatnot meant nothing to the head honcho. Shame really as it was pretty dang fun to start.
 

axeman_sl

shitlord
592
0
Nobody griefed me off the server, I quit because the server was garbage. It was also two years ago and I haven't touched it since. Don't get your panties in a bunch because I said something about your friends.