Reht
Molten Core Raider
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Maybe they can hire ponytail and he can fuck that up too.Rift 2 should just be what Rift 1 was suppose to be.
Maybe they can hire ponytail and he can fuck that up too.Rift 2 should just be what Rift 1 was suppose to be.
Has he posted here before? Would love to pick his brain about several things. I have theories/guesses on what happened to Trion after Rift's launched and I wonder how much of it he would be able to confirm as true.I tried to get Scott in to participate, and I think he will but he implied not until after GDC. Hopefully he can add some nice discussion to Trion's current stance on MMOs.
So here's the short version of my (conspiracy) theory on what happened at Trion Worlds after the successful launch of Rift:Trion has gone to hell in the last few months. They must be in some kind of a cash bind because they changed all of their games from sub to F2P to squeeze every last dollar out of the customer.
I dunno if he ever really felt they were inherently a waste in any game design, so much as a realization the type of game they started making didn't fit with overland dungeons. There's no point in having overland dungeons if people don't ever explore off the path of quest markers. And there's no point in open world group content when you can just queue up for an instanced dungeon and be instantly teleported there (if one player is camped out or made the run) and not interrupted and have it scripted, etc. Ironically, the rifts themselves were complained about heavily for impeding on people's questing and progressing. Open world objectives or dungeons were at least not complained about, just ignored, making them the height of wasted dev time.Scott used to say overland dungeons were a waste of dev time. Wonder if he still feels that way?
There was a lot of super sweeping balance changes shortly after release. I played... 3 months? Or something afterwards, and they absolutely gutted a lot of the free-form build concepts because the game is very (jfc, I hate that I'm even referencing this) DIKU based with specific roles, and having a tank that literally just gathers mobs and gets -stronger- as the number of bad guys increases is not allowed within that paradigm. Same with the Rogue Saboteur path, and a lot of other big nerfs because of either community outcry or being obviously overpowered (31reaver/10vk/10war I think comes directly to mind) that lead to the breaking of a lot of really neat and fun builds. It became very watered down and your choice of specialization depending on role were much more limited to be "effective." It's what lead to the silly warrior/beastmaster builds that out-dpsed everyone with a simple macro because they neutered everything else in previous balance patches.I don't know if Rift 2 would be well received regardless of the quality of the game at this point, given Trion's reputation now. After Archeage, Trion basically became the worst F2P company, comparable to Nexon and worse than NCsoft, at least that's what I gather from various mmo boards/reddits. Rift 2 would very unlikely be a sub game and would probably just be straight F2P, which would paint a huge black mark on it right from the start. And it wouldn't even be wrong, most likely.
On the reminiscing part, I think Rift was pretty ok overall, but being in beta for a long time before release kinda burned me out especially since we did a bunch of the raid content there before it was released. The game also lacked some engaging content to do other than the raid which was too short initially. The class balance was also fairly poor and the entire concept of being able to mix and match souls was ruined by souls being class specific and shit, so many classes only had some of the roles and could only use one soul for the role(chloro for healing as a mage, justicar for tanking as a cleric etc). Something about bards being too good and way too boring to play too, from what I heard.
I was one of the people that complained about that. Why? Rifts were worthless. The exp was bad and the rewards were bad. There were a couple of very dynamic ones which had some cool mechanics but most of them were a bad version of a Diablo game. Kill monster after monster for 5 minutes.Then came release: planarite drops were nerfed into the ground (less than 1/3rd if I recall correctly), rifts weren't popping often enough, people complained that their precious quest hubs were overrun by mobs and they couldn't follow their sleep-inducing path to level cap
I would doubt if he did come back and post that where he talks about that stuff. It would be like shooting yourself in the foot. As far as I know he still wants to be in the industry, no one wants to hire a guy who spills dirty laundry when he leaves.Has he posted here before? Would love to pick his brain about several things. I have theories/guesses on what happened to Trion after Rift's launched and I wonder how much of it he would be able to confirm as true.