Little more in-depth on Spirit Hunters: Infinite Horde
Impressively deep meta progression so far. Multiple in game currencies and some nodes are gated by killing a certain number of a certain monster type so you have to play all the maps on every difficulty rather than just exclusively farming some optimal spot. Lack of second stick aiming remains my biggest pet peeve (contrary to what Brikker said the two best/most reliable abilities are front fired), but you get used to it. Biggest problem the game has at the moment is hero balance, one of the two starter heroes has multiple healing abilities and they make him far and away the best character, and also the only one that can reliably tackle the highest difficulty. There's a hero with a huge defense bonus that can sort of manage it by being tough enough to stay alive on just the healing the stages give you but stage healing is very unpredictable.
Lot of potential though.
except the starter's special gives you temporary invulnerability and a bit of healing. sorta ridiculous.I've found bone shot + spears, then mines/whatever 4th (tornadoes are good) to be the strongest prior to putting points into Brutal Damage. Agree on characters, no reason to use anyone but the starter with the heal. Also find most special abilities not worthwhile.
A new challenger approaches:
haven't tried it yet
except the starter's special gives you temporary invulnerability and a bit of healing. sorta ridiculous.
The fact that you didn't answer cleave makes you wrong though.
Missing one
Yeah clone right down to still being based on the old 30 minute per run plan, and the internet is full of better hentai if that's what you're after.I feel dirty playing it but that weeb Mystic Survivors game is a solid VS clone.
I feel dirty playing it but that weeb Mystic Survivors game is a solid VS clone.
The Norse one mentioned is...ok? I need more time with it. Has some variations on upgrading/weapons via a skill tree that could be interesting.
I've tried this a couple times but it's very stubborn with what it offers me on Demon. I ran a plank Loud last night hoping for either thunder sword or nuke launcher and instead this happened.
BrotatoWhich game is that? I’ve kind of paused Soulstone and Nordic until release or major content patches and picked back up Rogue Genesis to do the new stuff there.
I've tried this a couple times but it's very stubborn with what it offers me on Demon. I ran a plank Loud last night hoping for either thunder sword or nuke launcher and instead this happened.
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jesus lmaoYou have to get a decent amount of luck to reliably get potato guns around wave 8-11. Helps to also start out with primitive weapons so you can abuse their +HP set bonus to buy more stuff early. I've since perfected it, behold. Almost 1500 Hp's, 555 damage with 100% crit at 0.15 APS. Both bosses died in 4 seconds.
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so what do you build in the early rounds to get this monstrosity started? i see no armor or dodge, so is it just really good twitch reflexes making this work?You have to get a decent amount of luck to reliably get potato guns around wave 8-11. Helps to also start out with primitive weapons so you can abuse their +HP set bonus to buy more stuff early. I've since perfected it, behold. Almost 1500 Hp's, 555 damage with 100% crit at 0.15 APS. Both bosses died in 4 seconds.
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so what do you build in the early rounds to get this monstrosity started? i see no armor or dodge, so is it just really good twitch reflexes making this work?