Zionmaster_sl
shitlord
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That was common for most games back then. Usually you would just have your friend photocopy the book for you or go to a BBS that had a "universal" game cracker you could download that defeated the copy protection.Pretty sure XCOM had that too. I know Star Control 2 would have you enter the star system at the coordinate it gave you.
Yes Monkey Island! CLASSIC!~!yeah. games of that age used manuals to help prevent piracy. since, while floppies were easy to copy, not many people had photocopiers.
And some had REALLY cool shit.
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Heh, NWN on AOL got me in trouble with my parents. Back then AOL charged by the hour (it was like $4 an hour or something fucking dumb like that). Anyways, I had won a contest that included $200 in AOL credit. So I end up discovering NWN on AOL and thus began the MMO kick. I rang up like a $400 AOL bill post-credit (I had no idea my $200 credit was used up). My parents got the bill and banned me from AOL ;p Some of the NWN folks actually played EQ1 on the Cazic Thule server. The Undead Lords folks from NWN actually ended up having a few members work for Brady Games...they wrote the Shadowbane game guide and also the WoW game guide.I think through Hero's Quest 2, I must have called the "Sierra Hint" line that I actually knew which buttons to hit on the phone to get through the menu. Phone bill was well over $100 that month, but I grew that damn tree in the desert. AOL-Never Winter Nights, lets just say that phone bill was way over a few $100 dollars.