If you're not interested in EQN, then I guess you don't. The people who ARE interested in EQN though care very much that he knows where EQN comes from historically, and that it MUST be EverQuest at its core, and not simply "random game with EQ in the name".Who cares?
What does that even mean at this point? Follow through on ideas like storybricks?I had this conversation with him last week. EQN will be done right.
Excellent question! What specifically is "done right"What does that even mean at this point? Follow through on ideas like storybricks?
If this was four years ago that would have been nice to hear. I was hyped as shit when they showed those original concept art pieces and the early screenshots of EQN waaaaay the fuck back. They were even saying the right things in regards to gameplay and class selection. Then they blew it up two or three times, voxeled the world and spun wildly out of control with their vision to the point where they were trying to hype dull as fuck parkour moves. I still stayed with varying levels of hype way longer than I should have but now it's just gone for me.If you're not interested in EQN, then I guess you don't. The people who ARE interested in EQN though care very much that he knows where EQN comes from historically, and that it MUST be EverQuest at its core, and not simply "random game with EQ in the name".
16 races, 14 classes, 15 starting cities, and no hard factions. Surprisingly, this was doable in 1999, but not now...Excellent question! What specifically is "done right"
I assume you're talking to me on this one so for clarity, I'm not saying I wanted EQN to be a replica of EQ. I admit to being a diehard old school EQ fan but my life isn't really geared in such a way that a 1:1 copy fits into my schedule (not that I'd knock someone trying it). I also think the current market is a complete sack of stagnant shit and is the result of an intense series of focus tests on who can fail the fastest copying the WoW model.I'd rather see an eq of this century than a remake of eq when 3d graphics cards were a new thing. Who knows what that is, but its certainly not static mob grinding for days.
Yeah, it's really weird why no one wants to do 15 starting cities any more. The difference between starting cities in 2015 and 1999 is just a few million polygons, high res textures, and infinitely higher expectations for what a fully furnished and fabricated area should look like.16 races, 14 classes, 15 starting cities, and no hard factions. Surprisingly, this was doable in 1999, but not now...
Exactly. They add no true benefit. It is such a huge waste of time and effort to make stuff people will not use past a couple months at most. I remember Grobb being an empty dirthole. Paineel? Who the fuck ever spent time there? 6 months in, everyone was either out camping shit or sitting in the commonlands. 15 cities was such a huge waste. Why would anyone want a struggling company to waste even more time and money?Yeah, it's really weird why no one wants to do 15 starting cities any more. The difference between starting cities in 2015 and 1999 is just a few million polygons, high res textures, and infinitely higher expectations for what a fully furnished and fabricated area should look like.
Maybe I'm only speaking for myself here, but just by virtue of existing EverQuest had me in awe. I was never really wow'd by starting cities though because even in 1999 the areas were bland, shitty, and uninteresting - especially compared to other games at the time (Thief, Half-Life, etc).
I can't speak to why everyone insists on doing hard factions (other than WoW does it), but the races, classes, and starting cities are easy to explain - money. You add so much overhead with each new model, game system, and area you create. Development, art, testing, etc. Don't be Dumar. This shit isn't cheap or easy.
Jesus don't even joke about that. I am still scarred from the luclin bug on some video cards that would not display the armor. Full frontal troll female nudity = gaaaaaaaahhhhh my eeeyeeeeeeesssss.Full Frontal Fat Ogre Nudity. Cash Shop includes an option to suppress this feature for 15 minutes.
Paineel guards were cash money sir.Exactly. They add no true benefit. It is such a huge waste of time and effort to make stuff people will not use past a couple months at most. I remember Grobb being an empty dirthole. Paineel? Who the fuck ever spent time there? 6 months in, everyone was either out camping shit or sitting in the commonlands. 15 cities was such a huge waste. Why would anyone want a struggling company to waste even more time and money?