I'm not sure how I logically see how you got from your evidence (who is being cut) to your conclusion (they're going mobile F2P, Zynga 2.0 confirmed.)
It looks like the folks who have been cut are:
1. Management layers in the community team, resulting in only a couple of community managers remaining. Not a big deal since the developers do most of the "community management" anyway (see Adam Clegg and Jimmy Whizenhunt as opposed to Greg Henniger on H1Z1.) And these are always the first cuts for layoffs in the MMO genre. See: Star Wars, Elder Scrolls, WildStar, Warhammer. All let their community teams - particularly the senior level folks on those teams - go first.
2. Senior management with role redundancies and no appreciable applicable skills for the actual development of the game, whose management responsibilities were being done by others.
3. Redundant designers/producers, whose work could be incorporated by other more skilled/successful designers or producers. If you have a Terry Michaels, you don't need a Felgon.
It looks like they've done what any smart management team would do if they were unprofitable: cut major costs by cutting redundancies and management layers while keeping the core workers and teams in place, since they're the ones making the actual product.
I don't actually think we'll be seeing major directional changes in terms of the genre of game being produced or the monetization strategies.