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Elisha Dushku
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F2P killed the genre.dude is at the least a survivor. its fun to speculate how he lasted so long. Smed was pushing ideas on F2P back in 1999. thats the kind of mind he has.
F2P killed the genre.dude is at the least a survivor. its fun to speculate how he lasted so long. Smed was pushing ideas on F2P back in 1999. thats the kind of mind he has.
I really liked what I heard about this game. It was very much eq3. it's crazy how they went from thinking eq2 had too many classes to an eq type class system to what exist with EQN. What a ping pong game that must have been in someone's mind.I'm sure it'll be golden.
And before I get the "You wouldn't have done any better than Smed comment" from some jackass; with respect to EQNext (if nothing else), let me preemptively reply that, yes, I would have done better than Smed, as would a couple of others on this forum or on fohguild.
EQIII would have been a small smash if was basically EQ/WoW with better graphics, but with dynamic or semi-dynamic mobs and interactive terrain (far, far different from destructible terrain) - think Prince of Persia ability for Rogues to actually, you know, climb walls or WTF - DCUO had this a bit with the acrobatic guys. No Rocket Science involved: just understanding the limits of technology and your budget and using tech and designs that already existed and understanding your market. All of which was discussed ad nauseam post-Vanguard on fohguild and here as well, and leading up to the EQN reveal.
Smed was and is a bandwagon jumper: he jumped on the super-graphics bandwagon (EQII), Freemium bandwagon (Everything), and EQNext was jumping on the "it's-like-Minecraft" bandwagon and the "gotta let the kids be everything" bandwagon.
Yeah you're probably right. AOL was a startup company and Sierra had no experience making games.not on the level of what was being done at Verant. not even close.
Motherfucker, I think I remember that Bard's name.I had a few characters in various iterations of the game (Sojourn, the Duris split, the TorilMUD era, etc). A bard, Lyrith, was my primary.
Played several other MUDs as well, including Faerun MUD which was far superior in implementation and used a pretty remarkable Circle-derived codebase that was modeled on AD&D 2nd Edition. Generally speaking, I preferred the LPs to the DIKU-derivatives. DarkeMUD and Xyllomer were both phenomenal in their heydays.
He would be looking for answers such as Ultima Online, Meridian 59, and The Realm. All of which were dedicated online games which released before EQ did on a scale from an infrastructure perspective.Yeah you're probably right. AOL was a startup company and Sierra had no experience making games.
It's grown it. It's saved a lot of MMOs for death. The more games you have, the more options you can have in the future so you can get that niche game you've always wanted.F2P killed the genre.
loved Sierra. different types of companies. at the end Sierra, like AOL were farming out for talent and titles.Yeah you're probably right. AOL was a startup company and Sierra had no experience making games.
I'm pretty sure all the shitty MMOs is what killed it.F2P killed the genre.
Looks like Symbelmyne outreached his guesses on the population and expertise of this forum. Oops. You mean these guys aren't clueless twits that visit the SOE general and I can mislead them with whatever I say?You guys are OLD AS FUCK.
That healing song was OP as fuck. I used to just sit back and sing it while a party full of warriors and swashbucklers and conjurers just blew shit up.Motherfucker, I think I remember that Bard's name.
I played a lot of full loot pvp games back then too, mostly on the Emlen Code based (Mid Point Void, Lands of Chaos, Rites of Passage etc.) as Xrin.
I'm pretty sure all the shitty MMOs is what killed it.
Chicken meet Egg.It's grown it. It's saved a lot of MMOs for death. The more games you have, the more options you can have in the future so you can get that niche game you've always wanted.
LOTRO was good for couple of months until quest burnout, Vanguard was decent albeit if, and only if, you could put up with bugs, which I could. And I thoroughly enjoyed my first month of DCUO. And while I didn't care for Rift, many people did. <- all before FTP became the rage, and all worthless after FTP IMHO (I'm aware of the love that some have for the FTP DCUO, so YMMV).Payment method is secondary to the game itself. Long before F2P became popular, almost every MMO coming out was garbage. It's just a shit genre.
different spelling. and i've been on this board(s) longer than you guess.Looks like Symbelmyne outreached his guesses on the population and expertise of this forum. Oops. You mean these guys aren't clueless twits that visit the SOE general and I can mislead them with whatever I say?
Also, Symbel, quit naming yourself after a flower out of the original Lord of the Rings books.
Revenues went up 5x for DCUO after it went F2P. But of course, they started cranking out much more content at the same time, so who knows?LOTRO was good for couple of months until quest burnout, Vanguard was decent albeit if, and only if, you could put up with bugs, which I could. And I thoroughly enjoyed my first month of DCUO. And while I didn't care for Rift, many people did. <- all before FTP became the rage, and all worthless after FTP IMHO (I'm aware of the love that some have for the FTP DCUO, so YMMV).
I can't think of a decent game - playable even for a month - after FTP became the rage.