Shit I didn't even know you could be a mob that high level. I was a snake or decaying skelly or orc pawn every time. If you spawned as a skelly with a weapon you could run trains on newbs.
This was the reason they nuked Project M.The best part was the monsters could level up so you could end up with some high level asshole monsters making life miserable for people for as long as they survived
During the release of WotLK there was a server event that would turn people into ghouls and you could gang up and infect others etc. Amazing emergent gameplay and in the end people were complaining because they could not do their dailies (which they needed for equipment because they wanted to raid). There are a lot of great ideas that can bring MMOs forward, just it's unclear whether they can sustain a game on the long run.Project M (i think thats what it was called), where you could log in and play a mob instead of a PC was the best idea that they dropped.
Star Wars had a similar event with a plague that you could infect people and eventually you would explode and die and infect more people etc etc. It was a really fun event and they sold a cure on the vendor for the cry babies who didn't want to participate.During the release of WotLK there was a server event that would turn people into ghouls and you could gang up and infect others etc. Amazing emergent gameplay and in the end people were complaining because they could not do their dailies (which they needed for equipment because they wanted to raid). There are a lot of great ideas that can bring MMOs forward, just it's unclear whether they can sustain a game on the long run.
I wonder if those skeleton workers are still building that dry-docked ship in the Overthere. It always bothered me for some reason that they were working non-stop, but the ship never came any closer to being finished!That was the thing that always pissed me off about SoE and EQ; they never reinvested anything back into the game despite how much money it made them over the years, they were content to just milk the product without giving anything back. There were so many ideas and design paths freely available kicking around that would have enhanced game play any number of times and all they could bestir themselves to do was pump out treadmill expansions for a nominal fee while their players gradually got wise and left. What was so bad about project M? Put in an advancement path, penalties for death, rewards and some limitations and let people go nuts. So what if it shook things up a bit, just put in appropriate rewards on well utilized mobs and bam you have instilled some semblance of life into your otherwise completely static world. Even just hiring some aspiring writers and live devs to periodically upset the status quo would have done so much to keep the actual player base interested in something a bit more than +stats while they mindlessly poopsocked generic_raid_boss_01 for the fiftieth time.
I can recall hearing about The Overthere as a noob from someone for the first time and envisioned a zone that various factions actually fought over (overly active imagination at the time). How cool would it have been if Kunark was a giant warzone where VS, Cab, FV, Trak/Frogloks, Giants, Goblins and Sarnaks could gain and lose ground based on player interaction and if the denizens of Cabilis actually cared about their lost glory days and had aspirations to reclaim it. Sigh... EQ nerd off.
Now that could have turned things around for EQN.Make no mistake the company needed cuts badly, and we would have cut and cut deeply. Possibly as deep as Columbus Nova did but maybewe would have cut more senior management and less game developers instead.It was our intention to try to acquire the 38 Studios assets and made them available to players in EQN. Moreover we would have probably changed the server infrastructure allowing people to run their own servers. It would not have been a very canonical EverQuest but we would have done the best to service our customers with the limited budget of an independent studio who wanted to punch above its weight.
We really did try our best. And our best was not enough.
That's what I found interesting, too bad Storybricks was unable to acquire SOE.Now that could have turned things around for EQN.
Which is actually why EQN is still on my radar, in spite of what's gone down with Daybreak. This genre's been utterly fucking stagnant for the past ten years, and anyone trying to actually nudge it forward deserves a chance to prove whether or not they can do it. If EQN can actually manage a competent ai, in spite of losing Storybricks, maybe a few other mmo developers will sack up and try to expand their horizons a tad.Just throw eqn in the trash, dumb fucks making dumb gimmicks.
Reinventing the fucking wheel for the sake of progress.
Dude. You missed the forest for the trees. SB was trying to buy SOE + 38 Studios Assets that means that EQN had basically no art assets or much of anything else internally when this proposed purchase was going on; otherwise SB would not have been interested in 38 Studios and tossing the voxel engine. Seems like SB was going to make a sorta EQ3 with SB plus traditional polygons using 38 Art Assets to fast track the project.Which is actually why EQN is still on my radar, in spite of what's gone down with Daybreak. This genre's been utterly fucking stagnant for the past ten years, and anyone trying to actually nudge it forward deserves a chance to prove whether or not they can do it. If EQN can actually manage a competent ai, in spite of losing Storybricks, maybe a few other mmo developers will sack up and try to expand their horizons a tad.
Yeah. I did get a PM on that post that convinced me I was far, far too optimistic and that EQN would have been in a bad state even if SB had purchased SOE.Nah. No eq3 from them man. Sadly