j00t
Silver Baronet of the Realm
- 7,380
- 7,481
I haven't played, but added it to my wishlist. But remember watching someone who played it when it first released. Made an analogy which was basically that BG3 is like D&D built upon the foundation of the Divinity gameplay. Looks great, but the D&D aspect is toned down to fit the "masses". The foundation is a "game" with D&D added to it.
While Solasta is more akin to D&D as the foundation and the game is added on top of it.
Granted I've only played some of BG3, and while not knowing that much of D&D, I feel I can start it up and play it. Solasta looks like a game where knowing D&D is much more beneficial than in BG3. Probably why so many of the reviews of the EA version of Solasta reference that it's very "D&D". A game where knowledge of mechanics enable you to make builds that are broken in terms of power, while not knowing them will make it near impossible to progress by making bad choices in terms of character builds. I expect BG3 to be way more lenient/balanced in that regard, even on the hardest settings.
At a 92% rating currently, I doubt it's a pile of shit, but I certainly think its in your face use of the D&D ruleset makes it more niche compared to games with the funds to hide much of it under the hood so to speak. I'm looking forward to the game, but also expect that I will have a hard time with it.
eh, there aren't really many "traps" in 5e, which is what solasta is based on. there are a couple of spells that really aren't worth much, the base ranger class is weak comparitively, but you can play a ranger in 5e and still be an effective part of your team. obviously you can pick some oddball feats that just don't match your character at all (wizard taking the slasher feat, which gives you some added benefits when you do slashing damage) but you'd have to go out of your way to purposely TRY to screw up your character like that.
there obviously are certain skills/spells/subclasses that outperform others but the divide isn't so wide that anything else is worthless.