Objectively so with the expansion. But I didnt think it was a piece of shit at release. Not at all. Buggy? No more than a Bethesda game by comparison. The only real fuck up was that they were releasing on prior gen consoles. Instead of being genuine about it, media ran with the bigger story that the game ran like pure shit. Which was by all accounts was overwhelmingly wrong. When the game came out, I was still using the GTX 970 ... and it ran at around 40-50 FPS. Not amazing, but we were talking about a what.. a 6 or 7 year old mid-to-low range video card at that point. CP2077 is the only game that makes my strix 4090 work its ass off at the highest of settings, though.They fixed Cyberpunk for the most part. It is indeed a much better game than what it was at release.
I never played Cyberpunk 2077. If I remember correctly, it was an over-inflated piece of cow dung at launch. Is it any better now?
(The triple A gaming market has been a total dissapointment in the past 3-5 years, so I'm more or less on the A or AA games mostly)
I never got through the first Witcher. I tried a couple of times but I just can't do it. It's kind of fun but it just gets to be a slog. I didn't care about the story, and the game hasn't aged well. The second one was okay but it still had its problems, but neither of them are even in the same ballpark as the third.Folks who didn't play witcher 1&2 when they came out thought the company was just banging out Witcher 3s and set expectations too high
No idea either (it's not my kind of game), although it had hilariously bad bugs on console. The first expansion-slash-dlc improved it a bit, I hear, but not enough to warrant more; CDPR has stopped all work on the game. All I know for the game itself is that it has Keanu Reeves and some popular Rule34 sources.I never played Cyberpunk 2077. If I remember correctly, it was an over-inflated piece of cow dung at launch. Is it any better now?
(The triple A gaming market has been a total dissapointment in the past 3-5 years, so I'm more or less on the A or AA games mostly)
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if they can keep the rate up from last 2 months, could be close to $800m by the end of the year.
from around jan 11th to today, earned right near $70m, which is just below at $248k per day. if they stay at that avg would put them around $90m for the year.little late, but they earned more than i thought. plus 203k new people (for oct 22)
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Still a deficit of 16 million, man. They just ain't gonna make it! They need more people to donate money! How will the dude be able to afford the fuel and services for his yacht, otherwise?!12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
Speaking with over a dozen sources about the turbulent development of Star Citizen at Cloud Imperium Games.insider-gaming.com
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from around march 31st to may 27th, the got around $459k per day, but now only $28m in the 4.5 months after that. $195k per day.
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from around jan 11th to today, earned right near $70m, which is just below at $248k per day. if they stay at that avg would put them around $90m for the year.
It's going to join Pantheon in the permanent vaporware bin. Officially.Still a deficit of 16 million, man. They just ain't gonna make it! They need more people to donate money! How will the dude be able to afford the fuel and services for his yacht, otherwise?!
Still $89.999M too much.from around jan 11th to today, earned right near $70m, which is just below at $248k per day. if they stay at that avg would put them around $90m for the year.
First hour of gameplay for Squadron 42.
Looks pretty cool. Still far from release though. During the livestream they played it live, crashed twice and had a bug that prevented them from advancing the story.
I still just wanted freelancer 2Well I watched the 2 days presentation on this year citizencon, on fast forward.
Lots of really interesting stuff, but it’s mostly just promises as usual. The only thing of note is they have drawn a line in the sand for what will be in 1.0 at release…only 5 systems not 100 like promised during the kickstarter. Sure these are more detailed than originally promised but still 100 to 5:is a big drop off.
That being said, this game/scam really puts me in a weird place, where on one hand I want to see if fail just to witness the amazing fallout it would bring and on the other hand, I still hope it delivers because the dream it presents is amazing.
i haven’t played it in years now, but I did put around 100+ hours during the length of the project. My interest if playing it now is still pretty low to be honest. While there is a skeleton of a game playable now, there is not enough. It’s mostly a very tech demo right now with some gameplay. I’ll most likely pop in for 4.0 when it’s stable enough just to visit the new system. Fact remains that flying around planets is pretty fun.
The cutback in features and the line in the sand btw truly feels they know they’re going to run out of money and can’t sustains their current business model indefinitel. Even the most fervent followers on YouTube are tiring of the overall lack of progress. Sure theres constant little updates but as a whole the project isn’t really moving forward all that much and people are losing interest.
this general sentiment is way too common.on one hand I want to see if fail just to witness the amazing fallout it would bring
so is funding retardery for nonsensical reasons.this general sentiment is way too common.
There's still a chance. They'll probably go under and their assets and technology will be purchased for pennies on the dollar. Then someone might make Freelancer 2.I still just wanted freelancer 2