Star Citizen Online - The search for more money

spronk

FPS noob
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yeah i got my amd key too and played a bit, i guess its real so thats good but it wasn't a game and I am really glad it only cost me 33 cents. I hope they are working on a rich, immersive storyline, i have intensely fond memories of Wing Commander and would love to play basically a 2015 version of that game.
 

Variise

N00b
497
17
Yeah this is not a completed game so if you are looking for that kind of "value" at this point you won't find it. Hell there isn't even a single module that is "feature complete", not even the Hangar since the rooms aren't all built yet. I think the Hangar is most likely to be feature complete before anything else and that won't happen until the massive multi-crew ships are implemented sometime next year. It's a very long wait.

My suggestion is to play other games for now and check back periodically during big module releases to see what's cooking. Then again thousands of people are loving racing and AC so /shrug

Personally I get married to the controls of a game quite quickly and for me it's upsetting when those change so you won't be seeing me in Alpha at all. Maybe when the controls are locked down by the PU Beta launch.
 

Mahes

Bronze Baronet of the Realm
5,203
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This is a win/win situation for me.

On one hand I want to see this succeed because I loved Wing Commander. I love what they are attempting to do. It could change the industry if this actually makes it as stated. I am also curious to see how long they can sell ship models to continue funding this.

If this fails, the wave of tears that will insue will be astonishing. There is a scene from a preview of Interstellar where Matthew McConaughey's character says " That is not a mountain, it's a wave...". That is a good representation of the amount of tears that will fall.

Either way this will be entertaining.
 

Furry

🌭🍔🇺🇦✌️SLAVA UKRAINI!✌️🇺🇦🍔🌭
<Gold Donor>
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the guys figured out how to milk his audience, and is doing it effectively. Who can blame him? Either way its not the game for me. I normally don't touch betas with a ten foot pole. Paying mega transactions for promises? Jesus fuck no.
 

Variise

N00b
497
17
Just finished watching CitizenCon.

Well they showed off the PU for the very first time. It's very rough. Basically they had a Constellation jump in and Sean Tracy was on stage piloting it manually to a station over a planet. He could get up and move around towards the back of the ship. Some visual bugs when loading assets but it was overall nice to see the ship actually fly. He then engaged the planet's auto landing protocol and landed the Constellation which was neat as it took you over a sprawling city scape. You can't self drive and it puts you into what is basically a loading screen about half way through the process but it looks like you are entering the atmosphere to kind of hide it. Then it takes you down and lands you automatically. He couldn't get up during it at all but Chris said they plan to let you roam around freely during the whole process once it fully works.

He then got off the ship and could actually look around and leave the landing area which had some NPCs with obviously barely working AI which was outside and pretty massive. Entered customs and got processed which was believable and then he was free to roam. Chris admitted they only had one store kind of working at this point so they looked around the general area and then went into the store and poked around a bit. NPC AI at this point is non-existent but that will change and they talked about that in another video. Anything voiced was place holder at this point but was fairly well done considering. Not much to do at this point.

Before all this he also had videos of each major studio and what they were working on which was pretty neat.

Release date I would peg this at late 2016. They are being incredibly ambitions in thinking they can ship basically every module to "feature complete" status by end of next year. Even if they do it will take them some time in beta before its release ready. I don't think it will be quite as bad as others suggest due to so much freaking iterations from feedback so early on but still. No way this is shipping early 2016. Of course they are still hiring so... who knows. Also it was nice to see Sean Tracy now working at CIG. He was basically THE Star Citizen guy at CryTek until the recent pink slip massacre so... score!

EDIT:

For a laugh check out the Cutlass Commercial. I thought it was pretty good.https://www.youtube.com/watch?v=qE7TFnSl9y4
 

Treesong

Bronze Knight of the Realm
362
29
Is there a way to watch that stream of CitizenCon? Would love to see it but off course missed it.

EDIT: found it:Star Citizen Persistent Universe / Planetside Demo 720P HD - CitizenCon 2014 - YouTube

I have to say, that was FRIGGIN Cool! It all looks SO good.

As I understand it, they want Planetside gameplay to tie mostly (or exclusively?) into the whole Economy/Starport thing, which sounds like the way to go to me. Robert was talking about some ports being more elaborate, while others being much smaller. In the larger ones you could go down some dark alley and get more sleezy missions and such, I really like that angle. As long as they are not trying to do a complete Planetside 2/Dust 514/Defiance/Neocron type of thing, because that would make the scope too big, I think.

Though they have the FPS tech, so.... but I loved the environment, and how the shop is not instanced and such.

I still hope players can disable the realistic first person animations in some way, maybe an extra camera option. I realize that you need to look around in Cockpit view though. It seems as if there is a slight acceleration delay when you look around, if they could make this instant it would help.

Damn, that shop looked cool, with the busted engine laying there in the windowshop.
smile.png
 

Treesong

Bronze Knight of the Realm
362
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3560 Ships (890 Jump) sold at 600 dollars a piece in 3 days. Not bad.
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The fundinggoal actually overtook the advertized stretchgoals so now they are already 200k on their way to 59 million, while they still have to think up a goal (or rather a reward) for reaching 58 million(coming soon).

I did fire up the Hangar module again, and it looks fantastic. I think it was the industrial hangar, that they are offering temporarily. Huge, but the size and everything looks really realistic. However all the bobbing and shaking in first person drives me crazy, I sure hope they will put in a toggle where you can disable this. It's not even realistic, my head does not work like a shaky-cam. Someone sure likes cinematics there at RSI.

I must admit, I was tempted by the 890 jump. That thing looked cool. But the disclaimer at the bottom, where it sais that you can also acquire these ships for ingame credits in the full released game kept me back. I assume, this would be without the Lifetime insurance then. And I would think a ship like this would require a serious Guild-effort to get enough credits together.

Also:Star Citizen Origin 890 Jump Luxury Lot w LTI | eBay

That did not take long (the ships are sold out now).
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Tuco

I got Tuco'd!
<Gold Donor>
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Looks cool. Their artists are really top notch. Hopefully they can produce a lot of quantity of work and not just a few high quality assets.


Also lol @ buying a luxury yacht for $600. A fool and his money...
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
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Yeah, I was very impressed just by the hangar and ship textures on my AMD freebie ship. If the entire game ends up looking like that, it will definitely be a good looking game, if nothing else.
 

Mahes

Bronze Baronet of the Realm
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Jimbolini

Semi-pro Monopoly player
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967
Well if they run out of ship designs to sell, the next thing could be shop spaces on the planets. Have your very own shop set up right next to a space port for just a $1000.00 donation. This shop allows players to sell anything that can be traded with a decreased auction house penalty. I bet they would sell out of those in less than 1 day.
I just assumed spaces on planets (Or planets themselves ) would be for sale at some point. (That would be a goldmine..so to speak)
 

Variise

N00b
497
17
Looks cool. Their artists are really top notch. Hopefully they can produce a lot of quantity of work and not just a few high quality assets.


Also lol @ buying a luxury yacht for $600. A fool and his money...
Well my Org needed a mobile HQ so I sacrificed two pricy ships for one. It all works out.
 

Variise

N00b
497
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I just assumed spaces on planets (Or planets themselves ) would be for sale at some point. (That would be a goldmine..so to speak)
Now there's something I won't spend money on. But in reality anything planetside will not be player owned at launch. You will only be able to lease factory space to refine ore or build parts of starships and other equipment required for the galactic economy. Nobody will be able to contest it so beyond making more money with it there is really no point. That's really a game for the spreadsheet warriors from EvE. I know a few people who love that shit but personally I would rather eat a bullet than spend five seconds in a spreadsheet. Fuck that noise.
 

Eidal

Molten Core Raider
2,001
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... But in reality anything planetside will not be player owned at launch. ...
Don't be so sure of that! The money hats that Roberts & Co. are wearing right now might start to look a bit shabby once the guys like you stop shelling out thousands a year for virtual ships... selling virtual real-estate is the logical progression.
 

Jimbolini

Semi-pro Monopoly player
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Don't be so sure of that! The money hats that Roberts & Co. are wearing right now might start to look a bit shabby once the guys like you stop shelling out thousands a year for virtual ships... selling virtual real-estate is the logical progression.
That's kind of what I thought....everything goes out the window once they realized they can make 1 mil a day before game launch.

5-10k for a planet? I would not rule it out