Star Citizen Online - The search for more money

Dyvim

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For those, still thinking theyll run with the money instead of working on the game:

 

Mist

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1.1.5 is such a massive improvement over all the previous builds that I have plenty of faith they will have a mostly feature complete dogfighting module very soon that surpasses anything that's ever been on the market.

My only concern at this point is that they won't have the competent managers it takes to stitch all the various modules together into a persistent universe. That kind of project management is hard to find.
 

Mist

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I'm far more concerned with the 300 dollar joystick people's very successful campaign of ruining mouse controls for entry level users. That will absolutely crush adoption of this game.
 

a_skeleton_03

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Not a bad video, the opening of him "coding" was terrible. Reminded me of videos from the 90's where they pretended you just caught them doing something and then they would explain it.
 

Mist

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I'm pretty sure Chris Roberts IS still stuck in the 90s and I'm okay with that. The 90s were when video games were still good.
 

Blackwulf

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I'm far more concerned with the 300 dollar joystick people's very successful campaign of ruining mouse controls for entry level users. That will absolutely crush adoption of this game.
100x this. I'm sick of the fucking autistic HOTAS flight sim assholes trying to ruin the fun factor of the game for everyone else. BDSSE = best damnspacesim ever - notflightsim.
 

Furry

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That video kinda sums up the hilarious stupidity of this entire project to me. Are they really wasting hours and massive amounts of time trying to figure out a chair in a space game? Is this fucking chairs in space. Why the fuck are they bothering to make complex collision meshes and shit like that for fucking chairs of the insides of ships? Am I going to fly the fucking chair. Am I going to be dogfighting chairs? Even if I were, would their collision meshes with my character even fucking matter to the space part of the game? What exactly is the overhead in the programs resources for fucking making chairs online instead of spaceships online.

Why the fuck can't they make spaceships? Is this too much to fucking ask in a space game. How do most space games fuck this simple concept up??
 

Carl_sl

shitlord
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That video kinda sums up the hilarious stupidity of this entire project to me. Are they really wasting hours and massive amounts of time trying to figure out a chair in a space game? Is this fucking chairs in space. Why the fuck are they bothering to make complex collision meshes and shit like that for fucking chairs of the insides of ships? Am I going to fly the fucking chair. Am I going to be dogfighting chairs? Even if I were, would their collision meshes with my character even fucking matter to the space part of the game? What exactly is the overhead in the programs resources for fucking making chairs online instead of spaceships online.

Why the fuck can't they make spaceships? Is this too much to fucking ask in a space game. How do most space games fuck this simple concept up??
well... they have made many spaceships, and continually release more in to the arena commander ecosystem. And the system causing problems is not a chair system it's a phsyics system that just happens to be represented by chairs in this particular video. I can understand how that might be confusing to someone who enjoys watching hermaphroditic pink and blue foxes fuck each other in the ass though.
 

Furry

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The question I'm asking is why is this relevant in a space game. Why are they designing a game where you walk around your spaceship to the point where the insides need even more physics simulation than the outside. Do they have any concept at all of how incredibly silly this is from a fun perspective?

Sure it SOUNDS cool on paper, but you have to make games first, then piss away your money on useless shit later. I have a really strong feeling that this game has decided to do things in the reverse order of that in every single piece I see from them.

And the system causing problems is not a chair system it's a phsyics system that just happens to be represented by chairs in this particular video.
The biggest difference between me and you is I know what I enjoy is retarded and a waste of money. You simply haven't embraced it fully if you're a fan of this game, because I see a massive dumpster fire burning.
 

a_skeleton_03

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The question I'm asking is why is this relevant in a space game. Why are they designing a game where you walk around your spaceship to the point where the insides need even more physics simulation than the outside.
Because multi-crew is one of the hugest things they are doing. I don't get it either. I know why they are doing it but I just don't think it's going to work and be as awesome as they think it will.

Somebody said it earlier in this thread. Nobody else wants to just sit at a terminal on somebody else's spaceship and do the grunt work while they pilot.
 

Blackwulf

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The question I'm asking is why is this relevant in a space game. Why are they designing a game where you walk around your spaceship to the point where the insides need even more physics simulation than the outside. Do they have any concept at all of how incredibly silly this is from a fun perspective?

Sure it SOUNDS cool on paper, but you have to make games first, then piss away your money on useless shit later. I have a really strong feeling that this game has decided to do things in the reverse order of that in every single piece I see from them.



The biggest difference between me and you is I know what I enjoy is retarded and a waste of money. You simply haven't embraced it fully if you're a fan of this game, because I see a massive dumpster fire burning.
You apparently don't understand the planned scope of this game. It's not a "space" game as you refer to it. You seem to think there's no reason to need to move around the inside of your spaceship. This would be true if they were just making a dogfighting game; they already have that - it's called Arena Commander. The end goal is to have a persistent universe in which large ship combat is a thing, where you'll need multiple crew members in one ship that can move around to different stations. They also want you to be able to board enemy ships and capture them through FPS style combat. They'll need physics collision in the game for those sorts of scenarios. Not to mention planetside and space stations. This game is about a lot more than flying around your single seater. If that was all it was, you're right, they'd not need separate physics zones for interior and exterior of ships, etc.
 

Furry

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Oh yea, you're completely right. Thats my best memories of eve, when I walked around in my cabin and changed out my different boots to find the best looking one. Or remember the part in X:rebirth where they blew your mind cause you actually walked into your space ship and sat down instead of just popping into the cabin. That one was incredible. Or the parts where you had to get up and walk through the miles of space station corridors to contact some asshole to make a trade. It was so much more immersive then just looking at a menu and picking the trade goods you want, with maybe a little video link pop up.

Fuck convenience in games. In the future you need to move around and work like a hobo to get anything done. thats FUNNNNNNNNNNNNNNNN. Perhaps instead of having robots that run the boring parts of your systems, you can hire space mexicans to man the comms that you won't even fucking use. Immmmmersion! Hell, maybe they can make you lift every god damn box into your ship yourself. Now that I'm thinking about it, you guys are right, I really didn't want a spaceship game at all. All thse useless fucking waste of time are exactly what I needed, not a space game.
 

Blackwulf

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Oh yea, you're completely right. Thats my best memories of eve, when I walked around in my cabin and changed out my different boots to find the best looking one. Or remember the part in X:rebirth where they blew your mind cause you actually walked into your space ship and sat down instead of just popping into the cabin. That one was incredible. Or the parts where you had to get up and walk through the miles of space station corridors to contact some asshole to make a trade. It was so much more immersive then just looking at a menu and picking the trade goods you want, with maybe a little video link pop up.

Fuck convenience in games. In the future you need to move around and work like a hobo to get anything done. thats FUNNNNNNNNNNNNNNN.
I don't think this game's for you, bud. Sounds like you want to play Eve. Good news, you can!
 

Furry

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Is this stupidity or brainwashing I am bearing witness to?

I honestly don't understand.
 

Carl_sl

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Is this stupidity or brainwashing I am bearing witness to?

I honestly don't understand.
You're demanding that a game not be what it's backers want it to be, which makes no sense, so as far as what you are bearing witness to, are you stupid or are you brainwashed?
 

Palum

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You're demanding that a game not be what it's backers want it to be, which makes no sense, so as far as what you are bearing witness to, are you stupid or are you brainwashed?
I would rather have a functional game where you teleport into chairs rather than beautifully scripted chair-sitting animations in a hanger.
 

Furry

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You're demanding that a game not be what it's backers want it to be, which makes no sense, so as far as what you are bearing witness to, are you stupid or are you brainwashed?
You're perfectly right. Who the fuck wants a space game backing this shit? What sort of fucking moron would expect a space game here. Lol at those idiots.
 

Carl_sl

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I would rather have a functional game where you teleport into chairs rather than beautifully scripted chair-sitting animations in a hanger.
I would rather have more of the same in an industry crippled by sameyness.


And I can't wrap my head around how this is a logical extension of a genre that includes freelancer.
 

Mist

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The game is heavily being built to leverage VR, which is why they're building all the assets and animations in the game to work from first person with the camera centered on the eyeballs. It's a ton of extra work that will not necessarily ever pay off if VR is not a big thing.

The whole rest of the game is then also being built to be consistent with the VR experience. Whether that will actually pay off remains to be seen.

The reasons Walking in Stations sucked is because they spent a ton of resources and time on it, then did absolutely nothing with it because they needed to throw more resources at the metagame for the rest of EVE.