Loadout: -20% warp-in time, Passive Gas, Passive heal, Chrono Surge, Lance, [Doesn't matter], That Giant Beam
Over-arching strategy: Void rays. Lots of void rays.
When you spawn keep making probes and keep your CB on your nexus. Since you have passive gas harvesting build assimilators on your 4 available geysers (you can still harvest gas at the nat without a nexus there)
First things first is a bit counter to the strategy: Build a Templar Archives and warp in 2x Dark Archons
When you have 400 minerals make a Nexus
You need to defend the three locations with your initial starting units (this isn't hard)
When you have 75 energy queue up +1/+1 on your Core for Air units and Chrono Surge the upgrade. Start +2 when that finishes
Around this time the first Golden Armada will spawn at the south. Use a Dark Archon to MC to Tempest. The units there can clean up everything but the Tempest. Make sure to kill the Prism as well.
Start 2 more Stargates
Another Golden Armada will spawn at the right. Use your Dark Archon to MC 2 of the 3 carriers.
Rally one Stargate to the left, one to the bottom, one to the right. Contiunously make 3x Void Rays (Chrono should now be on your Cybernetics Core and a Stargate)
All your Spear energy will go towards Lancing units because you'll be lacking proper forces to fight for a bit
Eventually you'll start floating money and put down a 4th and 5th Stargate. Rally these to the Keystone until one is built then rally them to that Void Ray. (Control group these)
At this point you'll be floating minerals and not enough gas to make more Gates. Now you start spamming cannons at all the bases.
With your control group of Void Rays these are your support units mainly in charge of responding to the Golden Armada attacks. For the most part you'll keep these inbetween the Dark Templar and Tal'Darim base. The Purifiers are pretty good once you give them a ton of Cannons since they build Colossus. So your Cannons + VR will gib the Ultras letting the Colossus take care of the lings. Without Cannons there they appear to be the weakest, though.
Get up to 200/200 on 48 probes and the rest Void Rays. Replace Void Rays as necessary but mostly make sure to just keep building cannons. Win.