He has been playing WoW on and off for the last 2 years I think, he's NA pro afterall.And I have seen on twitter him looking for a WoW raiding guild. The likely hood of him making it back is about nil imo. Which sucks as he his by far my favorite foreigner. Been a fan since he went to Korea and trying to win a Courage tourney
What's stupid about it? LoL, DoTA and CoD/BF3/Halo have gotten more popular every year and SC2 has declined pretty dramatically. There's just no new infusion of foreigner talent to replace the ones who retire or become bad, and the gap between foreigners and Koreans looks bigger than ever. SC2 won't survive outside of Korea without foreigners being competitive.Think about what you just wrote and how stupid that is.
It's kind of the same for Dota2 and probably part of the reason why you find it so hard to observe.I wasn't sure if I should say Halo or blops. My opinion on both is consistent and I wasn't sure which was more observed and played. I put the effort into learning DOTA2 so I could watch a match if no SC2 was on but I still feel 5v5 makes it really hard to observe. Sure towards the latter half everyone is together so you don't have too much going on but it is nearly impossible to follow a battle while it is happening. SCBW/SC2 are just fantastic to watch and lend so well to observing. I think it just takes too much time and effort to learn the game well enough for the average casual observer to enjoy watching it.
My point is how long is it going to be profitable for them? I'm not saying they'll shut down their SC2 division in the next week. 3/4 of the Korean teams have folded in the last year and a half. Every decent foreigner with an interesting personality or play style is either retired or irrelevant besides Stephano, and there are really no up and comers that I know of. I watch SC2 probably 3 or 4 nights a week and any more TL usually has 2 or 3 featured SC2 players compared to 10+ for LoL/DoTA/Misc.. A year ago you had maybe 10 of 12 featured players playing SC2.MLG produces daily content for SC2. If it wasn't making them money I don't think they'd bother having 2 full time casters producing content for them. Just because IPL cancelled IPL6 (FWIW I heard IPL was making money, just not much) after getting new ownership I'm not seeing that as the first sign of the SC2 apocolypse.
And if Halo and LoL (probably two of the more popular esport games) is what the community wants to watch and play count me out of esports. Those games are horrible.
What we are seeing is the scene got blown up really big, but to sustain itself it needs to shrink down. If anyone thinks Korea is big enough for Kespa and ESF to peacefully coexist is a bit naive, 2-3 more teams will fold. The huge advantage is that there is literally zero entry level for running events and you don't have to dance around developer's involvement. The reason why I stopped watching was that the game got stale as fuck, the expansion was supposed to come out a year ago originally. Anyone with half a brain can predict the game for like the first 15 minutes. If Grubby's stream is any indication, I'll be back to jerking off to Hero's micro of the new units in no time. If LotV improves the game like HotS and throws in some long time revenue streams for the players and Blizzard, the game will be around for a long time.My point is how long is it going to be profitable for them? I'm not saying they'll shut down their SC2 division in the next week. 3/4 of the Korean teams have folded in the last year and a half. Every decent foreigner with an interesting personality or play style is either retired or irrelevant besides Stephano, and there are really no up and comers that I know of. I watch SC2 probably 3 or 4 nights a week and any more TL usually has 2 or 3 featured SC2 players compared to 10+ for LoL/DoTA/Misc.. A year ago you had maybe 10 of 12 featured players playing SC2.
You don't see this as a massive problem for the game? Each time there's a delay, or the game gets stale because of poorly designed units and maps like it has been for the last year and a half, it kills off a chunk of the audience that will never come back. The difference with SC2 is anyone who starts brand new right now is 3 years behind, and the barrier of entry to get good enough at this game to be at grandmasters level equivalent is massive compared to those other games. I just think that 19 out of 20 people who buy HoTS and LoTV will be existing/established players, and the game isn't going to draw in almost any new pro-gamer blood outside of Korea. In the foreigner scene it has nowhere to go but down.The reason why I stopped watching was that the game got stale as fuck, the expansion was supposed to come out a year ago originally. Anyone with half a brain can predict the game for like the first 15 minutes. If Grubby's stream is any indication, I'll be back to jerking off to Hero's micro of the new units in no time.