StarCraft 2

sebur

Bronze Squire
1,174
0
Does anybody know of any websites that I could read up on sc2? I am just starting to play again (never really played much to begin with) and am interested in learning.
 

sebur

Bronze Squire
1,174
0
Anybody know of any good websites or anything of that nature so I can figure this shit or see if I am doing anything right? Trying to play it but I have no clue what is going on lol.
 

Mures

Blackwing Lair Raider
4,014
511
Anybody know of any good websites or anything of that nature so I can figure this shit or see if I am doing anything right? Trying to play it but I have no clue what is going on lol.
Like for multiplayer? teamliquid.net is going to have the latest discussion. As I said in an earlier post you can youtube dappolo and/or filtersc sc2 tutorials and watch those. Things might be slightly different in hots, but the tutorials still teach you the fundamentals, which until you get the basics down, you're not going anywhere anyway.

It seems the meta is shifting from build a strong economy into death ball then push to constant aggression. For example, gasless 1 rax fe was the standard in wol, in hots if you gasless 1 rax fe against another terran you're more than likely going to get your junk kicked in by reapers and/or a strong bio tank push.
 

Nirgon

Log Wizard
15,041
24,748
Look up builds for each race, watch YouTube vids of them. Practice builds on AI until you can regularly beat 'Harder' AI. Then queue up some unranked, watch your replays to see where you are floating money and where other races are at various points. Profit.
 

Zehnpai

Molten Core Raider
400
1,246
Many of the missions seem to express any challenge through the achievements. If you dont care at all about the achievements the missions just become silly easy.
To be fair, almost if not all games these days fall under this stipulation. I honestly can't remember the last time I said, "Fuck this is hard" in a game aside from doing achievements or artificially challenging myself. It's not necessarily a bad thing mind you. I've already started trying to speed run some levels. The "WoW bosses" level if stupid hard when you're trying to go for the fastest time possible for example.
 

Tenks

Bronze Knight of the Realm
14,163
607
Getting flashbacks of WoL start where a Zerg wins the first major tournament and all the shitty NA "pros" start circling the wagon talking about how Zerg is so terrible and it was a fluke he won. What a bunch of cry babies. They seem to not even realize of the two zergs in the tournament one of them won the entire thing. The reason the race was so under represented is because Hellbat drops were imba as fuck and now they're terrible.
 

Vardisk_sl

shitlord
139
2
Final mission in WoL on brutal was epic crazy even with cheese, same with the protoss end of the world map getting rushed by the hybrids.
You weren't using the right kind of cheese on the final WoL mission then. Surrounding your base with a wall of upgraded PForts made that mission hilariously easy. Same for the end of the world mission - just hold position a bunch of carriers inside a cloak field and have enough ground units on hold position or cannons also in the field so that none of the enemies can actually get in range of your Arbiters, mix in a small mobile force of Phoenix to kill Overseers and the AI just totally poops its pants.
 

Izo

Tranny Chaser
20,008
24,858
The Mrs. complained she couldn't play my installation, so got her a copy of WoL and HotS for her to enjoy the single player missions. Did the Blizzard bastards remove the 'play as guest' feature entirely with HotS?

On a related note I used to love how the first StarCraft was legally installable on your friends PC for multiplayer. I guess the spirit of giving has been replaced by money grubbing gimped down trial (starter) versions. Sons of bitches.
 

Palum

what Suineg set it to
29,215
48,944
Holy shit, I woke up this morning with the stunning revelation that with those cutscenes where Kerrigan 'lets up' on innocent civilians, the writers probably intended 'Heart' of the Swarm as a pun, too. Ugh. Weak. Protoss better not disappoint. JK, they will.
 

Cybsled

Naxxramas 1.0 Raider
17,408
13,923
The point of the mercy scenes was to demonstrate that even though she went from more human-like to more zerg-like, she wasn't like the old QoB and more like human Kerrigan. Even Raynor had a hard time making the distinction between the two when he finds out that Kerrigan allowed herself to go Zerg again after she rescues him from the prison.
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
47,554
102,459
The story is shit, who cares. Blizzard has gone full batshit retarded in the past few years.
 

Palum

what Suineg set it to
29,215
48,944
The point of the mercy scenes was to demonstrate that even though she went from more human-like to more zerg-like, she wasn't like the old QoB and more like human Kerrigan. Even Raynor had a hard time making the distinction between the two when he finds out that Kerrigan allowed herself to go Zerg again after she rescues him from the prison.
Yea, no shit. It's called nuance instead of groan-worthy exposition and shitty puns. WINGS OF LIBERTY, SHE LOST HER WINGS GET IT LOL.
 

Cybsled

Naxxramas 1.0 Raider
17,408
13,923
Well, honestly they have been building towards this since Broodwar and the bonus mission where Duran reveals himself to be working for a higher power. It's not like it came out of nowhere, like the final boss in Final Fantasy 4(2 US).
 

Itzena_sl

shitlord
4,609
6
I'm just waiting for the reveal that the Xel'Naga god is Sargeras.
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Chris

Potato del Grande
<Banned>
19,985
-10,409
Why did they change Duran's name and not reference that he was Duran at all?

He was one of the most memorable characters from Starcraft for me, after his "Oh I can't hear your distress call, comms are breaking up LOL!" moment.
 

Malakriss

Golden Baronet of the Realm
12,870
12,259
SC1 campaigns and story were actually for the Protoss, Terran and Zerg. Broad, large scale, expanding the Starcraft universe with each new mission. SC2 on the other hand, has been exceptionally narrow. Wings of Liberty tried to disguise this with a plethora of side characters but Heart of the Swarm completely dispensed with any 'ensemble' cast. The trilogy should simply be labeled the Raynor, Kerrigan, (Zeratul?) expansions.

The entire whole of the Terran has been reduced to Mengsk's grunts or Raynor's Roughnecks. Gone is the grandeur of the zerg with cerebrates commanding massive broods and swarming across the entire sector. Instead they're rag-tag scattered cells who occasionally phone home and get orders from Kerrigan on the psychic radio. The Protoss? Who? Oh, you mean the sad excuse for a different enemy type that they inserted as the Tal'Darim. Exact same thing with the hybrids, except the limited missions you had as Protoss dealing with the Hybrids in WoL was the closest either SC2 campaign has gotten to the expectations of classic Starcraft.

What Blizzard needs to do is completely ignore the dumb 'introduce units one by one' mechanic. If there are new units or significant ability changes they can bring them in similar to how the Corsair (Legacy of the Xel'Naga) and Lurker (True Colors) were introduced. The story should be created first, the missions designed around the story, and then any variations orcreative ideasspun within. You know, a top-down approach. Anything that isn't a pyramid block chart of each and every unit in the bottom row, pidgeonholing some cheesy probably insignificant situation as "story" in the row above it and then dart board chosen planet names for the row above that. That's the WoW design, and that is entirely the problem for the lack of ingenuity or the almighty lore. Fuck the power-ups and single player only abilities, give us something meaningful.
 

Tenks

Bronze Knight of the Realm
14,163
607
With Brood War the player was more of an observer seeing all these plans unfold of the various people. In SC2 they try to actively put you behind the eyes of a main character and I don't think it works out very well. It is always people talking directly to you about various things. So you only see one side of the story.

A few things I'd change just to make the gameplay feel a bit better would be to have a mission specific supply cap. This was somewhat true in WoL but very, very true in HOTS where the best "strategy" was just to mass cheap, cost efficient units and move them around the map. In WoL that was Marine+Medic. In HOTS that was Roach + Hydra (later becoming Ultra + Hydra.) However some maps would have been much more difficult if the cap was something like 80 instead of 200.

The next, like Malakriss said, is the remove the hand holding and stupidity of introducing one unit per mission. It basically means the entire mission revolves around some mechanic that unit has and you just mass that one unit. That was a bit more true in WoL than HOTS but I wouldn't know because Roach/Hydra never failed me in HOTS so why try.

I also would have preferred the story telling to be from an anonymous cerebrate or anonymous mercenary instead of told from a heroes point of view. That way I could be contracted to work with Megsk for a while. I could work for a different brood for a while and get various perspectives on the happenings in the universe.

I'd also prefer to have longer missions. HOTS had a few of these where it was you against a huge pre-established Terran base. Those are great missions from an RTS perspective and it is what BW did as well. They'd break up the tedium of constant large-scale RTS by featuring interior missions where you had to only worry about unit micro instead of base macro. There were a few missions like that in HOTS but I never go the grand-scale feeling of battle that I got from BW. I played through the SC1 Terran campaign right when it came out. I was a kid back them. But I still distinctly remember the final Terran mission and the one mission where you get the Norad (or whatever Duke's vehicle was called -- I forget) and you float your structures onto pre-existing add-ons at the start. I remember as a kid struggling with those because it was my tiny army against the entire Terran armada. Again, I never got those memories from this game.