StarCraft 2

Tenks

Bronze Knight of the Realm
14,163
607
I wish I did something that flopped around for a while accomplishing nothing to eventually get bought out for 46m
 

Gavinmad

Mr. Poopybutthole
44,428
53,879
Well Vorazun is unquestionably the strongest individual commander, but I think Swann is probably the best partner for everyone, except Artanis might actually be a little better for Zagara. In addition to supplying the equivalent of 8 extra vespene workers to your opponent, your science vessels can repair them if they go mech, your powerful anti-air lets them focus on ground troops, and you can cover base defenses on the maps that want them.

I'd say Raynor is the weakest individually and probably the worst partner, although I suppose clearing early waves with his calldowns is a pretty strong tactical advantage. His mech units suck aside from BCs which are super slow to rush, and he's surprisingly mediocre at base defense, so his only real strat is rolling around the map with a giant bio ball. I will say BCs are pretty amazing if you can get them online, being able to teleport anywhere on the map is crazy good.
 

Zaphid

Trakanon Raider
5,862
294
Karax once you get level 11 turns into a blast to play, you just bank minerals and cannon rush things lol. Your whole army is basically 5 probes running around with your teammates units instantly warping in pylons/cannons/batteries. It's actually a ton of fun lol.
Not 11 yet, but playing TD in the coop maps is quite refreshing
biggrin.png
 

Sidian

Lord Nagafen Raider
1,279
7
Well Vorazun is unquestionably the strongest individual commander, but I think Swann is probably the best partner for everyone, except Artanis might actually be a little better for Zagara. In addition to supplying the equivalent of 8 extra vespene workers to your opponent, your science vessels can repair them if they go mech, your powerful anti-air lets them focus on ground troops, and you can cover base defenses on the maps that want them.

I'd say Raynor is the weakest individually and probably the worst partner, although I suppose clearing early waves with his calldowns is a pretty strong tactical advantage. His mech units suck aside from BCs which are super slow to rush, and he's surprisingly mediocre at base defense, so his only real strat is rolling around the map with a giant bio ball. I will say BCs are pretty amazing if you can get them online, being able to teleport anywhere on the map is crazy good.
Whaaaa? No way. Raynor is amazing. Just get like 10 rax, 10 orbitals, sacrific most of your scvs and just spam MARINESSSSSSSSSSSSSSSSSSS. He's fucking hilarious when you have Karax who uses the global chronoboost. You can basically turn into a zerg and put out a 200/200 army so fast lol.
 

Gavinmad

Mr. Poopybutthole
44,428
53,879
I didn't say he was bad, just the weakest individually. Maybe Artanis is weaker, but he makes a pretty good partner for anyone due to the non-specific nature of guardian shell and shield overcharge, he can handle both ground and air, and can easily go bio or mech depending on who he is partnered with. Raynor has a serious lack of versatility and the only thing he brings to the table for the two of you is early/mid game wave clears with his call-ins. Swann brings extra gas and free repairs from his science vessels if you field mech units, and has a lot of versatility. Goliaths do ridiculous damage to Void shards/beasties since they hit with ground and air weapons simultaneously.

Kerrigan can solo early waves herself, and whichever units you fully upgrade are pretty ridiculous, and the Omega network is actually quite useful, especially if your partner is aware of where you're putting your worms. Zagara is a bit one dimensional, but with a pack of hatcheries being supported by a queen she can keep a ridiculous amount of sustained pressure on, and she develops her economy even faster than Vorazun. Karax is a bit support focused, but as long as you adapt to the map and your partner, he's extremely strong, and he completely dominates the two defense maps. And Vorazun, well basically everything about Vorazun is op as hell, if they ever implement some sort of competitive co-op where you compete against another team, I'd expect her to get nerfed pretty hard.

So yeah, Raynor isn't bad, he's just not as good as the others imo.
 

Tenks

Bronze Knight of the Realm
14,163
607
Damn MarineLord just 5-0'd South Korea (2x Innovation, 2x Parting, 1x Hydra) in the NationWars finalie
 

Fight

Ahn'Qiraj Raider
4,730
5,614
With zero randomization, I can't play more than one or two co-op games before I say, "Oh, yeah... this is the same old shit it was last time". The different objectives are just a different shade of lipstick for the same pig. The only thing random or challenging about the game mode, is the competency of the person they partner you up with.
 

Malakriss

Golden Baronet of the Realm
12,870
12,259
Yeah, you know exactly when attack waves come and from which direction and can literally pre-plan cooldowns and intercepts. Imagine how boring it would be if the starting worker count wasn't 12 so definitely wouldn't be fun at all pre-LotV.
 

Tenks

Bronze Knight of the Realm
14,163
607
You people should give LotV MP a fair shake. Either the meta is taking forever to evolve or LotV actually doesn't have one because you can do any number of random ass shit at the moment on the ladder. The Terran compositions seem to be settling down (vZ: Bio+Tank -> Ghost/Bio/Tank :: vP: Bio + Liberator :: vT Bio+Tank but with a ton more medivacs) but how you get there seems pretty up in the air and mid game compositions are almost a free-for-all since LotV almost encourages late upgrades. So you can mix in all three unit producing structures for a while until you are forced to upgrade your bio.
 

Zaphid

Trakanon Raider
5,862
294
With zero randomization, I can't play more than one or two co-op games before I say, "Oh, yeah... this is the same old shit it was last time". The different objectives are just a different shade of lipstick for the same pig. The only thing random or challenging about the game mode, is the competency of the person they partner you up with.
I think that's the trick, every 1-4 games, you will get new toys to play with to switch things up a bit. I found out you can actually make Carriers with Karax if you spam enough cannons, batteries and save up the gas to survive first 10 minutes for example, which would be terrible at lower levels pre cannon upgrades and if I played with somebody who is not Vorazun.
 

Tenks

Bronze Knight of the Realm
14,163
607
Top8 Diamond boys. Protoss seem to be a rare spawn. I've played like 3 TvPs over the course of a week and honestly the matchup is somewhat enjoyable in LotV.
 

Tenks

Bronze Knight of the Realm
14,163
607
These Korean LotV games have been terrible

Yep finished Code A from last night. If you were hoping to see high level Korean LotV it was absent. Those games were a train wreck outside of the final two Dream v Hyun games.
 

Kreugen

Vyemm Raider
6,599
793
Finally getting around to LoTV... except I immediately decided "STARCRAFT MARATHON!" and started with SC1 instead. I know it's silly when there's an absurd amount of games out there to play - but I have a hard time getting into them.

So fuck it, back to the classics. How many games from 1998 hold up so well? Nearly 18 years now, holy shit.
 

Tenks

Bronze Knight of the Realm
14,163
607
The only issue with SC1 is that the single player is designed with you being terrible at RTS in mind. Which is fair. I remember as a kid thinking some missions must be impossible. But I just breezed through everything.
 

Kreugen

Vyemm Raider
6,599
793
If you just do the mission objective, you could probably breeze through it with a handful of units. And I wasted 5 minutes looking for the difficulty slider. (there isn't one)

Fuck that. Kill EVERYTHING.

It's like the anti-speedrun. Total overkill.

Brood War and of course War3/SC2 certainly do a better job of forcing the pace. But since SC2 makes me miss the days of overwhelming force, that's how I'm playing SC1.

I mean, I really don't NEED two hotkey banks of siege tanks...
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
I'm giving up on LOTV Brutal. It would be fun if I had the tools to properly counter their end game units, but throwing mass 1-1 stalkers against top tier 2-2 units and hybrids 4 missions in a row is getting a bit weary.

Prologue was fun. Then getting set back to zealots stalker and not even warpgate only was not.