That is actually most of the feedback I'm getting at the moment. I might just say fuck it and remake something fresh because having to widen the whole map to make the chokes bigger would be a giant pain in the ass. We'll see though. Thanks for trying it out.Sorry to disappint Sid, but I played a few games on Habitation Station and while the map is really pretty, I think it's also really bad. Sure, those games were against AI, but still the map feels super cramped. There's never any space for bigger engagement, all access paths are like 3 FFs wide. Attacking from multiple angles sounds nice, but when you need to control whole map to do it and your units still end up funnelled through chokes, it's not very good. Make the map a bit longer, open up the middle and maybe put in an expo in the path of attack, basically anything that opens the map makes it automatically better. There's also a lot of dead space in the middle, might want to tone it down a bit. Top XNW is essential, remove it.
I've never seen the style of TvP exibited in the past few days of GSL but it is pretty apparent KR Terrans have zero interest in battling a Protoss on three bases. Once Crank firmly secured that third base YoDa did the pull. I can't really say why that is happening. Not much has changed between HOTS and WoL in TvP. I'm wondering if they feel that is the weakest point the Protoss is at since HOTS TvP is generally trying to contain the Toss on 2bases for a while with drops so once their third completes naturally they're at the weakest.Did Yoda just throw that or is lategame TvP that bad ? If he didn't pull and was able to just continue macroing, he would run over Crank...
I'm not sure, the timing was really bad, because he had to know Crank was about to hit 3/3 when he pulled the SCVs, then he danced around for a while when it finished with crank throwing down a few time warps (which is insanely strong spell vs pulled workers). If he did doom drop into the main, because he lost like 0 medivacs until that point, I imagine he would do much better, especially when you can snipe a colossus or two walking back into the main and he wouldn't cannibalize his eco. I haven't been paying much attention to how koreans play PvT, but I saw Hero do his crazy micro tearing the Terran apart and then finishing it with chargelot/archon off 2/3 bases, but not everyone has that control.I've never seen the style of TvP exibited in the past few days of GSL but it is pretty apparent KR Terrans have zero interest in battling a Protoss on three bases. Once Crank firmly secured that third base YoDa did the pull. I can't really say why that is happening. Not much has changed between HOTS and WoL in TvP. I'm wondering if they feel that is the weakest point the Protoss is at since HOTS TvP is generally trying to contain the Toss on 2bases for a while with drops so once their third completes naturally they're at the weakest.