All I'm saying is this current meta game and balance changes that do result from it is all about maps being a certain way with little variety. It's also becoming a bio ball vs bio ball fest. Am I insane to think that the T3 units in bulk should in almost every case stomp t1 units? I mean look at WC3 "castle" tier. You didn't see a mass of troll spear throwers obliterating a mass of knights. Here? You can lose a pack of ultras to marine/marauder stim pretty fucking easy unless you use infestor. I really just don't feel good about top tier units, casters and the lack of map variety. I'm not complaining about balance right now, which is pretty amazing for an RTS/RTS xpac on launch but merely pointing out areas of improvement, maybe those areas of improvement in my eyes rape balance in the eyes of many. If certain maps types favor a certain race, well, maybe its time to think about what you'd give said race to deal with it.. in an expansion or otherwise.
For instance. Let's take island maps. Right now, you might argue toss and we'll just for the sake of argument say "no reason to play other than toss in an island map". That's where I, as a designer, would add upgrades (hey look they're optional) that you could pick (at a cost of course!) to remedy that issue. Really, I'm shocked they never added the goliath range upgrade in vanilla and waited until BW. Things like that I think they can bring in and handle race problem areas while at the same time adding flavor to the game. A bunch of the upgrades they have implemented into the campaign I'm sure could be ported over with tweaks here and there to make them make more sense in multiplayer. As far as timing to bring the patch in to include such things? Do it for the start of a season imo, ie: "Last season we didn't see players building unit X against race Y" -> patch notes: "New upgraded added to ultralisk cavern that gives them a short burst of speed on activation". Or "last season race X had no way to be aggressive early with race Y and vice versa", you see this all the time with against race X I just always fast expand and easily cover my ass. I'd prefer this worked out to "against race X, if I scout he's going FE, I research this ability I don't usually get and punish him", it allows for much more play diversity. When's the right time to start thinking in these directions? I dunno, I'd say after 2 seasons. Again, I gotta commend their balance on launch of HotS but I hope they can accomplish the same in Legacy of the Void with a little more flavor.